import os Import('env') module_env = env.Clone() has_texture_packer = False if os.path.isdir('../texture_packer'): module_env.Append(CPPDEFINES=['TEXTURE_PACKER_PRESENT']) has_texture_packer = True if os.path.isdir('../thread_pool'): module_env.Append(CPPDEFINES=['THREAD_POOL_PRESENT']) if os.path.isdir('../mesh_data_resource'): module_env.Append(CPPDEFINES=['MESH_DATA_RESOURCE_PRESENT']) if os.path.isdir('../props'): module_env.Append(CPPDEFINES=['PROPS_PRESENT']) if os.path.isdir('../mesh_utils'): module_env.Append(CPPDEFINES=['MESH_UTILS_PRESENT']) sources = [ "register_types.cpp", "library/terrain_library.cpp", "library/terrain_library_simple.cpp", "library/terrain_material_cache.cpp", "nodes/terrain_light_node.cpp", "library/terrain_surface.cpp", "library/terrain_surface_simple.cpp", "data/terrain_light.cpp", "meshers/terrain_mesher.cpp", "meshers/blocky/terrain_mesher_blocky.cpp", "meshers/default/terrain_mesher_default.cpp", "world/terrain_world.cpp", "world/terrain_chunk.cpp", "world/terrain_structure.cpp", "world/block_terrain_structure.cpp", "world/terrain_environment_data.cpp", "world/blocky/terrain_chunk_blocky.cpp", "world/blocky/terrain_world_blocky.cpp", "world/default/terrain_world_default.cpp", "world/default/terrain_chunk_default.cpp", "level_generator/terrain_level_generator.cpp", "level_generator/terrain_level_generator_flat.cpp", "areas/terrain_world_area.cpp", "world/terrain_world_editor.cpp", "thirdparty/lz4/lz4.c", "world/jobs/terrain_job.cpp", "world/jobs/terrain_terrain_job.cpp", "world/jobs/terrain_mesher_job_step.cpp", "world/jobs/terrain_light_job.cpp", "world/jobs/terrain_prop_job.cpp", ] if has_texture_packer: sources.append("library/terrain_library_merger.cpp") sources.append("library/terrain_library_merger_pcm.cpp") sources.append("library/terrain_surface_merger.cpp") sources.append("library/terrain_material_cache_pcm.cpp") if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes': # Shared lib compilation module_env.Append(CCFLAGS=['-fPIC']) module_env['LIBS'] = [] shared_lib = module_env.SharedLibrary(target='#bin/terraman', source=sources) shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0] env.Append(LIBS=[shared_lib_shim]) env.Append(LIBPATH=['#bin']) else: # Static compilation module_env.add_source_files(env.modules_sources, sources)