mirror of
https://github.com/Relintai/texture_packer.git
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99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef TEXTURE_MERGER_H
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#define TEXTURE_MERGER_H
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#include "scene/main/node.h"
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#include "core/engine.h"
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#include "core/vector.h"
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#include "texture_packer.h"
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class TextureMerger : public Node {
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GDCLASS(TextureMerger, Node);
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public:
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bool get_dirty() const;
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void set_dirty(const bool value);
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int get_texture_flags() const;
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void set_texture_flags(const int flags);
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int get_max_atlas_size() const;
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void set_max_atlas_size(const int size);
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bool get_keep_original_atlases() const;
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void set_keep_original_atlases(const bool value);
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Color get_background_color() const;
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void set_background_color(const Color color);
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int get_margin() const;
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void set_margin(const int margin);
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bool get_automatic_merge() const;
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void set_automatic_merge(const bool value);
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Ref<TexturePacker> get_packer() const;
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void set_packer(const Ref<TexturePacker> packer);
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Vector<Variant> get_textures();
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void set_textures(const Vector<Variant> &textures);
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Ref<AtlasTexture> add_texture(Ref<Texture> texture);
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Ref<AtlasTexture> get_texture(Ref<Texture> texture);
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Ref<AtlasTexture> get_texture_index(int index);
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Ref<Texture> get_original_texture(int index);
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bool contains_texture(Ref<Texture> texture);
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bool unref_texture_index(int index);
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bool unref_texture(Ref<Texture> texture);
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void remove_texture_index(int index);
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void remove_texture(Ref<Texture> texture);
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int get_texture_count();
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void clear();
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Ref<ImageTexture> get_generated_texture(int index);
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int get_generated_texture_count();
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void merge();
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TextureMerger();
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~TextureMerger();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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private:
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bool _automatic_merge;
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bool _dirty;
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Ref<TexturePacker> _packer;
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Vector<Ref<Texture> > _textures;
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};
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#endif
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