Replace broken seals to the tower in the release scripts.

This commit is contained in:
Relintai 2022-02-09 15:28:47 +01:00
parent e9d7f13af8
commit f423497974
2 changed files with 52 additions and 52 deletions

View File

@ -16,37 +16,37 @@ project_root=$(pwd)
rm -Rf ./export
mkdir export
mkdir export/broken_seals${version_snake_cased}_android_release
mkdir export/broken_seals${version_snake_cased}_android_debug
mkdir export/broken_seals${version_snake_cased}_linux
mkdir export/broken_seals${version_snake_cased}_windows
mkdir export/broken_seals${version_snake_cased}_javascript
mkdir export/broken_seals${version_snake_cased}_pi4
mkdir export/broken_seals${version_snake_cased}_osx
mkdir export/export_templates_bs${version_snake_cased}
mkdir export/the_tower${version_snake_cased}_android_release
mkdir export/the_tower${version_snake_cased}_android_debug
mkdir export/the_tower${version_snake_cased}_linux
mkdir export/the_tower${version_snake_cased}_windows
mkdir export/the_tower${version_snake_cased}_javascript
mkdir export/the_tower${version_snake_cased}_pi4
mkdir export/the_tower${version_snake_cased}_osx
mkdir export/export_templates_tt${version_snake_cased}
./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export-debug Android-Release ${project_root}/export/broken_seals${version_snake_cased}_android_release/broken_seals${version_snake_cased}.apk
./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export-debug Android ${project_root}/export/broken_seals${version_snake_cased}_android_debug/broken_seals_debug${version_snake_cased}.apk
./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export Linux/X11 ${project_root}/export/broken_seals${version_snake_cased}_linux/broken_seals${version_snake_cased}_x11
./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export "Windows Desktop" ${project_root}/export/broken_seals${version_snake_cased}_windows/broken_seals${version_snake_cased}.exe
./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export HTML5 ${project_root}/export/broken_seals${version_snake_cased}_javascript/broken_seals.html
./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export PI4/X11 ${project_root}/export/broken_seals${version_snake_cased}_pi4/broken_seals${version_snake_cased}_pi4
./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export "Mac OSX" ${project_root}/export/broken_seals${version_snake_cased}_osx/broken_seals${version_snake_cased}.app
./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export-debug Android-Release ${project_root}/export/the_tower${version_snake_cased}_android_release/the_tower${version_snake_cased}.apk
./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export-debug Android ${project_root}/export/the_tower${version_snake_cased}_android_debug/the_tower_debug${version_snake_cased}.apk
./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export Linux/X11 ${project_root}/export/the_tower${version_snake_cased}_linux/the_tower${version_snake_cased}_x11
./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export "Windows Desktop" ${project_root}/export/the_tower${version_snake_cased}_windows/the_tower${version_snake_cased}.exe
./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export HTML5 ${project_root}/export/the_tower${version_snake_cased}_javascript/the_tower.html
./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export PI4/X11 ${project_root}/export/the_tower${version_snake_cased}_pi4/the_tower${version_snake_cased}_pi4
./engine/bin/godot.x11.opt.tools.64 --path ./game/ --export "Mac OSX" ${project_root}/export/the_tower${version_snake_cased}_osx/the_tower${version_snake_cased}.app
cp ./engine/bin/godot.windows.opt.tools.64.exe ${project_root}/export/godot.bs${version}.windows.opt.tools.64.exe
cp ./engine/bin/godot.x11.opt.tools.64 ${project_root}/export/godot.bs${version}.x11.opt.tools.64
cp ./engine/bin/godot.x11.pi4.opt.tools.32 ${project_root}/export/godot.bs${version}.x11.pi4.opt.tools.32
cp ./engine/bin/godot.javascript.opt.tools.threads.zip ${project_root}/export/godot.bs${version}.javascript.opt.tools.zip
cp ./engine/bin/Godot.app.zip ${project_root}/export/godot.bs${version}.osx.opt.tools.zip
cp ./engine/bin/godot.windows.opt.tools.64.exe ${project_root}/export/godot.tt${version}.windows.opt.tools.64.exe
cp ./engine/bin/godot.x11.opt.tools.64 ${project_root}/export/godot.tt${version}.x11.opt.tools.64
cp ./engine/bin/godot.x11.pi4.opt.tools.32 ${project_root}/export/godot.tt${version}.x11.pi4.opt.tools.32
cp ./engine/bin/godot.javascript.opt.tools.threads.zip ${project_root}/export/godot.tt${version}.javascript.opt.tools.zip
cp ./engine/bin/Godot.app.zip ${project_root}/export/godot.tt${version}.osx.opt.tools.zip
cp ./engine/bin/android_debug.apk ${project_root}/export/export_templates_bs${version_snake_cased}/android_debug.apk
cp ./engine/bin/android_release.apk ${project_root}/export/export_templates_bs${version_snake_cased}/android_release.apk
cp ./engine/bin/godot.javascript.opt.debug.zip ${project_root}/export/export_templates_bs${version_snake_cased}/godot.javascript.opt.debug.zip
cp ./engine/bin/godot.javascript.opt.zip ${project_root}/export/export_templates_bs${version_snake_cased}/godot.javascript.opt.zip
cp ./engine/bin/godot.windows.opt.64.exe ${project_root}/export/export_templates_bs${version_snake_cased}/godot.windows.opt.64.exe
cp ./engine/bin/godot.windows.opt.debug.64.exe ${project_root}/export/export_templates_bs${version_snake_cased}/godot.windows.opt.debug.64.exe
cp ./engine/bin/godot.x11.opt.64 ${project_root}/export/export_templates_bs${version_snake_cased}/godot.x11.opt.64
cp ./engine/bin/godot.x11.opt.debug.64 ${project_root}/export/export_templates_bs${version_snake_cased}/godot.x11.opt.debug.64
cp ./engine/bin/godot.x11.pi4.opt.32 ${project_root}/export/export_templates_bs${version_snake_cased}/godot.x11.pi4.opt.32
cp ./engine/bin/godot.x11.pi4.opt.debug.32 ${project_root}/export/export_templates_bs${version_snake_cased}/godot.x11.pi4.opt.debug.32
cp ./engine/bin/osx.zip ${project_root}/export/export_templates_bs${version_snake_cased}/osx.zip
cp ./engine/bin/android_debug.apk ${project_root}/export/export_templates_tt${version_snake_cased}/android_debug.apk
cp ./engine/bin/android_release.apk ${project_root}/export/export_templates_tt${version_snake_cased}/android_release.apk
cp ./engine/bin/godot.javascript.opt.debug.zip ${project_root}/export/export_templates_tt${version_snake_cased}/godot.javascript.opt.debug.zip
cp ./engine/bin/godot.javascript.opt.zip ${project_root}/export/export_templates_tt${version_snake_cased}/godot.javascript.opt.zip
cp ./engine/bin/godot.windows.opt.64.exe ${project_root}/export/export_templates_tt${version_snake_cased}/godot.windows.opt.64.exe
cp ./engine/bin/godot.windows.opt.debug.64.exe ${project_root}/export/export_templates_tt${version_snake_cased}/godot.windows.opt.debug.64.exe
cp ./engine/bin/godot.x11.opt.64 ${project_root}/export/export_templates_tt${version_snake_cased}/godot.x11.opt.64
cp ./engine/bin/godot.x11.opt.debug.64 ${project_root}/export/export_templates_tt${version_snake_cased}/godot.x11.opt.debug.64
cp ./engine/bin/godot.x11.pi4.opt.32 ${project_root}/export/export_templates_tt${version_snake_cased}/godot.x11.pi4.opt.32
cp ./engine/bin/godot.x11.pi4.opt.debug.32 ${project_root}/export/export_templates_tt${version_snake_cased}/godot.x11.pi4.opt.debug.32
cp ./engine/bin/osx.zip ${project_root}/export/export_templates_tt${version_snake_cased}/osx.zip

View File

@ -19,35 +19,35 @@ mkdir release
cd export
rm -Rf broken_seals${version_snake_cased}_full_source
rm -Rf broken_seals${version_snake_cased}_game_source
rm -Rf the_tower${version_snake_cased}_full_source
rm -Rf the_tower${version_snake_cased}_game_source
mkdir broken_seals${version_snake_cased}_full_source
mkdir broken_seals${version_snake_cased}_game_source
mkdir the_tower${version_snake_cased}_full_source
mkdir the_tower${version_snake_cased}_game_source
# Warn if a file is over a megabyte. Used to catch big temporary files that would slip through outherwise
python ../tools/copy_repos.py ../ ./broken_seals${version_snake_cased}_full_source 1048576
python ../tools/copy_repos.py ../game/ ./broken_seals${version_snake_cased}_game_source
python ../tools/copy_repos.py ../ ./the_tower${version_snake_cased}_full_source 1048576
python ../tools/copy_repos.py ../game/ ./the_tower${version_snake_cased}_game_source
zip -q ../release/broken_seals${version_snake_cased}_android_debug.zip ./broken_seals${version_snake_cased}_android_debug/*
zip -q ../release/broken_seals${version_snake_cased}_android_release.zip ./broken_seals${version_snake_cased}_android_release/*
zip -q ../release/broken_seals${version_snake_cased}_javascript.zip ./broken_seals${version_snake_cased}_javascript/*
zip -q ../release/broken_seals${version_snake_cased}_linux.zip ./broken_seals${version_snake_cased}_linux/*
zip -q ../release/broken_seals${version_snake_cased}_windows.zip ./broken_seals${version_snake_cased}_windows/*
zip -q ../release/broken_seals${version_snake_cased}_pi4.zip ./broken_seals${version_snake_cased}_pi4/*
zip -r -q ../release/broken_seals${version_snake_cased}_osx.zip ./broken_seals${version_snake_cased}_osx/*
zip -q ../release/the_tower${version_snake_cased}_android_debug.zip ./the_tower${version_snake_cased}_android_debug/*
zip -q ../release/the_tower${version_snake_cased}_android_release.zip ./the_tower${version_snake_cased}_android_release/*
zip -q ../release/the_tower${version_snake_cased}_javascript.zip ./the_tower${version_snake_cased}_javascript/*
zip -q ../release/the_tower${version_snake_cased}_linux.zip ./the_tower${version_snake_cased}_linux/*
zip -q ../release/the_tower${version_snake_cased}_windows.zip ./the_tower${version_snake_cased}_windows/*
zip -q ../release/the_tower${version_snake_cased}_pi4.zip ./the_tower${version_snake_cased}_pi4/*
zip -r -q ../release/the_tower${version_snake_cased}_osx.zip ./the_tower${version_snake_cased}_osx/*
# Editor
zip -q ../release/editor_windows_bs${version_snake_cased}.zip ./godot.bs${version}.windows.opt.tools.64.exe
zip -q ../release/editor_linux_bs${version_snake_cased}.zip ./godot.bs${version}.x11.opt.tools.64
zip -q ../release/editor_pi4_bs${version_snake_cased}.zip ./godot.bs${version}.x11.pi4.opt.tools.32
cp ./godot.bs${version}.javascript.opt.tools.zip ../release/editor_javascript_bs${version_snake_cased}.zip
zip -q ../release/editor_osx_bs${version_snake_cased}.zip ./godot.bs${version}.osx.opt.tools.zip
zip -q ../release/editor_windows_tt${version_snake_cased}.zip ./godot.tt${version}.windows.opt.tools.64.exe
zip -q ../release/editor_linux_tt${version_snake_cased}.zip ./godot.tt${version}.x11.opt.tools.64
zip -q ../release/editor_pi4_tt${version_snake_cased}.zip ./godot.tt${version}.x11.pi4.opt.tools.32
cp ./godot.tt${version}.javascript.opt.tools.zip ../release/editor_javascript_tt${version_snake_cased}.zip
zip -q ../release/editor_osx_tt${version_snake_cased}.zip ./godot.tt${version}.osx.opt.tools.zip
zip -q ../release/export_templates_bs${version_snake_cased}.zip ./export_templates_bs${version_snake_cased}/*
zip -q ../release/export_templates_tt${version_snake_cased}.zip ./export_templates_tt${version_snake_cased}/*
zip -q -r ../release/broken_seals${version_snake_cased}_full_source.zip ./broken_seals${version_snake_cased}_full_source/*
zip -q -r ../release/broken_seals${version_snake_cased}_game_source.zip ./broken_seals${version_snake_cased}_game_source/*
zip -q -r ../release/the_tower${version_snake_cased}_full_source.zip ./the_tower${version_snake_cased}_full_source/*
zip -q -r ../release/the_tower${version_snake_cased}_game_source.zip ./the_tower${version_snake_cased}_game_source/*
cd ..