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b63eed39f9
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Added wall mesh transform properties to the world and chunk. Also cleanups the the ChannelFlags enum and added FLAG_CHANNEL_WALL_HOLE to it.
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2022-02-26 17:24:45 +01:00 |
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b30c1b9153
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Added a new flags default channel. Also added flags enum for it.
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2022-02-26 14:56:04 +01:00 |
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f722a9ea6b
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Remove unused values from the build flags enum.
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2022-02-24 17:04:35 +01:00 |
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bac9329808
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Lots of cleanups.
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2022-02-24 16:55:14 +01:00 |
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d47a87934b
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Added convenience method for just allocating one mesh and switched to it everywhere. Now meshes are actually visible.
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2022-02-24 09:40:21 +01:00 |
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2a778660c9
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Initial drawing setup.
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2022-02-24 09:24:41 +01:00 |
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193b5dee93
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More cleanups.
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2022-02-23 22:05:33 +01:00 |
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da473b0794
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Removed the default isolevel channels.
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2022-02-23 18:35:34 +01:00 |
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6272c56664
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Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.)
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2022-02-22 12:02:42 +01:00 |
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6c60ca107a
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Replace Terrain to Terrain2D everywhere.
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2022-02-22 11:42:28 +01:00 |
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419b7fc9a5
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Rename the files.
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2022-02-22 11:09:36 +01:00 |
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