/* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef TERRAIN_2D_SURFACE_H #define TERRAIN_2D_SURFACE_H #include "core/version.h" #if VERSION_MAJOR > 3 #include "core/io/resource.h" #include "core/templates/vector.h" #include "core/math/color.h" #else #include "core/resource.h" #include "core/vector.h" #include "core/color.h" #endif #include "core/math/rect2.h" #include "scene/resources/material.h" #include "terrain_2d_library.h" class Terrain2DLibrary; class Terrain2DSurface : public Resource { GDCLASS(Terrain2DSurface, Resource) public: int get_id() const; void set_id(const int value); Rect2 get_rect() const; void set_rect(const Rect2 &rect); Ref get_library() const; void set_library(Ref library); Vector2 transform_uv(const Vector2 &p_uv) const; Vector2 transform_uv_scaled(const Vector2 &p_uv, const int p_current_x, const int p_current_y, const int p_max) const; virtual void refresh_rects(); Terrain2DSurface(); ~Terrain2DSurface(); protected: static void _bind_methods(); Terrain2DLibrary *_library; int _id; int _mesher_index; bool _transparent; bool _liquid; Rect2 _rect; }; #endif