/* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "terrain_2d_library_merger_pcm.h" #include "../../texture_packer/texture_packer.h" #include "scene/resources/packed_scene.h" #include "scene/resources/texture.h" #ifdef PROPS_2D_PRESENT #include "../../props_2d/props/prop_2d_data.h" #include "../../props_2d/props/prop_2d_data_prop.h" #if MESH_DATA_RESOURCE_PRESENT #include "../../mesh_data_resource/props_2d/prop_2d_data_mesh_data.h" #endif #endif #include "../defines.h" #include "../world/default/terrain_2d_chunk_default.h" #include "core/hashfuncs.h" #include "core/message_queue.h" #include "terrain_2d_material_cache_pcm.h" bool Terrain2DLibraryMergerPCM::_supports_caching() { return true; } void Terrain2DLibraryMergerPCM::_material_cache_get_key(Ref chunk) { uint8_t *ch = chunk->channel_get(Terrain2DChunkDefault::DEFAULT_CHANNEL_TYPE); if (!ch) { chunk->material_cache_key_set(0); chunk->material_cache_key_has_set(false); return; } Vector surfaces; uint32_t size = chunk->get_data_size(); for (uint32_t i = 0; i < size; ++i) { uint8_t v = ch[i]; if (v == 0) { continue; } int ssize = surfaces.size(); bool found = false; for (uint8_t j = 0; j < ssize; ++j) { if (surfaces[j] == v) { found = true; break; } } if (!found) { surfaces.push_back(v); } } uint8_t *liquid_ch = chunk->channel_get(Terrain2DChunkDefault::DEFAULT_CHANNEL_LIQUID_TYPE); if (liquid_ch) { for (uint32_t i = 0; i < size; ++i) { uint8_t v = liquid_ch[i]; if (v == 0) { continue; } int ssize = surfaces.size(); bool found = false; for (uint8_t j = 0; j < ssize; ++j) { if (surfaces[j] == v) { found = true; break; } } if (!found) { surfaces.push_back(v); } } } if (surfaces.size() == 0) { chunk->material_cache_key_set(0); chunk->material_cache_key_has_set(false); return; } surfaces.sort(); String hstr; for (int i = 0; i < surfaces.size(); ++i) { hstr += String::num(surfaces[i]) + "|"; } int hash = static_cast(hstr.hash()); chunk->material_cache_key_set(hash); chunk->material_cache_key_has_set(true); _material_cache_mutex.lock(); if (_material_cache.has(hash)) { Ref cc = _material_cache[hash]; if (cc.is_valid()) { cc->inc_ref_count(); } _material_cache_mutex.unlock(); return; } //print_error("New cache: " + hstr); Ref cache; cache.instance(); cache->inc_ref_count(); cache->set_texture_flags(get_texture_flags()); cache->set_max_atlas_size(get_max_atlas_size()); cache->set_keep_original_atlases(get_keep_original_atlases()); cache->set_background_color(get_background_color()); cache->set_margin(get_margin()); for (int i = 0; i < surfaces.size(); ++i) { int s = surfaces[i] - 1; if (_terra_surfaces.size() <= s) { continue; } Ref ms = _terra_surfaces[s]; if (!ms.is_valid()) { continue; } Ref nms = ms->duplicate(); nms->set_library(Ref(this)); nms->set_id(s); cache->surface_add(nms); } if (_material.is_valid()) { Ref nm = _material->duplicate(); cache->material_set(nm); } _material_cache[hash] = cache; //unlock here, so if a different thread need the cache it will be able to immediately access the materials and surfaces when it gets it. _material_cache_mutex.unlock(); //this will generate the atlases cache->refresh_rects(); } Ref Terrain2DLibraryMergerPCM::_material_cache_get(const int key) { _material_cache_mutex.lock(); ERR_FAIL_COND_V(!_material_cache.has(key), Ref()); Ref c = _material_cache[key]; _material_cache_mutex.unlock(); return c; } void Terrain2DLibraryMergerPCM::_material_cache_unref(const int key) { if (_material_cache_mutex.try_lock() != OK) { // If we don't get the lock try again later // This is needed, because when duplicating materials the VisualServer apparently // needs synchronization with the main thread. So if _material_cache_unref holds the mutex // and is duplicating the materials, trying to get the lock from the main thread will deadlock // the game. This can happen when chungs are spawned and despawned really fast. // E.g. when flying around in the editor. MessageQueue::get_singleton()->push_call(this, "_material_cache_unref", key, 1); return; } //_material_cache_mutex.lock(); if (!_material_cache.has(key)) { return; } Ref cc = _material_cache[key]; if (!cc.is_valid()) { return; } cc->dec_ref_count(); if (cc->get_ref_count() <= 0) { _material_cache.erase(key); } _material_cache_mutex.unlock(); } void Terrain2DLibraryMergerPCM::_prop_material_cache_get_key(Ref chunk) { Vector props; /* #ifdef PROPS_2D_PRESENT for (int i = 0; i < chunk->prop_get_count(); ++i) { Ref prop = chunk->prop_get(i); ERR_CONTINUE(!prop.is_valid()); //get pointer's value as uint64 uint64_t v = make_uint64_t(*prop); int psize = props.size(); bool found = false; for (int j = 0; j < psize; ++j) { if (props[j] == v) { found = true; break; } } if (!found) { props.push_back(v); } } #endif */ #if MESH_DATA_RESOURCE_PRESENT for (int i = 0; i < chunk->mesh_data_resource_get_count(); ++i) { Ref tex = chunk->mesh_data_resource_get_texture(i); if (!tex.is_valid()) continue; //get pointer's value as uint64 uint64_t v = make_uint64_t(*tex); int psize = props.size(); bool found = false; for (int j = 0; j < psize; ++j) { if (props[j] == v) { found = true; break; } } if (!found) { props.push_back(v); } } #endif if (props.size() == 0) { chunk->prop_material_cache_key_set(0); chunk->prop_material_cache_key_has_set(false); return; } props.sort(); String hstr; for (int i = 0; i < props.size(); ++i) { hstr += String::num_uint64(props[i]) + "|"; } int hash = static_cast(hstr.hash()); chunk->prop_material_cache_key_set(hash); chunk->prop_material_cache_key_has_set(true); _prop_material_cache_mutex.lock(); if (_prop_material_cache.has(hash)) { Ref cc = _prop_material_cache[hash]; if (cc.is_valid()) { cc->inc_ref_count(); } _prop_material_cache_mutex.unlock(); return; } //print_error("New prop cache: " + hstr); Ref cache; cache.instance(); cache->inc_ref_count(); cache->set_texture_flags(get_texture_flags()); cache->set_max_atlas_size(get_max_atlas_size()); cache->set_keep_original_atlases(get_keep_original_atlases()); cache->set_background_color(get_background_color()); cache->set_margin(get_margin()); if (_prop_material.is_valid()) { Ref nm = _prop_material->duplicate(); cache->material_set(nm); } /* #ifdef PROPS_2D_PRESENT for (int i = 0; i < chunk->prop_get_count(); ++i) { Ref prop = chunk->prop_get(i); ERR_CONTINUE(!prop.is_valid()); cache->prop_add_textures(prop); } #endif */ #if MESH_DATA_RESOURCE_PRESENT for (int i = 0; i < chunk->mesh_data_resource_get_count(); ++i) { Ref tex = chunk->mesh_data_resource_get_texture(i); if (!tex.is_valid()) continue; cache->additional_texture_add(tex); } #endif _prop_material_cache[hash] = cache; //unlock here, so if a different thread need the cache it will be able to immediately access the materials and surfaces when it gets it. _prop_material_cache_mutex.unlock(); //this will generate the atlases cache->refresh_rects(); } Ref Terrain2DLibraryMergerPCM::_prop_material_cache_get(const int key) { _prop_material_cache_mutex.lock(); ERR_FAIL_COND_V(!_prop_material_cache.has(key), Ref()); Ref c = _prop_material_cache[key]; _prop_material_cache_mutex.unlock(); return c; } void Terrain2DLibraryMergerPCM::_prop_material_cache_unref(const int key) { if (_prop_material_cache_mutex.try_lock() != OK) { // If we don't get the lock try again later // This is needed, because when duplicating materials the VisualServer apparently // needs synchronization with the main thread. So if _prop_material_cache_get_key holds the mutex // and is duplicating the materials, trying to get the lock from the main thread will deadlock // the game. This can happen when chungs are spawned and despawned really fast. // E.g. when flying around in the editor. MessageQueue::get_singleton()->push_call(this, "_prop_material_cache_unref", key, 1); return; } //_prop_material_cache_mutex.lock(); if (!_prop_material_cache.has(key)) { return; } Ref cc = _prop_material_cache[key]; if (!cc.is_valid()) { return; } cc->dec_ref_count(); if (cc->get_ref_count() <= 0) { _prop_material_cache.erase(key); } _prop_material_cache_mutex.unlock(); } int Terrain2DLibraryMergerPCM::get_texture_flags() const { return _packer->get_texture_flags(); } void Terrain2DLibraryMergerPCM::set_texture_flags(const int flags) { _packer->set_texture_flags(flags); _prop_packer->set_texture_flags(flags); } int Terrain2DLibraryMergerPCM::get_max_atlas_size() const { return _packer->get_max_atlas_size(); } void Terrain2DLibraryMergerPCM::set_max_atlas_size(const int size) { _packer->set_max_atlas_size(size); _prop_packer->set_max_atlas_size(size); } bool Terrain2DLibraryMergerPCM::get_keep_original_atlases() const { return _packer->get_keep_original_atlases(); } void Terrain2DLibraryMergerPCM::set_keep_original_atlases(const bool value) { _packer->set_keep_original_atlases(value); _prop_packer->set_keep_original_atlases(value); } Color Terrain2DLibraryMergerPCM::get_background_color() const { return _packer->get_background_color(); } void Terrain2DLibraryMergerPCM::set_background_color(const Color &color) { _packer->set_background_color(color); _prop_packer->set_background_color(color); } int Terrain2DLibraryMergerPCM::get_margin() const { return _packer->get_margin(); } void Terrain2DLibraryMergerPCM::set_margin(const int margin) { _packer->set_margin(margin); _prop_packer->set_margin(margin); } //Surfaces Ref Terrain2DLibraryMergerPCM::terra_surface_get(const int index) { ERR_FAIL_INDEX_V(index, _terra_surfaces.size(), Ref(NULL)); return _terra_surfaces[index]; } void Terrain2DLibraryMergerPCM::terra_surface_add(Ref value) { ERR_FAIL_COND(!value.is_valid()); value->set_library(Ref(this)); value->set_id(_terra_surfaces.size()); _terra_surfaces.push_back(value); } void Terrain2DLibraryMergerPCM::terra_surface_set(const int index, Ref value) { ERR_FAIL_COND(index < 0); if (_terra_surfaces.size() < index) { _terra_surfaces.resize(index + 1); } if (_terra_surfaces[index].is_valid()) { _terra_surfaces.get(index)->set_library(Ref(NULL)); } if (value.is_valid()) { value->set_library(Ref(this)); _terra_surfaces.set(index, value); } } void Terrain2DLibraryMergerPCM::terra_surface_remove(const int index) { _terra_surfaces.remove(index); } int Terrain2DLibraryMergerPCM::terra_surface_get_num() const { return _terra_surfaces.size(); } void Terrain2DLibraryMergerPCM::terra_surfaces_clear() { _packer->clear(); for (int i = 0; i < _terra_surfaces.size(); i++) { Ref surface = _terra_surfaces[i]; if (surface.is_valid()) { surface->set_library(NULL); } } _terra_surfaces.clear(); } Vector Terrain2DLibraryMergerPCM::get_terra_surfaces() { VARIANT_ARRAY_GET(_terra_surfaces); } void Terrain2DLibraryMergerPCM::set_terra_surfaces(const Vector &surfaces) { _terra_surfaces.clear(); for (int i = 0; i < surfaces.size(); i++) { Ref surface = Ref(surfaces[i]); if (surface.is_valid()) { surface->set_library(Ref(this)); } _terra_surfaces.push_back(surface); } } #ifdef PROPS_2D_PRESENT Ref Terrain2DLibraryMergerPCM::get_prop(const int index) { ERR_FAIL_INDEX_V(index, _props.size(), Ref()); return _props[index]; } void Terrain2DLibraryMergerPCM::add_prop(Ref value) { _props.push_back(value); } bool Terrain2DLibraryMergerPCM::has_prop(const Ref &value) const { return _props.find(value) != -1; } void Terrain2DLibraryMergerPCM::set_prop(const int index, const Ref &value) { ERR_FAIL_INDEX(index, _props.size()); _props.write[index] = value; } void Terrain2DLibraryMergerPCM::remove_prop(const int index) { ERR_FAIL_INDEX(index, _props.size()); _props.remove(index); } int Terrain2DLibraryMergerPCM::get_num_props() const { return _props.size(); } void Terrain2DLibraryMergerPCM::clear_props() { _props.clear(); } Vector Terrain2DLibraryMergerPCM::get_props() { VARIANT_ARRAY_GET(_props); } void Terrain2DLibraryMergerPCM::set_props(const Vector &props) { VARIANT_ARRAY_SET(props, _props, Prop2DData); } Rect2 Terrain2DLibraryMergerPCM::get_prop_uv_rect(const Ref &texture) { /* if (!texture.is_valid()) { return Rect2(0, 0, 1, 1); } Ref at = _prop_packer->get_texture(texture); if (!at.is_valid()) { return Rect2(0, 0, 1, 1); } Rect2 region = at->get_region(); Ref tex = at->get_atlas(); if (!tex.is_valid()) { return Rect2(0, 0, 1, 1); } Ref image = tex->get_data(); if (!image.is_valid()) { return Rect2(0, 0, 1, 1); } float w = tex->get_width(); float h = tex->get_height(); region.position = Size2(region.position.x / w, region.position.y / h); region.size = Size2(region.size.x / w, region.size.y / h); */ return Rect2(); } Ref Terrain2DLibraryMergerPCM::get_prop_packer() { return _prop_packer; } #endif void Terrain2DLibraryMergerPCM::refresh_rects() { /* bool texture_added = false; for (int i = 0; i < _terra_surfaces.size(); i++) { Ref surface = Ref(_terra_surfaces[i]); if (surface.is_valid()) { for (int j = 0; j < Terrain2DSurface::TERRAIN_2D_SIDES_COUNT; ++j) { Ref tex = surface->get_texture(static_cast(j)); if (!tex.is_valid()) continue; if (!_packer->contains_texture(tex)) { texture_added = true; surface->set_region(static_cast(j), _packer->add_texture(tex)); } else { surface->set_region(static_cast(j), _packer->get_texture(tex)); } } } } if (texture_added) { _packer->merge(); ERR_FAIL_COND(_packer->get_texture_count() == 0); Ref tex = _packer->get_generated_texture(0); setup_material_albedo(MATERIAL_INDEX_TERRAIN, tex); setup_material_albedo(MATERIAL_INDEX_LIQUID, tex); } #ifdef PROPS_2D_PRESENT //todo add this back //texture_added = false; for (int i = 0; i < _props.size(); i++) { Ref prop = _props.get(i); if (prop.is_valid()) { if (process_prop_textures(prop)) texture_added = true; } } //if (texture_added) { if (_prop_packer->get_texture_count() > 0) { _prop_packer->merge(); //ERR_FAIL_COND(_prop_packer->get_texture_count() == 0); Ref tex = _prop_packer->get_generated_texture(0); setup_material_albedo(MATERIAL_INDEX_PROP, tex); } #endif for (int i = 0; i < _terra_surfaces.size(); i++) { Ref surface = _terra_surfaces[i]; if (surface.is_valid()) { surface->refresh_rects(); } } */ set_initialized(true); } void Terrain2DLibraryMergerPCM::_setup_material_albedo(const int material_index, const Ref &texture) { /* Ref shmat; switch (material_index) { case MATERIAL_INDEX_TERRAIN: shmat = material_get(); break; case MATERIAL_INDEX_LIQUID: shmat = liquid_material_get(); break; case MATERIAL_INDEX_PROP: shmat = prop_material_get(); break; } if (shmat.is_valid()) { shmat->set_shader_param("texture_albedo", texture); }*/ } Terrain2DLibraryMergerPCM::Terrain2DLibraryMergerPCM() { _packer.instance(); #if GODOT4 #warning implement #else _packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER); #endif _packer->set_max_atlas_size(1024); _packer->set_keep_original_atlases(false); _packer->set_margin(0); _prop_packer.instance(); #if GODOT4 #warning implement #else _prop_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER); #endif _prop_packer->set_max_atlas_size(1024); _prop_packer->set_keep_original_atlases(false); _prop_packer->set_margin(0); } Terrain2DLibraryMergerPCM::~Terrain2DLibraryMergerPCM() { for (int i = 0; i < _terra_surfaces.size(); ++i) { Ref surface = _terra_surfaces[i]; if (surface.is_valid()) { surface->set_library(Ref()); } } _terra_surfaces.clear(); _packer->clear(); _packer.unref(); _prop_packer->clear(); _prop_packer.unref(); } #ifdef PROPS_2D_PRESENT bool Terrain2DLibraryMergerPCM::process_prop_textures(Ref prop) { /* if (!prop.is_valid()) { return false; } bool texture_added = false; for (int i = 0; i < prop->get_prop_count(); ++i) { Ref pdm = prop->get_prop(i); if (pdm.is_valid()) { Ref tex = pdm->get_texture(); if (!tex.is_valid()) continue; if (!_prop_packer->contains_texture(tex)) { _prop_packer->add_texture(tex); texture_added = true; } } Ref pdp = prop->get_prop(i); if (pdp.is_valid()) { if (process_prop_textures(pdp)) texture_added = true; } } return texture_added; */ return false; } #endif void Terrain2DLibraryMergerPCM::_bind_methods() { ClassDB::bind_method(D_METHOD("get_texture_flags"), &Terrain2DLibraryMergerPCM::get_texture_flags); ClassDB::bind_method(D_METHOD("set_texture_flags", "flags"), &Terrain2DLibraryMergerPCM::set_texture_flags); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_texture_flags", "get_texture_flags"); ClassDB::bind_method(D_METHOD("get_max_atlas_size"), &Terrain2DLibraryMergerPCM::get_max_atlas_size); ClassDB::bind_method(D_METHOD("set_max_atlas_size", "size"), &Terrain2DLibraryMergerPCM::set_max_atlas_size); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_atlas_size"), "set_max_atlas_size", "get_max_atlas_size"); ClassDB::bind_method(D_METHOD("get_keep_original_atlases"), &Terrain2DLibraryMergerPCM::get_keep_original_atlases); ClassDB::bind_method(D_METHOD("set_keep_original_atlases", "value"), &Terrain2DLibraryMergerPCM::set_keep_original_atlases); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_original_atlases"), "set_keep_original_atlases", "get_keep_original_atlases"); ClassDB::bind_method(D_METHOD("get_background_color"), &Terrain2DLibraryMergerPCM::get_background_color); ClassDB::bind_method(D_METHOD("set_background_color", "color"), &Terrain2DLibraryMergerPCM::set_background_color); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_background_color", "get_background_color"); ClassDB::bind_method(D_METHOD("get_margin"), &Terrain2DLibraryMergerPCM::get_margin); ClassDB::bind_method(D_METHOD("set_margin", "size"), &Terrain2DLibraryMergerPCM::set_margin); ADD_PROPERTY(PropertyInfo(Variant::INT, "margin"), "set_margin", "get_margin"); ClassDB::bind_method(D_METHOD("get_terra_surfaces"), &Terrain2DLibraryMergerPCM::get_terra_surfaces); ClassDB::bind_method(D_METHOD("set_terra_surfaces"), &Terrain2DLibraryMergerPCM::set_terra_surfaces); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "terra_surfaces", PROPERTY_HINT_NONE, "17/17:Terrain2DSurfaceMerger", PROPERTY_USAGE_DEFAULT, "Terrain2DSurfaceMerger"), "set_terra_surfaces", "get_terra_surfaces"); #ifdef PROPS_2D_PRESENT ClassDB::bind_method(D_METHOD("get_props"), &Terrain2DLibraryMergerPCM::get_props); ClassDB::bind_method(D_METHOD("set_props"), &Terrain2DLibraryMergerPCM::set_props); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "17/17:Prop2DData", PROPERTY_USAGE_DEFAULT, "Prop2DData"), "set_props", "get_props"); ClassDB::bind_method(D_METHOD("get_prop_uv_rect", "texture"), &Terrain2DLibraryMergerPCM::get_prop_uv_rect); ClassDB::bind_method(D_METHOD("get_prop_packer"), &Terrain2DLibraryMergerPCM::get_prop_packer); #endif ClassDB::bind_method(D_METHOD("_setup_material_albedo", "material_index", "texture"), &Terrain2DLibraryMergerPCM::_setup_material_albedo); }