import os

Import("env")

module_env = env.Clone()

sources = [
    "register_types.cpp",
    "texture_packer.cpp",
    "rectpack2D/pack.cpp",
    "texture_merger.cpp",
    "texture_resource/packer_image_resource.cpp",
    "layers/texture_layer_merger.cpp",
]

module_env.add_source_files(env.modules_sources, sources)

if env.editor_build:
    module_env.add_source_files(env.modules_sources, "editor/*.cpp")