A c++ Godot engine module, to layer, pack, and merge textures at runtime.
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2019-10-22 00:18:27 +02:00
rectpack2D Implemented reference counting. 2019-10-21 23:18:06 +02:00
.gitignore Initial Skeleton. 2019-10-20 21:19:00 +02:00
config.py Initial Skeleton. 2019-10-20 21:19:00 +02:00
LICENSE Initial commit 2019-10-20 21:04:56 +02:00
README.md Initial Skeleton. 2019-10-20 21:19:00 +02:00
register_types.cpp Added a TextureMerger Node. 2019-10-22 00:17:11 +02:00
register_types.h Renamed the module to texture_packer. 2019-10-21 21:05:02 +02:00
SCsub Added a TextureMerger Node. 2019-10-22 00:17:11 +02:00
texture_merger.cpp Added a TextureMerger Node. 2019-10-22 00:17:11 +02:00
texture_merger.h Added a TextureMerger Node. 2019-10-22 00:17:11 +02:00
texture_packer.cpp The merger now won't have the REPEAT texture flag by default. 2019-10-22 00:18:27 +02:00
texture_packer.h Implemented margins. 2019-10-22 00:03:04 +02:00

merge_texture

TODO