mirror of
https://github.com/Relintai/terraman_2d.git
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108 lines
2.7 KiB
XML
108 lines
2.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Terrain2DJob" inherits="ThreadPoolJob" version="3.5">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_execute_phase" qualifiers="virtual">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="_physics_process" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="delta" type="float" />
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<description>
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</description>
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</method>
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<method name="_process" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="delta" type="float" />
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<description>
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</description>
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</method>
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<method name="_reset" qualifiers="virtual">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="chunk_exit_tree">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="execute_phase">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="generate_ao">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="generate_random_ao">
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<return type="void" />
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<argument index="0" name="seed" type="int" />
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<argument index="1" name="octaves" type="int" default="4" />
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<argument index="2" name="period" type="int" default="30" />
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<argument index="3" name="persistence" type="float" default="0.3" />
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<argument index="4" name="scale_factor" type="float" default="0.6" />
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<description>
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</description>
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</method>
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<method name="get_build_done">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="get_phase">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="next_job">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="next_phase">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="reset">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="set_build_done">
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<return type="void" />
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<argument index="0" name="val" type="bool" />
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<description>
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</description>
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</method>
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<method name="set_chunk">
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<return type="void" />
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<argument index="0" name="chunk" type="Terrain2DChunk" />
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<description>
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</description>
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</method>
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<method name="set_phase">
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<return type="void" />
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<argument index="0" name="phase" type="int" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="build_phase_type" type="int" setter="set_build_phase_type" getter="get_build_phase_type" enum="Terrain2DJob.ActiveBuildPhaseType" default="0">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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