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https://github.com/Relintai/texture_packer.git
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Updated register_types.h and cpp to the current godot 4 style.
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@ -22,6 +22,8 @@ SOFTWARE.
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#include "register_types.h"
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#include "core/object/class_db.h"
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#include "texture_merger.h"
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#include "texture_packer.h"
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@ -35,18 +37,22 @@ SOFTWARE.
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#include "texture_resource/editor_plugin_packer_image_resource.h"
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#endif
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void register_texture_packer_types() {
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ClassDB::register_class<TexturePacker>();
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ClassDB::register_class<TextureMerger>();
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void register_texture_packer_types(ModuleInitializationLevel p_level) {
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if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
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GDREGISTER_CLASS(TexturePacker);
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GDREGISTER_CLASS(TextureMerger);
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ClassDB::register_class<PackerImageResource>();
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GDREGISTER_CLASS(PackerImageResource);
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ClassDB::register_class<TextureLayerMerger>();
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GDREGISTER_CLASS(TextureLayerMerger);
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}
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#ifdef TOOLS_ENABLED
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EditorPlugins::add_by_type<EditorPluginPackerImageResource>();
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if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
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EditorPlugins::add_by_type<EditorPluginPackerImageResource>();
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}
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#endif
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}
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void unregister_texture_packer_types() {
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void unregister_texture_packer_types(ModuleInitializationLevel p_level) {
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}
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@ -20,5 +20,12 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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void register_texture_packer_types();
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void unregister_texture_packer_types();
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#ifndef TEXTURE_PACKER_REGISTER_TYPES_H
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#define TEXTURE_PACKER_REGISTER_TYPES_H
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#include "modules/register_module_types.h"
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void initialize_texture_packer_module(ModuleInitializationLevel p_level);
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void uninitialize_texture_packer_module(ModuleInitializationLevel p_level);
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#endif
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