mirror of
https://github.com/Relintai/terraman_2d.git
synced 2024-11-14 10:17:23 +01:00
92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "terrain_2d_surface_merger.h"
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#include "terrain_2d_library_merger.h"
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#include "../defines.h"
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#if GODOT4
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#define Texture Texture2D
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#endif
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Ref<AtlasTexture> Terrain2DSurfaceMerger::get_region() {
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return _region;
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}
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void Terrain2DSurfaceMerger::set_region(const Ref<AtlasTexture> &texture) {
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_region = texture;
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}
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Ref<Texture> Terrain2DSurfaceMerger::get_texture() {
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return _texture;
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}
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void Terrain2DSurfaceMerger::set_texture(const Ref<Texture> &texture) {
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_texture = texture;
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}
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void Terrain2DSurfaceMerger::refresh_rects() {
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if (!_region.is_valid()) {
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_rect = Rect2();
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return;
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}
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Ref<AtlasTexture> at = _region;
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Ref<Texture> tex = at->get_atlas();
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if (!tex.is_valid()) {
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_rect = Rect2();
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return;
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}
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Rect2 region = at->get_region();
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float w = tex->get_width();
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float h = tex->get_height();
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Rect2 r;
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r.position.x = region.position.x / w;
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r.position.y = region.position.y / h;
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r.size.x = region.size.x / w;
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r.size.y = region.size.y / h;
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_rect = r;
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}
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Terrain2DSurfaceMerger::Terrain2DSurfaceMerger() {
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}
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Terrain2DSurfaceMerger::~Terrain2DSurfaceMerger() {
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_region.unref();
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_texture.unref();
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}
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void Terrain2DSurfaceMerger::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_region"), &Terrain2DSurfaceMerger::get_region);
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ClassDB::bind_method(D_METHOD("set_region", "texture"), &Terrain2DSurfaceMerger::set_region);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "region", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region");
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ClassDB::bind_method(D_METHOD("get_texture"), &Terrain2DSurfaceMerger::get_texture);
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ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Terrain2DSurfaceMerger::set_texture);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
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}
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