/* Copyright (c) 2019-2021 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "block_terra_structure_2d.h" int BlockTerraStructure2D::get_channel_type() const { return _channel_type; } void BlockTerraStructure2D::set_channel_type(const int value) { _channel_type = value; } int BlockTerraStructure2D::get_channel_isolevel() const { return _channel_isolevel; } void BlockTerraStructure2D::set_channel_isolevel(const int value) { _channel_isolevel = value; } int BlockTerraStructure2D::get_voxel_type(int p_x, int p_y, int p_z) const { DataEntry p; for (int i = 0; i < _data.size(); ++i) { p = _data[i]; if (p.x == p_x && p.y == p_y && p.z == p_z) { return p.data_type; } } return 0; } int BlockTerraStructure2D::get_voxel_isolevel(int p_x, int p_y, int p_z) const { DataEntry p; for (int i = 0; i < _data.size(); ++i) { p = _data[i]; if (p.x == p_x && p.y == p_y && p.z == p_z) { return p.data_isolevel; } } return 0; } void BlockTerraStructure2D::set_voxel(int p_x, int p_y, int p_z, int p_type, int p_isolevel) { DataEntry p; p.x = p_x; p.y = p_y; p.z = p_z; p.data_type = p_type; p.data_isolevel = p_isolevel; _data.push_back(p); } void BlockTerraStructure2D::_write_to_chunk(Ref chunk) { //Ref c = Object::cast_to(chunk); } void BlockTerraStructure2D::clear() { _data.clear(); } BlockTerraStructure2D::BlockTerraStructure2D() { _channel_type = 0; _channel_isolevel = 0; } BlockTerraStructure2D::~BlockTerraStructure2D() { _data.clear(); } void BlockTerraStructure2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_channel_type"), &BlockTerraStructure2D::get_channel_type); ClassDB::bind_method(D_METHOD("set_channel_type", "value"), &BlockTerraStructure2D::set_channel_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_type"), "set_channel_type", "get_channel_type"); ClassDB::bind_method(D_METHOD("get_channel_isolevel"), &BlockTerraStructure2D::get_channel_isolevel); ClassDB::bind_method(D_METHOD("set_channel_isolevel", "value"), &BlockTerraStructure2D::set_channel_isolevel); ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_isolevel"), "set_channel_isolevel", "get_channel_isolevel"); ClassDB::bind_method(D_METHOD("get_voxel_type", "x", "y", "z"), &BlockTerraStructure2D::get_voxel_type); ClassDB::bind_method(D_METHOD("get_voxel_isolevel", "x", "y", "z"), &BlockTerraStructure2D::get_voxel_isolevel); ClassDB::bind_method(D_METHOD("set_voxel", "x", "y", "z", "type", "isolevel"), &BlockTerraStructure2D::set_voxel); ClassDB::bind_method(D_METHOD("_write_to_chunk", "chunk"), &BlockTerraStructure2D::_write_to_chunk); }