A c++ Godot engine module, to layer, pack, and merge textures at runtime.
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2019-10-20 22:13:45 +02:00
rectpack2D Let's use the legacy version of rectpack2D. 2019-10-20 21:46:36 +02:00
.gitignore Initial Skeleton. 2019-10-20 21:19:00 +02:00
config.py Initial Skeleton. 2019-10-20 21:19:00 +02:00
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merge_texture.cpp Temporarily added in the example from the library for a few initial tests. 2019-10-20 22:13:45 +02:00
merge_texture.h Temporarily added in the example from the library for a few initial tests. 2019-10-20 22:13:45 +02:00
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register_types.h Initial Skeleton. 2019-10-20 21:19:00 +02:00
SCsub Let's use the legacy version of rectpack2D. 2019-10-20 21:46:36 +02:00

merge_texture

TODO