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https://github.com/Relintai/texture_packer.git
synced 2024-11-12 10:15:16 +01:00
Fix build for 4.0.
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b17c174906
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a1f57d9f86
@ -311,7 +311,11 @@ void TextureLayerMerger::merge() {
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}
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}
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#if VERSION_MAJOR < 4
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_image->create(_width, _height, (_texture_flags & Texture::FLAG_MIPMAPS) != 0, Image::FORMAT_RGBA8, data);
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#else
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_image->create(_width, _height, true, Image::FORMAT_RGBA8, data);
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#endif
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}
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void TextureLayerMerger::write_base_color_to_array(PoolVector<uint8_t> &data) {
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@ -30,6 +30,13 @@ SOFTWARE.
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#include "core/vector.h"
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#include "scene/resources/texture.h"
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#include "core/version.h"
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#if VERSION_MAJOR >= 4
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#define PoolVector Vector
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#define Texture Texture2D
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#endif
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class TextureLayerMerger : public Reference {
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GDCLASS(TextureLayerMerger, Reference);
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@ -87,7 +87,11 @@ void TextureMerger::set_packer(const Ref<TexturePacker> packer) {
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Vector<Variant> TextureMerger::get_textures() {
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Vector<Variant> r;
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for (int i = 0; i < _textures.size(); i++) {
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#if VERSION_MAJOR < 4
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r.push_back(_textures[i].get_ref_ptr());
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#else
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r.push_back(_textures[i]);
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#endif
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}
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return r;
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}
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@ -324,7 +324,7 @@ void TexturePacker::merge() {
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_generated_textures.resize(bins.size());
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for (int i = 0; i < bins.size(); ++i) {
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for (uint32_t i = 0; i < bins.size(); ++i) {
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bin b = bins[i];
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PoolByteArray data;
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@ -344,7 +344,7 @@ void TexturePacker::merge() {
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}
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//Process rects
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for (int j = 0; j < b.rects.size(); ++j) {
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for (uint32_t j = 0; j < b.rects.size(); ++j) {
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rect_xywhf *r = b.rects[j];
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Ref<Texture> otext = r->original_texture;
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@ -397,11 +397,16 @@ void TexturePacker::merge() {
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Ref<ImageTexture> texture;
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texture.instance();
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#if VERSION_MAJOR < 4
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texture->create_from_image(image, _texture_flags);
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#else
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texture->create_from_image(image);
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#endif
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_generated_textures.set(i, texture);
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for (int j = 0; j < b.rects.size(); ++j) {
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for (uint32_t j = 0; j < b.rects.size(); ++j) {
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rect_xywhf *r = b.rects[j];
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Ref<AtlasTexture> at = r->atlas_texture;
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@ -419,13 +424,58 @@ int TexturePacker::get_offset_for_format(Image::Format format) {
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return 3;
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case Image::FORMAT_RGBA8:
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return 4;
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case Image::FORMAT_L8:
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case Image::FORMAT_LA8:
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case Image::FORMAT_R8:
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case Image::FORMAT_RG8:
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case Image::FORMAT_RGBA4444:
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case Image::FORMAT_RGB565:
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case Image::FORMAT_RF:
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case Image::FORMAT_RGF:
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case Image::FORMAT_RGBF:
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case Image::FORMAT_RGBAF:
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case Image::FORMAT_RH:
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case Image::FORMAT_RGH:
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case Image::FORMAT_RGBH:
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case Image::FORMAT_RGBAH:
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case Image::FORMAT_RGBE9995:
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case Image::FORMAT_DXT1:
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case Image::FORMAT_DXT3:
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case Image::FORMAT_DXT5:
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case Image::FORMAT_RGTC_R:
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case Image::FORMAT_RGTC_RG:
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case Image::FORMAT_BPTC_RGBA:
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case Image::FORMAT_BPTC_RGBF:
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case Image::FORMAT_BPTC_RGBFU:
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case Image::FORMAT_PVRTC2:
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case Image::FORMAT_PVRTC2A:
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case Image::FORMAT_PVRTC4:
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case Image::FORMAT_PVRTC4A:
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case Image::FORMAT_ETC:
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case Image::FORMAT_ETC2_R11:
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case Image::FORMAT_ETC2_R11S:
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case Image::FORMAT_ETC2_RG11:
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case Image::FORMAT_ETC2_RG11S:
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case Image::FORMAT_ETC2_RGB8:
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case Image::FORMAT_ETC2_RGBA8:
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case Image::FORMAT_ETC2_RGB8A1:
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case Image::FORMAT_ETC2_RA_AS_RG:
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case Image::FORMAT_DXT5_RA_AS_RG:
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case Image::FORMAT_MAX:
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return 0;
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}
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return 0;
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}
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TexturePacker::TexturePacker() {
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#if VERSION_MAJOR < 4
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_texture_flags = Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER;
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#else
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_texture_flags = 0;
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#endif
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_max_atlas_size = 1024;
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_keep_original_atlases = false;
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_margin = 0;
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@ -33,6 +33,16 @@ SOFTWARE.
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#include "rectpack2D/pack.h"
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#include "core/version.h"
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#if VERSION_MAJOR >= 4
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#define PoolVector Vector
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#define Texture Texture2D
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#define PoolByteArray PackedByteArray
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#define REAL FLOAT
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#endif
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class TexturePacker : public Reference {
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GDCLASS(TexturePacker, Reference);
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@ -22,6 +22,12 @@ SOFTWARE.
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#include "packer_image_resource_importer.h"
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#include "core/version.h"
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#if VERSION_MAJOR >= 4
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#define REAL FLOAT
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#endif
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String PackerImageResourceImporter::get_importer_name() const {
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return "packer_image_resource";
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}
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