#ifndef TEXTURE_PACKER_H #define TEXTURE_PACKER_H #include "core/reference.h" #include "core/image.h" #include "core/color.h" #include "core/ustring.h" #include "core/vector.h" #include "scene/resources/texture.h" #include #include "rectpack2D/pack.h" class TexturePacker : public Reference { GDCLASS(TexturePacker, Reference); public: int get_texture_flags() const; void set_texture_flags(const int flags); int get_max_atlas_size() const; void set_max_atlas_size(const int size); bool get_keep_original_atlases() const; void set_keep_original_atlases(const bool value); Color get_background_color() const; void set_background_color(const Color color); int get_margin() const; void set_margin(const int margin); Ref add_texture(Ref texture); Ref get_texture(int index); Ref get_original_texture(int index); bool contains_texture(Ref texture); void unref_texture_index(int index); void unref_texture(Ref texture); void remove_texture_index(int index); void remove_texture(Ref texture); int get_texture_count(); void clear(); Ref get_generated_texture(int index); int get_generated_texture_count(); void merge(); TexturePacker(); ~TexturePacker(); protected: static void _bind_methods(); private: int _texture_flags; int _max_atlas_size; bool _keep_original_atlases; Color _background_color; int _margin; Vector _rects; Vector > _generated_textures; }; #endif