mirror of
https://github.com/Relintai/terraman_2d.git
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401 lines
11 KiB
XML
401 lines
11 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Terrain2DLibrary" inherits="Resource" version="3.5">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_liquid_material_cache_get" qualifiers="virtual">
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<return type="Terrain2DMaterialCache" />
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<argument index="0" name="key" type="int" />
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<description>
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</description>
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</method>
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<method name="_liquid_material_cache_get_key" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="chunk" type="Terrain2DChunk" />
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<description>
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</description>
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</method>
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<method name="_liquid_material_cache_unref" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="key" type="int" />
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<description>
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</description>
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</method>
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<method name="_material_cache_get" qualifiers="virtual">
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<return type="Terrain2DMaterialCache" />
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<argument index="0" name="key" type="int" />
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<description>
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</description>
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</method>
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<method name="_material_cache_get_key" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="chunk" type="Terrain2DChunk" />
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<description>
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</description>
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</method>
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<method name="_material_cache_unref" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="key" type="int" />
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<description>
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</description>
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</method>
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<method name="_prop_material_cache_get" qualifiers="virtual">
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<return type="Terrain2DMaterialCache" />
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<argument index="0" name="key" type="int" />
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<description>
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</description>
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</method>
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<method name="_prop_material_cache_get_key" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="chunk" type="Terrain2DChunk" />
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<description>
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</description>
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</method>
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<method name="_prop_material_cache_unref" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="key" type="int" />
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<description>
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</description>
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</method>
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<method name="_setup_material_albedo" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="material_index" type="int" />
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<argument index="1" name="texture" type="Texture" />
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<description>
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</description>
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</method>
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<method name="_supports_caching" qualifiers="virtual">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="liquid_material_add">
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<return type="void" />
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<argument index="0" name="value" type="Material" />
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<description>
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</description>
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</method>
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<method name="liquid_material_cache_get">
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<return type="Terrain2DMaterialCache" />
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<argument index="0" name="key" type="int" />
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<description>
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</description>
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</method>
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<method name="liquid_material_cache_get_key">
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<return type="void" />
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<argument index="0" name="chunk" type="Terrain2DChunk" />
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<description>
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</description>
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</method>
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<method name="liquid_material_cache_unref">
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<return type="void" />
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<argument index="0" name="key" type="int" />
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<description>
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</description>
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</method>
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<method name="liquid_material_get">
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<return type="Material" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="liquid_material_get_num" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="liquid_material_lod_get">
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<return type="Material" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="liquid_material_remove">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="liquid_material_set">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="value" type="Material" />
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<description>
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</description>
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</method>
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<method name="liquid_materials_clear">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="material_add">
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<return type="void" />
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<argument index="0" name="value" type="Material" />
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<description>
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</description>
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</method>
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<method name="material_cache_get">
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<return type="Terrain2DMaterialCache" />
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<argument index="0" name="key" type="int" />
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<description>
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</description>
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</method>
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<method name="material_cache_get_key">
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<return type="void" />
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<argument index="0" name="chunk" type="Terrain2DChunk" />
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<description>
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</description>
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</method>
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<method name="material_cache_unref">
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<return type="void" />
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<argument index="0" name="key" type="int" />
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<description>
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</description>
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</method>
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<method name="material_get">
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<return type="Material" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="material_get_num" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="material_lod_get">
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<return type="Material" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="material_remove">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="material_set">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="value" type="Material" />
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<description>
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</description>
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</method>
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<method name="materials_clear">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="prop_add">
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<return type="void" />
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<argument index="0" name="value" type="Prop2DData" />
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<description>
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</description>
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</method>
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<method name="prop_get">
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<return type="Prop2DData" />
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<argument index="0" name="id" type="int" />
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<description>
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</description>
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</method>
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<method name="prop_get_num" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="prop_has" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="prop" type="Prop2DData" />
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<description>
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</description>
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</method>
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<method name="prop_material_add">
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<return type="void" />
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<argument index="0" name="value" type="Material" />
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<description>
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</description>
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</method>
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<method name="prop_material_cache_get">
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<return type="Terrain2DMaterialCache" />
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<argument index="0" name="key" type="int" />
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<description>
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</description>
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</method>
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<method name="prop_material_cache_get_key">
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<return type="void" />
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<argument index="0" name="chunk" type="Terrain2DChunk" />
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<description>
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</description>
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</method>
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<method name="prop_material_cache_unref">
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<return type="void" />
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<argument index="0" name="key" type="int" />
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<description>
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</description>
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</method>
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<method name="prop_material_get">
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<return type="Material" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="prop_material_get_num" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="prop_material_lod_get">
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<return type="Material" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="prop_material_remove">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="prop_material_set">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="value" type="Material" />
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<description>
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</description>
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</method>
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<method name="prop_materials_clear">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="prop_remove">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<description>
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</description>
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</method>
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<method name="prop_set">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="surface" type="Prop2DData" />
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<description>
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</description>
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</method>
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<method name="props_clear">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="refresh_rects">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="scene_add">
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<return type="void" />
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<argument index="0" name="value" type="PackedScene" />
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<description>
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</description>
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</method>
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<method name="scene_get">
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<return type="PackedScene" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="scene_get_num" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="scene_remove">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="scene_set">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="value" type="PackedScene" />
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<description>
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</description>
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</method>
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<method name="scenes_clear">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="setup_material_albedo">
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<return type="void" />
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<argument index="0" name="material_index" type="int" />
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<argument index="1" name="texture" type="Texture" />
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<description>
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</description>
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</method>
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<method name="supports_caching">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="terra_surface_add">
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<return type="void" />
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<argument index="0" name="value" type="Terrain2DSurface" />
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<description>
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</description>
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</method>
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<method name="terra_surface_get">
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<return type="Terrain2DSurface" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="terra_surface_get_num" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="terra_surface_remove">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="terra_surface_set">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="surface" type="Terrain2DSurface" />
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<description>
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</description>
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</method>
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<method name="terra_surfaces_clear">
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<return type="void" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="initialized" type="bool" setter="set_initialized" getter="get_initialized">
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</member>
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<member name="liquid_materials" type="Array" setter="liquid_materials_set" getter="liquid_materials_get" default="[ ]">
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</member>
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<member name="materials" type="Array" setter="materials_set" getter="materials_get" default="[ ]">
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</member>
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<member name="prop_materials" type="Array" setter="prop_materials_set" getter="prop_materials_get" default="[ ]">
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</member>
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</members>
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<constants>
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<constant name="MATERIAL_INDEX_TERRAIN" value="0">
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</constant>
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<constant name="MATERIAL_INDEX_LIQUID" value="1">
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</constant>
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<constant name="MATERIAL_INDEX_PROP" value="2">
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</constant>
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</constants>
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</class>
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