mirror of
https://github.com/Relintai/terraman_2d.git
synced 2024-11-14 10:17:23 +01:00
Don't use texture scale. In the blocky mesher.
This commit is contained in:
parent
c5afc68256
commit
ea20c85900
@ -154,10 +154,10 @@ void Terrain2DMesherBlocky::add_chunk_normal(Ref<Terrain2DChunkDefault> chunk) {
|
|||||||
add_indices(vc + 0);
|
add_indices(vc + 0);
|
||||||
|
|
||||||
Vector2 uvs[] = {
|
Vector2 uvs[] = {
|
||||||
surface->transform_uv_scaled(Vector2(1, 0), x % get_texture_scale(), y % get_texture_scale(), get_texture_scale()),
|
surface->transform_uv(Vector2(1, 0)),
|
||||||
surface->transform_uv_scaled(Vector2(0, 0), x % get_texture_scale(), y % get_texture_scale(), get_texture_scale()),
|
surface->transform_uv(Vector2(0, 0)),
|
||||||
surface->transform_uv_scaled(Vector2(0, 1), x % get_texture_scale(), y % get_texture_scale(), get_texture_scale()),
|
surface->transform_uv(Vector2(0, 1)),
|
||||||
surface->transform_uv_scaled(Vector2(1, 1), x % get_texture_scale(), y % get_texture_scale(), get_texture_scale())
|
surface->transform_uv(Vector2(1, 1))
|
||||||
};
|
};
|
||||||
|
|
||||||
int xx = (x + 1) * cell_size_x;
|
int xx = (x + 1) * cell_size_x;
|
||||||
|
Loading…
Reference in New Issue
Block a user