the_tower/game/levels/Level8.tscn

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2020-06-11 12:23:35 +02:00
[gd_scene load_steps=19 format=2]
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[ext_resource path="res://library/MainLibrary.tres" type="VoxelmanLibrarySimple" id=4]
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[ext_resource path="res://particles/flake.png" type="Texture" id=6]
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size_x = 16
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[sub_resource type="QuadMesh" id=13]
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[node name="Level8" type="VoxelWorldBlocky"]
editable = true
max_concurrent_generations = 5
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chunks = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ) ]
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"_edit_lock_": true
}
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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[node name="Player" parent="." instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.852744, 0.758311, 0 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.969817, 0.22762, -0.0874344, 0, 0.35858, 0.933499, 0.243835, -0.905323, 0.347757, 0, 5.5679, -6.05193 )
light_color = Color( 0.47451, 0.352941, 0.607843, 1 )
light_energy = 0.31
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[node name="DirectionalLight2" type="DirectionalLight" parent="."]
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light_energy = 0.17
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light_color = Color( 0.894118, 0.894118, 0.894118, 1 )
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light_negative = true
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omni_range = 7.3664
omni_attenuation = 2.0
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omni_attenuation = 1.1487
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[node name="Particles" type="Particles" parent="."]
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