Commit Graph

16 Commits

Author SHA1 Message Date
c911f3ccab Implemented terrain tile collider generation. 2022-03-04 12:24:37 +01:00
5567c7da33 Now the isometric mesher's walls get properly y sorted. 2022-03-03 17:57:59 +01:00
f9fff0162f An another stab at getting y sort to work with walls. 2022-03-03 00:17:40 +01:00
03329ebb99 An another stab at implementing z sortable walls. 2022-03-02 21:52:07 +01:00
5c6ae3309b Now the job will be able to use the new stored meshes. 2022-03-02 15:22:36 +01:00
7f68d5f794 Changed voxel scale to cell size x and y. 2022-02-24 15:50:47 +01:00
1e056b03e2 Fix textures with the PCM library. 2022-02-24 10:32:49 +01:00
4978e6c35f Use the library's texture when needed in Terrain job. 2022-02-24 10:19:49 +01:00
1767f09088 Store the texture's rid to the chunk. 2022-02-24 10:00:42 +01:00
d47a87934b Added convenience method for just allocating one mesh and switched to it everywhere. Now meshes are actually visible. 2022-02-24 09:40:21 +01:00
9e4e2becf8 Disable all code that uses the 3d physics server. 2022-02-24 01:03:20 +01:00
ebc5449101 Port the new getters from props. Also added notes. 2022-02-24 00:05:29 +01:00
f077cb218e Removed multiple (lod) material support. 2022-02-23 23:20:41 +01:00
3a8ca20448 Removed job steps, as 2d will not need lods. 2022-02-22 14:19:31 +01:00
6c60ca107a Replace Terrain to Terrain2D everywhere. 2022-02-22 11:42:28 +01:00
419b7fc9a5 Rename the files. 2022-02-22 11:09:36 +01:00