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The text in Readme.md now takes 4.0 into account.
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README.md
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README.md
@ -6,15 +6,21 @@ It can create texture atlases for you even in the running game.
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It uses the legacy version of [rectpack2D](https://github.com/TeamHypersomnia/rectpack2D/tree/legacy)
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It uses the legacy version of [rectpack2D](https://github.com/TeamHypersomnia/rectpack2D/tree/legacy)
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It *should* work on all platforms.
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It should work on all platforms.
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It supports both godot 3.2 and 4.0 (master). Note that since 4.0 is still in very early stages I only
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check whether it works from time to time.
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# Building
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# Building
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1. Get the source code for the Godot Engine.
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1. Get the source code for the engine.
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If you want Godot 3.2:
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```git clone -b 3.2 https://github.com/godotengine/godot.git godot```
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If you want Godot 4.0:
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```git clone https://github.com/godotengine/godot.git godot```
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```
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git clone https://github.com/godotengine/godot.git godot
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```
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2. Go into Godot's modules directory.
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2. Go into Godot's modules directory.
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