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c911f3ccab
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Implemented terrain tile collider generation.
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2022-03-04 12:24:37 +01:00 |
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5567c7da33
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Now the isometric mesher's walls get properly y sorted.
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2022-03-03 17:57:59 +01:00 |
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f9fff0162f
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An another stab at getting y sort to work with walls.
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2022-03-03 00:17:40 +01:00 |
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03329ebb99
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An another stab at implementing z sortable walls.
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2022-03-02 21:52:07 +01:00 |
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5c6ae3309b
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Now the job will be able to use the new stored meshes.
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2022-03-02 15:22:36 +01:00 |
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7f68d5f794
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Changed voxel scale to cell size x and y.
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2022-02-24 15:50:47 +01:00 |
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1e056b03e2
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Fix textures with the PCM library.
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2022-02-24 10:32:49 +01:00 |
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4978e6c35f
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Use the library's texture when needed in Terrain job.
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2022-02-24 10:19:49 +01:00 |
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1767f09088
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Store the texture's rid to the chunk.
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2022-02-24 10:00:42 +01:00 |
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d47a87934b
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Added convenience method for just allocating one mesh and switched to it everywhere. Now meshes are actually visible.
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2022-02-24 09:40:21 +01:00 |
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9e4e2becf8
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Disable all code that uses the 3d physics server.
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2022-02-24 01:03:20 +01:00 |
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ebc5449101
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Port the new getters from props. Also added notes.
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2022-02-24 00:05:29 +01:00 |
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f077cb218e
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Removed multiple (lod) material support.
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2022-02-23 23:20:41 +01:00 |
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3a8ca20448
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Removed job steps, as 2d will not need lods.
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2022-02-22 14:19:31 +01:00 |
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6c60ca107a
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Replace Terrain to Terrain2D everywhere.
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2022-02-22 11:42:28 +01:00 |
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419b7fc9a5
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Rename the files.
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2022-02-22 11:09:36 +01:00 |
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