mirror of
https://github.com/Relintai/terraman_2d.git
synced 2024-11-14 10:17:23 +01:00
Added a new Isometric world/chunk/mesher. It's a copy of the simple ones right now.
This commit is contained in:
parent
e7f28eabd3
commit
ea62e02c6a
8
SCsub
8
SCsub
@ -38,6 +38,7 @@ sources = [
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"meshers/terrain_2d_mesher.cpp",
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"meshers/terrain_2d_mesher.cpp",
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"meshers/isometric/terrain_2d_mesher_isometric.cpp",
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"meshers/simple/terrain_2d_mesher_simple.cpp",
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"meshers/simple/terrain_2d_mesher_simple.cpp",
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"meshers/default/terrain_2d_mesher_default.cpp",
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"meshers/default/terrain_2d_mesher_default.cpp",
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@ -47,11 +48,14 @@ sources = [
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"world/block_terrain_2d_structure.cpp",
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"world/block_terrain_2d_structure.cpp",
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"world/terrain_2d_environment_data.cpp",
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"world/terrain_2d_environment_data.cpp",
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"world/default/terrain_2d_world_default.cpp",
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"world/default/terrain_2d_chunk_default.cpp",
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"world/simple/terrain_2d_chunk_simple.cpp",
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"world/simple/terrain_2d_chunk_simple.cpp",
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"world/simple/terrain_2d_world_simple.cpp",
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"world/simple/terrain_2d_world_simple.cpp",
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"world/default/terrain_2d_world_default.cpp",
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"world/isometric/terrain_2d_chunk_isometric.cpp",
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"world/default/terrain_2d_chunk_default.cpp",
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"world/isometric/terrain_2d_world_isometric.cpp",
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"level_generator/terrain_2d_level_generator.cpp",
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"level_generator/terrain_2d_level_generator.cpp",
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"level_generator/terrain_2d_level_generator_flat.cpp",
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"level_generator/terrain_2d_level_generator_flat.cpp",
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10
config.py
10
config.py
@ -45,9 +45,13 @@ def get_doc_classes():
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"BlockTerrain2DStructure",
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"BlockTerrain2DStructure",
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"Terrain2DWorld",
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"Terrain2DWorld",
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"Terrain2DMesherBlocky",
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"Terrain2DMesherSimple",
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"Terrain2DWorldBlocky",
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"Terrain2DWorldSimple",
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"Terrain2DChunkBlocky",
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"Terrain2DChunkSimple",
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"Terrain2DMesherIsometric",
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"Terrain2DWorldIsometric",
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"Terrain2DChunkIsometric",
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"Terrain2DWorldMarchingCubes",
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"Terrain2DWorldMarchingCubes",
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"Terrain2DChunkMarchingCubes",
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"Terrain2DChunkMarchingCubes",
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351
meshers/isometric/terrain_2d_mesher_isometric.cpp
Normal file
351
meshers/isometric/terrain_2d_mesher_isometric.cpp
Normal file
@ -0,0 +1,351 @@
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/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "terrain_2d_mesher_isometric.h"
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#include "core/math/math_funcs.h"
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#include "../../library/terrain_2d_material_cache.h"
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void Terrain2DMesherIsometric::_add_chunk(Ref<Terrain2DChunk> p_chunk) {
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Ref<Terrain2DChunkDefault> chunk = p_chunk;
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ERR_FAIL_COND(!chunk.is_valid());
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ERR_FAIL_COND(chunk->get_margin_end() < 1);
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ERR_FAIL_COND(chunk->get_margin_start() < 1);
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add_chunk_normal(chunk);
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}
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void Terrain2DMesherIsometric::add_chunk_normal(Ref<Terrain2DChunkDefault> chunk) {
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//if ((get_build_flags() & Terrain2DChunkDefault::BUILD_FLAG_GENERATE_AO) != 0)
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// if (!chunk->get_channel(Terrain2DChunkDefault::DEFAULT_CHANNEL_AO))
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// chunk->generate_ao();
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uint8_t *channel_type = chunk->channel_get(_channel_index_type);
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if (!channel_type)
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return;
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uint8_t *channel_flags = chunk->channel_get(Terrain2DChunkDefault::DEFAULT_CHANNEL_FLAGS);
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if (!channel_flags)
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return;
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int x_size = chunk->get_size_x();
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int y_size = chunk->get_size_y();
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int cell_size_x = get_cell_size_x();
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int cell_size_y = get_cell_size_y();
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Transform2D mesh_transform_terrain = chunk->mesh_transform_terrain_get();
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Transform2D mesh_transform_wall_north = chunk->mesh_transform_wall_north_get();
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Transform2D mesh_transform_wall_south = chunk->mesh_transform_wall_south_get();
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Transform2D mesh_transform_wall_east = chunk->mesh_transform_wall_east_get();
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Transform2D mesh_transform_wall_west = chunk->mesh_transform_wall_west_get();
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uint8_t *channel_color_r = NULL;
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uint8_t *channel_color_g = NULL;
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uint8_t *channel_color_b = NULL;
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uint8_t *channel_ao = NULL;
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uint8_t *channel_rao = NULL;
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Color base_light(_base_light_value, _base_light_value, _base_light_value);
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Color light[4]{ Color(1, 1, 1), Color(1, 1, 1), Color(1, 1, 1), Color(1, 1, 1) };
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bool use_lighting = (get_build_flags() & Terrain2DChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0;
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bool use_ao = (get_build_flags() & Terrain2DChunkDefault::BUILD_FLAG_USE_AO) != 0;
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bool use_rao = (get_build_flags() & Terrain2DChunkDefault::BUILD_FLAG_USE_RAO) != 0;
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if (use_lighting) {
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channel_color_r = chunk->channel_get_valid(Terrain2DChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R);
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channel_color_g = chunk->channel_get_valid(Terrain2DChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G);
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channel_color_b = chunk->channel_get_valid(Terrain2DChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B);
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if (use_ao)
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channel_ao = chunk->channel_get_valid(Terrain2DChunkDefault::DEFAULT_CHANNEL_AO);
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if (use_rao)
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channel_rao = chunk->channel_get_valid(Terrain2DChunkDefault::DEFAULT_CHANNEL_RANDOM_AO);
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}
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Ref<Terrain2DMaterialCache> mcache;
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if (chunk->material_cache_key_has()) {
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mcache = _library->material_cache_get(chunk->material_cache_key_get());
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}
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int texture_scale = get_texture_scale();
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int margin_start = chunk->get_margin_start();
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//z_size + margin_start is fine, x, and z are in data space.
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for (int y = margin_start; y < y_size + margin_start; ++y) {
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for (int x = margin_start; x < x_size + margin_start; ++x) {
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int indexes[4] = {
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chunk->get_data_index(x, y),
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chunk->get_data_index(x + 1, y),
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chunk->get_data_index(x, y + 1),
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chunk->get_data_index(x + 1, y + 1)
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};
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uint8_t type = channel_type[indexes[0]];
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if (type == 0)
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continue;
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Ref<Terrain2DSurface> surface;
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if (!mcache.is_valid()) {
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surface = _library->terra_surface_get(type - 1);
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} else {
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surface = mcache->surface_id_get(type - 1);
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}
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if (!surface.is_valid())
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continue;
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int flags = channel_flags[indexes[0]];
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if (use_lighting) {
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for (int i = 0; i < 4; ++i) {
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int indx = indexes[i];
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light[i] = Color(channel_color_r[indx] / 255.0,
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channel_color_g[indx] / 255.0,
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channel_color_b[indx] / 255.0);
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float ao = 0;
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if (use_ao)
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ao = channel_ao[indx] / 255.0;
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if (use_rao) {
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float rao = channel_rao[indx] / 255.0;
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ao += rao;
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}
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light[i] += base_light;
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if (ao > 0)
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light[i] -= Color(ao, ao, ao) * _ao_strength;
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light[i].r = CLAMP(light[i].r, 0, 1.0);
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light[i].g = CLAMP(light[i].g, 0, 1.0);
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light[i].b = CLAMP(light[i].b, 0, 1.0);
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}
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}
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Vector2 uvs[] = {
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Vector2(0, 0),
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Vector2(1, 0),
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Vector2(0, 1),
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Vector2(1, 1)
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};
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if (texture_scale > 1) {
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for (int i = 0; i < 4; ++i) {
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uvs[i] = surface->transform_uv_scaled(uvs[i], x % texture_scale, y % texture_scale, texture_scale);
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}
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} else {
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for (int i = 0; i < 4; ++i) {
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uvs[i] = surface->transform_uv(uvs[i]);
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}
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}
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Vector2 verts_normal[] = {
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Vector2(0, 0),
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Vector2(cell_size_x, 0),
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Vector2(0, cell_size_y),
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Vector2(cell_size_x, cell_size_y)
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};
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// Note that +y is down!
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Vector2 verts_wall[] = {
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Vector2(0, -cell_size_y),
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Vector2(cell_size_x, -cell_size_y),
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Vector2(0, 0),
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Vector2(cell_size_x, 0)
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};
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bool render_normal = true;
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int vc = get_vertex_count();
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bool hole = (flags & Terrain2DChunkDefault::FLAG_CHANNEL_WALL_HOLE) != 0;
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if ((flags & Terrain2DChunkDefault::FLAG_CHANNEL_WALL_NORTH) != 0) {
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render_normal = false;
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Vector2 vert_start_offset = mesh_transform_terrain.xform(Vector2(x * cell_size_x, y * cell_size_y));
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for (int i = 0; i < 4; ++i) {
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if (use_lighting) {
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add_color(light[i]);
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} else {
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add_color(Color(1, 1, 1, 1));
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}
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add_uv(uvs[i]);
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if (hole) {
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add_vertex(mesh_transform_wall_north.xform(verts_normal[i]) + vert_start_offset);
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} else {
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add_vertex(mesh_transform_wall_north.xform(verts_wall[i]) + vert_start_offset);
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}
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}
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add_indices(vc + 0);
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add_indices(vc + 1);
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add_indices(vc + 2);
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add_indices(vc + 1);
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add_indices(vc + 2);
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add_indices(vc + 3);
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vc += 4;
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}
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if ((flags & Terrain2DChunkDefault::FLAG_CHANNEL_WALL_WEST) != 0) {
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render_normal = false;
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Vector2 vert_start_offset = mesh_transform_terrain.xform(Vector2(x * cell_size_x, (y + 1) * cell_size_y));
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for (int i = 0; i < 4; ++i) {
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if (use_lighting) {
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add_color(light[i]);
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} else {
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add_color(Color(1, 1, 1, 1));
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}
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add_uv(uvs[i]);
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if (hole) {
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add_vertex(mesh_transform_wall_west.xform(verts_normal[i]) + vert_start_offset);
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} else {
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add_vertex(mesh_transform_wall_west.xform(verts_wall[i]) + vert_start_offset);
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}
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}
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add_indices(vc + 0);
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add_indices(vc + 1);
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add_indices(vc + 2);
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add_indices(vc + 1);
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add_indices(vc + 2);
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add_indices(vc + 3);
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vc += 4;
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}
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if ((flags & Terrain2DChunkDefault::FLAG_CHANNEL_WALL_SOUTH) != 0) {
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render_normal = false;
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Vector2 vert_start_offset = mesh_transform_terrain.xform(Vector2(x * cell_size_x, (y + 1) * cell_size_y));
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for (int i = 0; i < 4; ++i) {
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if (use_lighting) {
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add_color(light[i]);
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} else {
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add_color(Color(1, 1, 1, 1));
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}
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add_uv(uvs[i]);
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if (hole) {
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add_vertex(mesh_transform_wall_south.xform(verts_normal[i]) + vert_start_offset);
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} else {
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add_vertex(mesh_transform_wall_south.xform(verts_wall[i]) + vert_start_offset);
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}
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}
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add_indices(vc + 0);
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add_indices(vc + 1);
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add_indices(vc + 2);
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add_indices(vc + 1);
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add_indices(vc + 2);
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add_indices(vc + 3);
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vc += 4;
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}
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if ((flags & Terrain2DChunkDefault::FLAG_CHANNEL_WALL_EAST) != 0) {
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render_normal = false;
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Vector2 vert_start_offset = mesh_transform_terrain.xform(Vector2((x + 1) * cell_size_x, (y + 1) * cell_size_y));
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for (int i = 0; i < 4; ++i) {
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if (use_lighting) {
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add_color(light[i]);
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} else {
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add_color(Color(1, 1, 1, 1));
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}
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add_uv(uvs[i]);
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if (hole) {
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add_vertex(mesh_transform_wall_east.xform(verts_normal[i]) + vert_start_offset);
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} else {
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add_vertex(mesh_transform_wall_east.xform(verts_wall[i]) + vert_start_offset);
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}
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}
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add_indices(vc + 0);
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add_indices(vc + 1);
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add_indices(vc + 2);
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add_indices(vc + 1);
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add_indices(vc + 2);
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add_indices(vc + 3);
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||||||
|
vc += 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (render_normal) {
|
||||||
|
Vector2 vert_start_offset = mesh_transform_terrain.xform(Vector2(x * cell_size_x, y * cell_size_y));
|
||||||
|
|
||||||
|
for (int i = 0; i < 4; ++i) {
|
||||||
|
if (use_lighting) {
|
||||||
|
add_color(light[i]);
|
||||||
|
} else {
|
||||||
|
add_color(Color(1, 1, 1, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
add_uv(uvs[i]);
|
||||||
|
add_vertex(mesh_transform_terrain.xform(verts_normal[i]) + vert_start_offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
add_indices(vc + 0);
|
||||||
|
add_indices(vc + 1);
|
||||||
|
add_indices(vc + 2);
|
||||||
|
add_indices(vc + 1);
|
||||||
|
add_indices(vc + 2);
|
||||||
|
add_indices(vc + 3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Terrain2DMesherIsometric::Terrain2DMesherIsometric() {
|
||||||
|
}
|
||||||
|
|
||||||
|
Terrain2DMesherIsometric::~Terrain2DMesherIsometric() {
|
||||||
|
}
|
||||||
|
|
||||||
|
void Terrain2DMesherIsometric::_bind_methods() {
|
||||||
|
ClassDB::bind_method(D_METHOD("_add_chunk", "buffer"), &Terrain2DMesherIsometric::_add_chunk);
|
||||||
|
}
|
55
meshers/isometric/terrain_2d_mesher_isometric.h
Normal file
55
meshers/isometric/terrain_2d_mesher_isometric.h
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
/*
|
||||||
|
Copyright (c) 2019-2022 Péter Magyar
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef TERRAIN_2D_MESHER_ISOMETRIC_H
|
||||||
|
#define TERRAIN_2D_MESHER_ISOMETRIC_H
|
||||||
|
|
||||||
|
#include "core/version.h"
|
||||||
|
|
||||||
|
#if VERSION_MAJOR > 3
|
||||||
|
#include "core/math/color.h"
|
||||||
|
#else
|
||||||
|
#include "core/color.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "core/math/vector2.h"
|
||||||
|
#include "core/math/vector3.h"
|
||||||
|
|
||||||
|
#include "../default/terrain_2d_mesher_default.h"
|
||||||
|
#include "../../world/default/terrain_2d_chunk_default.h"
|
||||||
|
|
||||||
|
class Terrain2DMesherIsometric : public Terrain2DMesherDefault {
|
||||||
|
GDCLASS(Terrain2DMesherIsometric, Terrain2DMesherDefault);
|
||||||
|
|
||||||
|
public:
|
||||||
|
void _add_chunk(Ref<Terrain2DChunk> p_chunk);
|
||||||
|
|
||||||
|
void add_chunk_normal(Ref<Terrain2DChunkDefault> chunk);
|
||||||
|
|
||||||
|
Terrain2DMesherIsometric();
|
||||||
|
~Terrain2DMesherIsometric();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
static void _bind_methods();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
@ -25,15 +25,15 @@ SOFTWARE.
|
|||||||
#include "library/terrain_2d_surface.h"
|
#include "library/terrain_2d_surface.h"
|
||||||
#include "library/terrain_2d_surface_simple.h"
|
#include "library/terrain_2d_surface_simple.h"
|
||||||
|
|
||||||
#include "library/terrain_2d_material_cache.h"
|
|
||||||
#include "library/terrain_2d_library.h"
|
#include "library/terrain_2d_library.h"
|
||||||
#include "library/terrain_2d_library_simple.h"
|
#include "library/terrain_2d_library_simple.h"
|
||||||
|
#include "library/terrain_2d_material_cache.h"
|
||||||
|
|
||||||
#ifdef TEXTURE_PACKER_PRESENT
|
#ifdef TEXTURE_PACKER_PRESENT
|
||||||
#include "library/terrain_2d_surface_merger.h"
|
|
||||||
#include "library/terrain_2d_library_merger.h"
|
#include "library/terrain_2d_library_merger.h"
|
||||||
#include "library/terrain_2d_library_merger_pcm.h"
|
#include "library/terrain_2d_library_merger_pcm.h"
|
||||||
#include "library/terrain_2d_material_cache_pcm.h"
|
#include "library/terrain_2d_material_cache_pcm.h"
|
||||||
|
#include "library/terrain_2d_surface_merger.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "data/terrain_2d_light.h"
|
#include "data/terrain_2d_light.h"
|
||||||
@ -56,10 +56,13 @@ SOFTWARE.
|
|||||||
#include "world/terrain_2d_world_editor.h"
|
#include "world/terrain_2d_world_editor.h"
|
||||||
|
|
||||||
#include "meshers/simple/terrain_2d_mesher_simple.h"
|
#include "meshers/simple/terrain_2d_mesher_simple.h"
|
||||||
|
|
||||||
#include "world/simple/terrain_2d_chunk_simple.h"
|
#include "world/simple/terrain_2d_chunk_simple.h"
|
||||||
#include "world/simple/terrain_2d_world_simple.h"
|
#include "world/simple/terrain_2d_world_simple.h"
|
||||||
|
|
||||||
|
#include "meshers/isometric/terrain_2d_mesher_isometric.h"
|
||||||
|
#include "world/isometric/terrain_2d_chunk_isometric.h"
|
||||||
|
#include "world/isometric/terrain_2d_world_isometric.h"
|
||||||
|
|
||||||
#include "nodes/terrain_2d_light_node.h"
|
#include "nodes/terrain_2d_light_node.h"
|
||||||
|
|
||||||
#include "world/jobs/terrain_2d_job.h"
|
#include "world/jobs/terrain_2d_job.h"
|
||||||
@ -102,6 +105,10 @@ void register_terraman_2d_types() {
|
|||||||
ClassDB::register_class<Terrain2DWorldSimple>();
|
ClassDB::register_class<Terrain2DWorldSimple>();
|
||||||
ClassDB::register_class<Terrain2DChunkSimple>();
|
ClassDB::register_class<Terrain2DChunkSimple>();
|
||||||
|
|
||||||
|
ClassDB::register_class<Terrain2DMesherIsometric>();
|
||||||
|
ClassDB::register_class<Terrain2DWorldIsometric>();
|
||||||
|
ClassDB::register_class<Terrain2DChunkIsometric>();
|
||||||
|
|
||||||
ClassDB::register_class<Terrain2DLevelGenerator>();
|
ClassDB::register_class<Terrain2DLevelGenerator>();
|
||||||
ClassDB::register_class<Terrain2DLevelGeneratorFlat>();
|
ClassDB::register_class<Terrain2DLevelGeneratorFlat>();
|
||||||
|
|
||||||
|
39
world/isometric/terrain_2d_chunk_isometric.cpp
Normal file
39
world/isometric/terrain_2d_chunk_isometric.cpp
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
/*
|
||||||
|
Copyright (c) 2019-2022 Péter Magyar
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "terrain_2d_chunk_isometric.h"
|
||||||
|
|
||||||
|
#include "../../defines.h"
|
||||||
|
|
||||||
|
Terrain2DChunkIsometric::Terrain2DChunkIsometric() {
|
||||||
|
}
|
||||||
|
|
||||||
|
Terrain2DChunkIsometric::~Terrain2DChunkIsometric() {
|
||||||
|
}
|
||||||
|
|
||||||
|
void Terrain2DChunkIsometric::_setup_channels() {
|
||||||
|
channel_set_count(MAX_DEFAULT_CHANNELS);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Terrain2DChunkIsometric::_bind_methods() {
|
||||||
|
ADD_PROPERTYI(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data_channel"), "channel_set_compressed", "channel_get_compressed", 0);
|
||||||
|
}
|
41
world/isometric/terrain_2d_chunk_isometric.h
Normal file
41
world/isometric/terrain_2d_chunk_isometric.h
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
/*
|
||||||
|
Copyright (c) 2019-2022 Péter Magyar
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef TERRAIN_2D_CHUNK_ISOMETRIC_H
|
||||||
|
#define TERRAIN_2D_CHUNK_ISOMETRIC_H
|
||||||
|
|
||||||
|
#include "../default/terrain_2d_chunk_default.h"
|
||||||
|
|
||||||
|
class Terrain2DChunkIsometric : public Terrain2DChunkDefault {
|
||||||
|
GDCLASS(Terrain2DChunkIsometric, Terrain2DChunkDefault);
|
||||||
|
|
||||||
|
public:
|
||||||
|
Terrain2DChunkIsometric();
|
||||||
|
~Terrain2DChunkIsometric();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
virtual void _setup_channels();
|
||||||
|
|
||||||
|
static void _bind_methods();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
72
world/isometric/terrain_2d_world_isometric.cpp
Normal file
72
world/isometric/terrain_2d_world_isometric.cpp
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
/*
|
||||||
|
Copyright (c) 2019-2022 Péter Magyar
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "terrain_2d_world_isometric.h"
|
||||||
|
|
||||||
|
#include "terrain_2d_chunk_isometric.h"
|
||||||
|
|
||||||
|
#include "../../meshers/isometric/terrain_2d_mesher_isometric.h"
|
||||||
|
#include "../jobs/terrain_2d_light_job.h"
|
||||||
|
#include "../jobs/terrain_2d_prop_job.h"
|
||||||
|
#include "../jobs/terrain_2d_terrain_job.h"
|
||||||
|
|
||||||
|
Ref<Terrain2DChunk> Terrain2DWorldIsometric::_create_chunk(int x, int y, Ref<Terrain2DChunk> chunk) {
|
||||||
|
if (!chunk.is_valid()) {
|
||||||
|
chunk = Ref<Terrain2DChunk>(memnew(Terrain2DChunkIsometric));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (chunk->job_get_count() == 0) {
|
||||||
|
Ref<Terrain2DTerrain2DJob> tj;
|
||||||
|
tj.instance();
|
||||||
|
|
||||||
|
Ref<Terrain2DLightJob> lj;
|
||||||
|
lj.instance();
|
||||||
|
|
||||||
|
tj->set_mesher(Ref<Terrain2DMesher>(memnew(Terrain2DMesherIsometric())));
|
||||||
|
|
||||||
|
Ref<Terrain2DMesherIsometric> liquid_mesher;
|
||||||
|
liquid_mesher.instance();
|
||||||
|
liquid_mesher->set_channel_index_type(Terrain2DChunkDefault::DEFAULT_CHANNEL_LIQUID_TYPE);
|
||||||
|
tj->set_liquid_mesher(liquid_mesher);
|
||||||
|
|
||||||
|
Ref<Terrain2DProp2DJob> pj;
|
||||||
|
pj.instance();
|
||||||
|
pj->set_prop_mesher(Ref<Terrain2DMesher>(memnew(Terrain2DMesherIsometric)));
|
||||||
|
|
||||||
|
chunk->job_add(lj);
|
||||||
|
chunk->job_add(tj);
|
||||||
|
chunk->job_add(pj);
|
||||||
|
}
|
||||||
|
|
||||||
|
return Terrain2DWorld::_create_chunk(x, y, chunk);
|
||||||
|
}
|
||||||
|
|
||||||
|
Terrain2DWorldIsometric::Terrain2DWorldIsometric() {
|
||||||
|
set_data_margin_start(1);
|
||||||
|
set_data_margin_end(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
Terrain2DWorldIsometric ::~Terrain2DWorldIsometric() {
|
||||||
|
}
|
||||||
|
|
||||||
|
void Terrain2DWorldIsometric::_bind_methods() {
|
||||||
|
}
|
41
world/isometric/terrain_2d_world_isometric.h
Normal file
41
world/isometric/terrain_2d_world_isometric.h
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
/*
|
||||||
|
Copyright (c) 2019-2022 Péter Magyar
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef TERRAIN_2D_WORLD_ISOMETRIC_H
|
||||||
|
#define TERRAIN_2D_WORLD_ISOMETRIC_H
|
||||||
|
|
||||||
|
#include "../default/terrain_2d_world_default.h"
|
||||||
|
|
||||||
|
class Terrain2DWorldIsometric : public Terrain2DWorldDefault {
|
||||||
|
GDCLASS(Terrain2DWorldIsometric, Terrain2DWorldDefault);
|
||||||
|
|
||||||
|
public:
|
||||||
|
Terrain2DWorldIsometric();
|
||||||
|
~Terrain2DWorldIsometric();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
Ref<Terrain2DChunk> _create_chunk(int x, int y, Ref<Terrain2DChunk> p_chunk);
|
||||||
|
|
||||||
|
static void _bind_methods();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
Loading…
Reference in New Issue
Block a user