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c911f3ccab
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Implemented terrain tile collider generation.
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2022-03-04 12:24:37 +01:00 |
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487fbc65e5
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Added a method to the mesher so it can create terrain mesh collider shapes.
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2022-03-04 00:23:15 +01:00 |
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5567c7da33
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Now the isometric mesher's walls get properly y sorted.
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2022-03-03 17:57:59 +01:00 |
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f9fff0162f
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An another stab at getting y sort to work with walls.
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2022-03-03 00:17:40 +01:00 |
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4ee15cfa5c
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Moved the mesh store api from the isometric mesher to the base mesher.
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2022-03-02 14:51:18 +01:00 |
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bac9329808
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Lots of cleanups.
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2022-02-24 16:55:14 +01:00 |
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7f68d5f794
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Changed voxel scale to cell size x and y.
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2022-02-24 15:50:47 +01:00 |
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f077cb218e
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Removed multiple (lod) material support.
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2022-02-23 23:20:41 +01:00 |
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208d21cd40
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Initial 2d conversion step.
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2022-02-23 19:38:06 +01:00 |
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6c60ca107a
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Replace Terrain to Terrain2D everywhere.
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2022-02-22 11:42:28 +01:00 |
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419b7fc9a5
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Rename the files.
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2022-02-22 11:09:36 +01:00 |
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