/* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "terrain_2d_material_cache.h" #include "../defines.h" #ifdef PROPS_2D_PRESENT #include "../../props_2d/props/prop_2d_data.h" #include "../../props_2d/props/prop_2d_data_prop.h" #if MESH_DATA_RESOURCE_PRESENT #include "../../mesh_data_resource/props_2d/prop_2d_data_mesh_data.h" #endif #endif bool Terrain2DMaterialCache::get_initialized() { return _initialized; } void Terrain2DMaterialCache::set_initialized(const bool value) { _initialized = value; } int Terrain2DMaterialCache::get_ref_count() { return _ref_count; } void Terrain2DMaterialCache::set_ref_count(const int value) { _ref_count = value; } void Terrain2DMaterialCache::inc_ref_count() { _ref_count += 1; } void Terrain2DMaterialCache::dec_ref_count() { _ref_count -= 1; } //Materials Ref Terrain2DMaterialCache::material_get() { return _material; } void Terrain2DMaterialCache::material_set(const Ref &value) { _material = value; } //Surfaces Ref Terrain2DMaterialCache::surface_get(const int index) { ERR_FAIL_INDEX_V(index, _surfaces.size(), Ref()); return _surfaces[index]; } Ref Terrain2DMaterialCache::surface_id_get(const int id) { Ref surface; for (int i = 0; i < _surfaces.size(); ++i) { surface = _surfaces[i]; if (surface.is_valid()) { if (surface->get_id() == id) { break; } } } return surface; } void Terrain2DMaterialCache::surface_add(Ref value) { ERR_FAIL_COND(!value.is_valid()); _surfaces.push_back(value); } void Terrain2DMaterialCache::surface_set(int index, Ref value) { ERR_FAIL_COND(index < 0); if (_surfaces.size() < index) { _surfaces.resize(index + 1); } _surfaces.set(index, value); } void Terrain2DMaterialCache::surface_remove(const int index) { _surfaces.VREMOVE(index); } int Terrain2DMaterialCache::surface_get_num() const { return _surfaces.size(); } void Terrain2DMaterialCache::surfaces_clear() { _surfaces.clear(); } void Terrain2DMaterialCache::additional_texture_add(const Ref &texture) { _additional_textures.push_back(texture); } void Terrain2DMaterialCache::additional_texture_remove(const Ref &texture) { for (int i = 0; i < _additional_textures.size(); ++i) { if (_additional_textures[i] == texture) { _additional_textures.VREMOVE(i); return; } } } void Terrain2DMaterialCache::additional_texture_remove_index(const int index) { ERR_FAIL_INDEX(index, _additional_textures.size()); _additional_textures.VREMOVE(index); } void Terrain2DMaterialCache::additional_textures_clear() { _additional_textures.clear(); } int Terrain2DMaterialCache::additional_texture_count() { return _additional_textures.size(); } Ref Terrain2DMaterialCache::additional_texture_get(const int index) { ERR_FAIL_INDEX_V(index, _additional_textures.size(), Ref()); return _additional_textures[index]; } Ref Terrain2DMaterialCache::additional_texture_get_atlas(const int index) { ERR_FAIL_INDEX_V(index, _additional_textures.size(), Ref()); return additional_texture_get_atlas_tex(_additional_textures[index]); } Ref Terrain2DMaterialCache::additional_texture_get_atlas_tex(const Ref &texture) { return Ref(); } Rect2 Terrain2DMaterialCache::additional_texture_get_rect(const Ref &texture) { Ref at = additional_texture_get_atlas_tex(texture); if (!at.is_valid()) { return Rect2(); } return at->get_region(); } Rect2 Terrain2DMaterialCache::additional_texture_get_uv_rect(const Ref &texture) { return Rect2(0, 0, 1, 1); } Ref Terrain2DMaterialCache::texture_get_merged() { return Ref(); } #ifdef PROPS_2D_PRESENT void Terrain2DMaterialCache::prop_add_textures(const Ref &prop) { if (!prop.is_valid()) { return; } for (int i = 0; i < prop->get_prop_count(); ++i) { #if MESH_DATA_RESOURCE_PRESENT Ref pdm = prop->get_prop(i); if (pdm.is_valid()) { Ref tex = pdm->get_texture(); if (!tex.is_valid()) continue; additional_texture_add(tex); } #endif Ref pdp = prop->get_prop(i); if (pdp.is_valid()) { prop_add_textures(pdp); } } } void Terrain2DMaterialCache::prop_remove_textures(const Ref &prop) { if (!prop.is_valid()) { return; } for (int i = 0; i < prop->get_prop_count(); ++i) { #if MESH_DATA_RESOURCE_PRESENT Ref pdm = prop->get_prop(i); if (pdm.is_valid()) { Ref tex = pdm->get_texture(); if (!tex.is_valid()) continue; additional_texture_remove(tex); } #endif Ref pdp = prop->get_prop(i); if (pdp.is_valid()) { prop_remove_textures(pdp); } } } #endif void Terrain2DMaterialCache::refresh_rects() { _initialized = true; } void Terrain2DMaterialCache::setup_material_albedo(Ref texture) { #if VERSION_MAJOR < 4 if (has_method("_setup_material_albedo")) { call("_setup_material_albedo", texture); } #else GDVIRTUAL_CALL(_setup_material_albedo, texture); #endif } Terrain2DMaterialCache::Terrain2DMaterialCache() { _ref_count = 0; _initialized = false; } Terrain2DMaterialCache::~Terrain2DMaterialCache() { _material.unref(); _surfaces.clear(); } void Terrain2DMaterialCache::_bind_methods() { ClassDB::bind_method(D_METHOD("get_initialized"), &Terrain2DMaterialCache::get_initialized); ClassDB::bind_method(D_METHOD("set_initialized", "value"), &Terrain2DMaterialCache::set_initialized); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized"), "set_initialized", "get_initialized"); ClassDB::bind_method(D_METHOD("get_ref_count"), &Terrain2DMaterialCache::get_ref_count); ClassDB::bind_method(D_METHOD("set_ref_count", "value"), &Terrain2DMaterialCache::set_ref_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "mat_ref_count"), "set_ref_count", "get_ref_count"); ClassDB::bind_method(D_METHOD("inc_ref_count"), &Terrain2DMaterialCache::inc_ref_count); ClassDB::bind_method(D_METHOD("dec_ref_count"), &Terrain2DMaterialCache::dec_ref_count); #if VERSION_MAJOR < 4 BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"))); #else GDVIRTUAL_BIND(_setup_material_albedo, "texture"); #endif ClassDB::bind_method(D_METHOD("material_get"), &Terrain2DMaterialCache::material_get); ClassDB::bind_method(D_METHOD("material_set", "value"), &Terrain2DMaterialCache::material_set); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "material_set", "material_get"); ClassDB::bind_method(D_METHOD("surface_get", "index"), &Terrain2DMaterialCache::surface_get); ClassDB::bind_method(D_METHOD("surface_id_get", "index"), &Terrain2DMaterialCache::surface_id_get); ClassDB::bind_method(D_METHOD("surface_add", "value"), &Terrain2DMaterialCache::surface_add); ClassDB::bind_method(D_METHOD("surface_set", "index", "surface"), &Terrain2DMaterialCache::surface_set); ClassDB::bind_method(D_METHOD("surface_remove", "index"), &Terrain2DMaterialCache::surface_remove); ClassDB::bind_method(D_METHOD("surface_get_num"), &Terrain2DMaterialCache::surface_get_num); ClassDB::bind_method(D_METHOD("surfaces_clear"), &Terrain2DMaterialCache::surfaces_clear); ClassDB::bind_method(D_METHOD("additional_texture_add", "texture"), &Terrain2DMaterialCache::additional_texture_add); ClassDB::bind_method(D_METHOD("additional_texture_remove", "texture"), &Terrain2DMaterialCache::additional_texture_remove); ClassDB::bind_method(D_METHOD("additional_texture_remove_index", "index"), &Terrain2DMaterialCache::additional_texture_remove_index); ClassDB::bind_method(D_METHOD("additional_textures_clear"), &Terrain2DMaterialCache::additional_textures_clear); ClassDB::bind_method(D_METHOD("additional_texture_count"), &Terrain2DMaterialCache::additional_texture_count); ClassDB::bind_method(D_METHOD("additional_texture_get", "index"), &Terrain2DMaterialCache::additional_texture_get); ClassDB::bind_method(D_METHOD("additional_texture_get_atlas", "index"), &Terrain2DMaterialCache::additional_texture_get_atlas); ClassDB::bind_method(D_METHOD("additional_texture_get_atlas_tex", "index"), &Terrain2DMaterialCache::additional_texture_get_atlas_tex); ClassDB::bind_method(D_METHOD("additional_texture_get_rect", "texture"), &Terrain2DMaterialCache::additional_texture_get_rect); ClassDB::bind_method(D_METHOD("additional_texture_get_uv_rect", "texture"), &Terrain2DMaterialCache::additional_texture_get_uv_rect); ClassDB::bind_method(D_METHOD("texture_get_merged"), &Terrain2DMaterialCache::texture_get_merged); #ifdef PROPS_2D_PRESENT ClassDB::bind_method(D_METHOD("prop_add_textures", "prop"), &Terrain2DMaterialCache::prop_add_textures); ClassDB::bind_method(D_METHOD("prop_remove_textures", "prop"), &Terrain2DMaterialCache::prop_remove_textures); #endif ClassDB::bind_method(D_METHOD("refresh_rects"), &Terrain2DMaterialCache::refresh_rects); ClassDB::bind_method(D_METHOD("setup_material_albedo", "texture"), &Terrain2DMaterialCache::setup_material_albedo); }