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Fix android build.
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@ -161,7 +161,7 @@ void TextureLayerMerger::merge() {
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write_base_color_to_array(data);
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for (int i = 0; i < _entries.size(); ++i) {
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LayerMergerEntry &e = _entries.get(i);
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const LayerMergerEntry &e = _entries[i];
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ERR_CONTINUE(!e.texture.is_valid());
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@ -212,7 +212,7 @@ void TextureLayerMerger::merge() {
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int iih = input_image->get_height();
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PoolVector<uint8_t> input_image_data = input_image->get_data();
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Color &blendcolor = e.color;
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const Color &blendcolor = e.color;
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float blend_arr[] = {
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blendcolor.r,
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