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https://github.com/Relintai/texture_packer.git
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Added an ERR_FAIL_COND into TexturePacker::add_texture. Aléso fixed an issue from the previous few commits with variables in scope in TextureMerger.
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@ -72,7 +72,7 @@ Vector<Variant> TextureMerger::get_textures() {
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void TextureMerger::set_textures(const Vector<Variant> &textures) {
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void TextureMerger::set_textures(const Vector<Variant> &textures) {
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bool texture_removed = false;
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bool texture_removed = false;
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for (int i = 0; i < _textures.size(); ++i) {
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for (int i = 0; i < _textures.size(); ++i) {
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if (_packer->unref_texture(_textures[i])) {
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if (_packer->unref_texture(_textures.get(i))) {
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texture_removed = true;
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texture_removed = true;
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}
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}
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}
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}
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@ -81,7 +81,7 @@ void TextureMerger::set_textures(const Vector<Variant> &textures) {
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_textures.resize(textures.size());
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_textures.resize(textures.size());
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for (int i = 0; i < textures.size(); i++) {
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for (int i = 0; i < textures.size(); i++) {
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Ref<Texture> texture = Ref<Texture>(textures[i]);
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Ref<Texture> texture = Ref<Texture>(textures.get(i));
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_textures.set(i, texture);
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_textures.set(i, texture);
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}
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}
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@ -91,10 +91,10 @@ void TextureMerger::set_textures(const Vector<Variant> &textures) {
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bool texture_added = false;
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bool texture_added = false;
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for (int i = 0; i < _textures.size(); ++i) {
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for (int i = 0; i < _textures.size(); ++i) {
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Ref<Texture> tex = _textures.get(i);
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Ref<Texture> texture = _textures.get(i);
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if (tex.is_valid() && !_packer->contains_texture(tex)) {
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if (texture.is_valid() && !_packer->contains_texture(texture)) {
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Ref<AtlasTexture> tex = _packer->add_texture(tex);
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Ref<AtlasTexture> tex = _packer->add_texture(texture);
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if (has_method("_texture_added"))
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if (has_method("_texture_added"))
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call("_texture_added", tex);
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call("_texture_added", tex);
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@ -36,6 +36,8 @@ void TexturePacker::set_margin(const int margin) {
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}
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}
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Ref<AtlasTexture> TexturePacker::add_texture(Ref<Texture> texture) {
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Ref<AtlasTexture> TexturePacker::add_texture(Ref<Texture> texture) {
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ERR_FAIL_COND_V(!texture.is_valid(), Ref<AtlasTexture>());
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Ref<AtlasTexture> atlas_text = texture;
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Ref<AtlasTexture> atlas_text = texture;
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if (atlas_text.is_valid()) {
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if (atlas_text.is_valid()) {
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