mirror of
https://github.com/Relintai/terraman_2d.git
synced 2024-11-14 10:17:23 +01:00
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
/*
|
|
Copyright (c) 2019-2022 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#ifndef TERRAIN_2D_SURFACE_H
|
|
#define TERRAIN_2D_SURFACE_H
|
|
|
|
|
|
#include "core/version.h"
|
|
|
|
#if VERSION_MAJOR > 3
|
|
#include "core/io/resource.h"
|
|
#include "core/templates/vector.h"
|
|
#include "core/math/color.h"
|
|
#else
|
|
#include "core/resource.h"
|
|
#include "core/vector.h"
|
|
#include "core/color.h"
|
|
#endif
|
|
|
|
#include "core/math/rect2.h"
|
|
#include "scene/resources/material.h"
|
|
|
|
#include "terrain_2d_library.h"
|
|
|
|
class Terrain2DLibrary;
|
|
|
|
class Terrain2DSurface : public Resource {
|
|
GDCLASS(Terrain2DSurface, Resource)
|
|
|
|
public:
|
|
int get_id() const;
|
|
void set_id(const int value);
|
|
|
|
Rect2 get_rect() const;
|
|
void set_rect(const Rect2 &rect);
|
|
|
|
Ref<Terrain2DLibrary> get_library() const;
|
|
void set_library(Ref<Terrain2DLibrary> library);
|
|
|
|
Vector2 transform_uv(const Vector2 &p_uv) const;
|
|
Vector2 transform_uv_scaled(const Vector2 &p_uv, const int p_current_x, const int p_current_y, const int p_max) const;
|
|
|
|
virtual void refresh_rects();
|
|
|
|
Terrain2DSurface();
|
|
~Terrain2DSurface();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
Terrain2DLibrary *_library;
|
|
|
|
int _id;
|
|
int _mesher_index;
|
|
bool _transparent;
|
|
bool _liquid;
|
|
Rect2 _rect;
|
|
};
|
|
|
|
#endif
|