/* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "terrain_2d_material_cache_pcm.h" #include "../../texture_packer/texture_packer.h" #include "scene/resources/texture.h" #include "terrain_2d_surface.h" #include "terrain_2d_surface_merger.h" int Terrain2DMaterialCachePCM::get_texture_flags() const { return _packer->get_texture_flags(); } void Terrain2DMaterialCachePCM::set_texture_flags(const int flags) { _packer->set_texture_flags(flags); } int Terrain2DMaterialCachePCM::get_max_atlas_size() const { return _packer->get_max_atlas_size(); } void Terrain2DMaterialCachePCM::set_max_atlas_size(const int size) { _packer->set_max_atlas_size(size); } bool Terrain2DMaterialCachePCM::get_keep_original_atlases() const { return _packer->get_keep_original_atlases(); } void Terrain2DMaterialCachePCM::set_keep_original_atlases(const bool value) { _packer->set_keep_original_atlases(value); } Color Terrain2DMaterialCachePCM::get_background_color() const { return _packer->get_background_color(); } void Terrain2DMaterialCachePCM::set_background_color(const Color &color) { _packer->set_background_color(color); } int Terrain2DMaterialCachePCM::get_margin() const { return _packer->get_margin(); } void Terrain2DMaterialCachePCM::set_margin(const int margin) { _packer->set_margin(margin); } Ref Terrain2DMaterialCachePCM::additional_texture_get_atlas_tex(const Ref &texture) { if (!_packer->contains_texture(texture)) { return Ref(); } return _packer->get_texture(texture); } Rect2 Terrain2DMaterialCachePCM::additional_texture_get_uv_rect(const Ref &texture) { if (!texture.is_valid()) { return Rect2(0, 0, 1, 1); } Ref at = _packer->get_texture(texture); if (!at.is_valid()) { return Rect2(0, 0, 1, 1); } Rect2 region = at->get_region(); Ref tex = at->get_atlas(); if (!tex.is_valid()) { return Rect2(0, 0, 1, 1); } Ref image = tex->get_image(); if (!image.is_valid()) { return Rect2(0, 0, 1, 1); } float w = tex->get_width(); float h = tex->get_height(); region.position = Size2(region.position.x / w, region.position.y / h); region.size = Size2(region.size.x / w, region.size.y / h); return region; } void Terrain2DMaterialCachePCM::refresh_rects() { bool texture_added = false; for (int i = 0; i < _surfaces.size(); i++) { Ref surface = Ref(_surfaces[i]); if (surface.is_valid()) { Ref tex = surface->get_texture(); if (!tex.is_valid()) continue; if (!_packer->contains_texture(tex)) { texture_added = true; surface->set_region(_packer->add_texture(tex)); } else { surface->set_region(_packer->get_texture(tex)); } } } for (int i = 0; i < _additional_textures.size(); i++) { Ref tex = _additional_textures.get(i); ERR_CONTINUE(!tex.is_valid()); if (!_packer->contains_texture(tex)) { _packer->add_texture(tex); texture_added = true; } } if (texture_added) { _packer->merge(); ERR_FAIL_COND(_packer->get_texture_count() == 0); _merged_texture = _packer->get_generated_texture(0); setup_material_albedo(_merged_texture); } for (int i = 0; i < _surfaces.size(); i++) { Ref surface = _surfaces[i]; if (surface.is_valid()) { surface->refresh_rects(); } } _initialized = true; } Ref Terrain2DMaterialCachePCM::texture_get_merged() { return _merged_texture; } void Terrain2DMaterialCachePCM::_setup_material_albedo(Ref texture) { Ref m = material_get(); Ref shmat = m; if (shmat.is_valid()) { shmat->set_shader_parameter("texture_albedo", texture); } } Terrain2DMaterialCachePCM::Terrain2DMaterialCachePCM() { _packer.instantiate(); #warning implement //_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER); _packer->set_max_atlas_size(1024); _packer->set_keep_original_atlases(false); _packer->set_margin(0); } Terrain2DMaterialCachePCM::~Terrain2DMaterialCachePCM() { for (int i = 0; i < _surfaces.size(); ++i) { Ref surface = _surfaces[i]; if (surface.is_valid()) { surface->set_library(Ref()); } } _surfaces.clear(); _packer->clear(); _packer.unref(); } void Terrain2DMaterialCachePCM::_bind_methods() { ClassDB::bind_method(D_METHOD("get_texture_flags"), &Terrain2DMaterialCachePCM::get_texture_flags); ClassDB::bind_method(D_METHOD("set_texture_flags", "flags"), &Terrain2DMaterialCachePCM::set_texture_flags); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_texture_flags", "get_texture_flags"); ClassDB::bind_method(D_METHOD("get_max_atlas_size"), &Terrain2DMaterialCachePCM::get_max_atlas_size); ClassDB::bind_method(D_METHOD("set_max_atlas_size", "size"), &Terrain2DMaterialCachePCM::set_max_atlas_size); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_atlas_size"), "set_max_atlas_size", "get_max_atlas_size"); ClassDB::bind_method(D_METHOD("get_keep_original_atlases"), &Terrain2DMaterialCachePCM::get_keep_original_atlases); ClassDB::bind_method(D_METHOD("set_keep_original_atlases", "value"), &Terrain2DMaterialCachePCM::set_keep_original_atlases); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_original_atlases"), "set_keep_original_atlases", "get_keep_original_atlases"); ClassDB::bind_method(D_METHOD("get_background_color"), &Terrain2DMaterialCachePCM::get_background_color); ClassDB::bind_method(D_METHOD("set_background_color", "color"), &Terrain2DMaterialCachePCM::set_background_color); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_background_color", "get_background_color"); ClassDB::bind_method(D_METHOD("get_margin"), &Terrain2DMaterialCachePCM::get_margin); ClassDB::bind_method(D_METHOD("set_margin", "size"), &Terrain2DMaterialCachePCM::set_margin); ADD_PROPERTY(PropertyInfo(Variant::INT, "margin"), "set_margin", "get_margin"); ClassDB::bind_method(D_METHOD("_setup_material_albedo", "texture"), &Terrain2DMaterialCachePCM::_setup_material_albedo); }