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67b9090bd1
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Use the normal transform_uv method if the texture scale is 1.
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2022-02-26 23:32:25 +01:00 |
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196d19f074
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Now the mesher uses the new mesh transform properties, and wall flags, and the wall_hole flag.
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2022-02-26 17:25:44 +01:00 |
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26e6a17e24
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Added back texture scale calculation to the blocky mesher.
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2022-02-26 01:48:57 +01:00 |
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ee92bd7491
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Removed always add colors property from the blocky mesher, as 2d always need colors. Also add white if lighting is off. Also cleanups and smaller fixes to the mesh generation algorithm.
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2022-02-24 19:03:13 +01:00 |
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ea20c85900
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Don't use texture scale. In the blocky mesher.
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2022-02-24 18:01:25 +01:00 |
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c5afc68256
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Removed faces from the surfaces.
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2022-02-24 17:30:04 +01:00 |
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bac9329808
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Lots of cleanups.
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2022-02-24 16:55:14 +01:00 |
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7f68d5f794
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Changed voxel scale to cell size x and y.
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2022-02-24 15:50:47 +01:00 |
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208d21cd40
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Initial 2d conversion step.
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2022-02-23 19:38:06 +01:00 |
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6272c56664
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Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.)
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2022-02-22 12:02:42 +01:00 |
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6c60ca107a
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Replace Terrain to Terrain2D everywhere.
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2022-02-22 11:42:28 +01:00 |
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419b7fc9a5
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Rename the files.
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2022-02-22 11:09:36 +01:00 |
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