#ifndef MERGE_TEXTURE_H #define MERGE_TEXTURE_H #include "core/image.h" #include "core/reference.h" #include "core/ustring.h" #include "core/vector.h" #include "scene/resources/texture.h" #include #include "rectpack2D/pack.h" //Rename to TexturePacker class MergeTexture : public Reference { GDCLASS(MergeTexture, Reference); public: Ref add_texture(Ref texture); Ref get_texture(int index); Ref get_original_texture(int index); void remove_texture_index(int index); void remove_texture(Ref texture); int get_texture_count(); void merge(); String test(); MergeTexture(); ~MergeTexture(); protected: static void _bind_methods(); private: bool _keep_original_atlases; std::vector _bins; Vector _rects; Vector > _generated_textures; }; #endif