terraman_2d/world/jobs
2022-02-24 10:19:49 +01:00
..
terrain_2d_job.cpp Removed the default isolevel channels. 2022-02-23 18:35:34 +01:00
terrain_2d_job.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_light_job.cpp Replace Terrain to Terrain2D everywhere. 2022-02-22 11:42:28 +01:00
terrain_2d_light_job.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_prop_job.cpp Added convenience method for just allocating one mesh and switched to it everywhere. Now meshes are actually visible. 2022-02-24 09:40:21 +01:00
terrain_2d_prop_job.h Initial 2d conversion step. 2022-02-23 19:38:06 +01:00
terrain_2d_terrain_job.cpp Use the library's texture when needed in Terrain job. 2022-02-24 10:19:49 +01:00
terrain_2d_terrain_job.h Initial 2d conversion step. 2022-02-23 19:38:06 +01:00