mirror of
https://github.com/Relintai/terraman_2d.git
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63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef TERRAIN_2D_LIGHT_JOB_H
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#define TERRAIN_2D_LIGHT_JOB_H
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#include "terrain_2d_job.h"
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class Terrain2DMesher;
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class Terrain2DLightJob : public Terrain2DJob {
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GDCLASS(Terrain2DLightJob, Terrain2DJob);
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public:
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int get_rao_octaves();
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void set_rao_octaves(const int val);
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int get_rao_period();
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void set_rao_period(const int val);
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float get_rao_persistence();
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void set_rao_persistence(const float val);
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float get_rao_scale_factor();
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void set_rao_scale_factor(const float val);
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void phase_light();
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void _execute_phase();
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Terrain2DLightJob();
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~Terrain2DLightJob();
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protected:
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static void _bind_methods();
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int _rao_octaves;
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int _rao_period;
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float _rao_persistence;
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float _rao_scale_factor;
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};
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#endif
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