terraman_2d/world
2023-01-09 20:05:54 +01:00
..
default Work on fixing compile. 2023-01-09 20:05:54 +01:00
isometric Work on fixing compile. 2023-01-09 01:16:43 +01:00
jobs Work on fixing compile. 2023-01-09 14:10:21 +01:00
simple Work on fixing compile. 2023-01-09 01:16:43 +01:00
block_terrain_2d_structure.cpp Lots of cleanups. 2022-02-24 16:55:14 +01:00
block_terrain_2d_structure.h Lots of cleanups. 2022-02-24 16:55:14 +01:00
terrain_2d_chunk.cpp Work on fixing compile. 2023-01-09 14:10:21 +01:00
terrain_2d_chunk.h Implemented debug collision shape visualization for the terrain. Also fixed the winding order for the isometric mesher's returned shape. 2022-03-04 14:17:55 +01:00
terrain_2d_environment_data.cpp Work on fixing compile. 2023-01-09 14:10:21 +01:00
terrain_2d_environment_data.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_structure.cpp Work on fixing compile. 2023-01-09 14:10:21 +01:00
terrain_2d_structure.h Lots of cleanups. 2022-02-24 16:55:14 +01:00
terrain_2d_world_editor.cpp Work on fixing compile. 2023-01-09 01:16:43 +01:00
terrain_2d_world_editor.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_world.cpp Work on fixing compile. 2023-01-09 14:10:21 +01:00
terrain_2d_world.h Added wall mesh transform properties to the world and chunk. Also cleanups the the ChannelFlags enum and added FLAG_CHANNEL_WALL_HOLE to it. 2022-02-26 17:24:45 +01:00