A c++ Godot engine module, to layer, pack, and merge textures at runtime.
Go to file
2019-10-20 21:19:00 +02:00
.gitignore Initial Skeleton. 2019-10-20 21:19:00 +02:00
config.py Initial Skeleton. 2019-10-20 21:19:00 +02:00
LICENSE Initial commit 2019-10-20 21:04:56 +02:00
merge_texture.cpp Initial Skeleton. 2019-10-20 21:19:00 +02:00
merge_texture.h Initial Skeleton. 2019-10-20 21:19:00 +02:00
README.md Initial Skeleton. 2019-10-20 21:19:00 +02:00
register_types.cpp Initial Skeleton. 2019-10-20 21:19:00 +02:00
register_types.h Initial Skeleton. 2019-10-20 21:19:00 +02:00
SCsub Initial Skeleton. 2019-10-20 21:19:00 +02:00

merge_texture

TODO