Commit Graph

18 Commits

Author SHA1 Message Date
3499536f1c Fix reversed logic in if. 2022-02-26 23:47:53 +01:00
67b9090bd1 Use the normal transform_uv method if the texture scale is 1. 2022-02-26 23:32:25 +01:00
196d19f074 Now the mesher uses the new mesh transform properties, and wall flags, and the wall_hole flag. 2022-02-26 17:25:44 +01:00
26e6a17e24 Added back texture scale calculation to the blocky mesher. 2022-02-26 01:48:57 +01:00
ee92bd7491 Removed always add colors property from the blocky mesher, as 2d always need colors. Also add white if lighting is off. Also cleanups and smaller fixes to the mesh generation algorithm. 2022-02-24 19:03:13 +01:00
ea20c85900 Don't use texture scale. In the blocky mesher. 2022-02-24 18:01:25 +01:00
c5afc68256 Removed faces from the surfaces. 2022-02-24 17:30:04 +01:00
f722a9ea6b Remove unused values from the build flags enum. 2022-02-24 17:04:35 +01:00
bac9329808 Lots of cleanups. 2022-02-24 16:55:14 +01:00
7f68d5f794 Changed voxel scale to cell size x and y. 2022-02-24 15:50:47 +01:00
f077cb218e Removed multiple (lod) material support. 2022-02-23 23:20:41 +01:00
208d21cd40 Initial 2d conversion step. 2022-02-23 19:38:06 +01:00
6272c56664 Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.) 2022-02-22 12:02:42 +01:00
6c60ca107a Replace Terrain to Terrain2D everywhere. 2022-02-22 11:42:28 +01:00
419b7fc9a5 Rename the files. 2022-02-22 11:09:36 +01:00
0851992fad Start over from current Terraman. 2022-02-22 10:33:06 +01:00
b547515ae3 Postfix everything with 2d. 2021-11-22 23:51:16 +01:00
f15569fdb8 Initial commit. (Just added terraman). 2021-11-22 22:00:45 +01:00