terraman_2d/world/jobs
2022-02-24 19:23:25 +01:00
..
terrain_2d_job.cpp Make rao scale with cell size. 2022-02-24 19:17:22 +01:00
terrain_2d_job.h Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
terrain_2d_light_job.cpp Add properties for rao in the light job. 2022-02-24 19:23:25 +01:00
terrain_2d_light_job.h Add properties for rao in the light job. 2022-02-24 19:23:25 +01:00
terrain_2d_prop_job.cpp Added convenience method for just allocating one mesh and switched to it everywhere. Now meshes are actually visible. 2022-02-24 09:40:21 +01:00
terrain_2d_prop_job.h Initial 2d conversion step. 2022-02-23 19:38:06 +01:00
terrain_2d_terrain_job.cpp Changed voxel scale to cell size x and y. 2022-02-24 15:50:47 +01:00
terrain_2d_terrain_job.h Initial 2d conversion step. 2022-02-23 19:38:06 +01:00