31 lines
492 B
C++
31 lines
492 B
C++
#ifndef PACKER_IMAGE_REOURCE_H
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#define PACKER_IMAGE_REOURCE_H
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#include "core/image.h"
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#include "scene/resources/texture.h"
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class PackerImageResource : public Texture {
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GDCLASS(PackerImageResource, Texture);
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RES_BASE_EXTENSION("tres");
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public:
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void set_data(const Ref<Image> &p_image);
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Ref<Image> get_data() const;
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int get_width() const;
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int get_height() const;
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ImageTexture();
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~ImageTexture();
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protected:
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static void _bind_methods();
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private:
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Ref<Image> _image;
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};
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#endif
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