mirror of
https://github.com/Relintai/terraman_2d.git
synced 2024-11-14 10:17:23 +01:00
85 lines
2.7 KiB
C++
85 lines
2.7 KiB
C++
/*
|
|
Copyright (c) 2019-2022 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "block_terrain_2d_structure.h"
|
|
|
|
int BlockTerrain2DStructure::get_channel_type() const {
|
|
return _channel_type;
|
|
}
|
|
void BlockTerrain2DStructure::set_channel_type(const int value) {
|
|
_channel_type = value;
|
|
}
|
|
|
|
int BlockTerrain2DStructure::get_voxel_type(int p_x, int p_y) const {
|
|
DataEntry p;
|
|
|
|
for (int i = 0; i < _data.size(); ++i) {
|
|
p = _data[i];
|
|
|
|
if (p.x == p_x && p.y == p_y) {
|
|
return p.data_type;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void BlockTerrain2DStructure::set_voxel(int p_x, int p_y, int p_type, int p_isolevel) {
|
|
DataEntry p;
|
|
p.x = p_x;
|
|
p.y = p_y;
|
|
p.data_type = p_type;
|
|
p.data_isolevel = p_isolevel;
|
|
|
|
_data.push_back(p);
|
|
}
|
|
|
|
void BlockTerrain2DStructure::_write_to_chunk(Ref<Terrain2DChunk> chunk) {
|
|
//Ref<Terrain2DChunk> c = Object::cast_to<Terrain2DChunk>(chunk);
|
|
}
|
|
|
|
void BlockTerrain2DStructure::clear() {
|
|
_data.clear();
|
|
}
|
|
|
|
BlockTerrain2DStructure::BlockTerrain2DStructure() {
|
|
_channel_type = 0;
|
|
_channel_isolevel = 0;
|
|
}
|
|
|
|
BlockTerrain2DStructure::~BlockTerrain2DStructure() {
|
|
_data.clear();
|
|
}
|
|
|
|
void BlockTerrain2DStructure::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_channel_type"), &BlockTerrain2DStructure::get_channel_type);
|
|
ClassDB::bind_method(D_METHOD("set_channel_type", "value"), &BlockTerrain2DStructure::set_channel_type);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_type"), "set_channel_type", "get_channel_type");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_voxel_type", "x", "y"), &BlockTerrain2DStructure::get_voxel_type);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_voxel", "x", "y", "type", "isolevel"), &BlockTerrain2DStructure::set_voxel);
|
|
|
|
ClassDB::bind_method(D_METHOD("_write_to_chunk", "chunk"), &BlockTerrain2DStructure::_write_to_chunk);
|
|
}
|