mirror of
https://github.com/Relintai/texture_packer.git
synced 2025-01-29 15:49:21 +01:00
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#ifndef PACKER_IMAGE_REOURCE_H
|
|
#define PACKER_IMAGE_REOURCE_H
|
|
|
|
#include "core/image.h"
|
|
#include "scene/resources/texture.h"
|
|
|
|
class PackerImageResource : public Texture {
|
|
|
|
GDCLASS(PackerImageResource, Texture);
|
|
|
|
RES_BASE_EXTENSION("tres");
|
|
|
|
public:
|
|
int get_width() const;
|
|
int get_height() const;
|
|
|
|
RID get_rid() const;
|
|
bool has_alpha() const;
|
|
|
|
void set_flags(uint32_t p_flags);
|
|
uint32_t get_flags() const;
|
|
|
|
void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
|
|
void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
|
|
void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
|
|
bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
|
|
|
|
void set_data(const Ref<Image> &p_image);
|
|
Ref<Image> get_data() const;
|
|
|
|
PackerImageResource();
|
|
~PackerImageResource();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
Ref<Image> _image;
|
|
};
|
|
|
|
#endif
|