diff --git a/README.md b/README.md
index d80fa91..f71af55 100644
--- a/README.md
+++ b/README.md
@@ -124,7 +124,7 @@ This will generate your terrain collider and mesh (with lods) for you, using the
Your lod setup is easily customizable with [TerraMesherJobSteps](https://github.com/Relintai/terraman/blob/master/world/jobs/voxel_mesher_job_step.h). The setup happens in your selected world's `_create_chunk` method.
-### TerraPropJob
+### TerraProp2DJob
This will generate your prop meshes (with lods).
diff --git a/SCsub b/SCsub
index e1a637a..56a9e86 100644
--- a/SCsub
+++ b/SCsub
@@ -15,8 +15,8 @@ if os.path.isdir('../thread_pool'):
if os.path.isdir('../mesh_data_resource'):
module_env.Append(CPPDEFINES=['MESH_DATA_RESOURCE_PRESENT'])
-if os.path.isdir('../props'):
- module_env.Append(CPPDEFINES=['PROPS_PRESENT'])
+if os.path.isdir('../props_2d'):
+ module_env.Append(CPPDEFINES=['PROPS_2D_PRESENT'])
if os.path.isdir('../mesh_utils'):
module_env.Append(CPPDEFINES=['MESH_UTILS_PRESENT'])
@@ -79,7 +79,7 @@ if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
# Shared lib compilation
module_env.Append(CCFLAGS=['-fPIC'])
module_env['LIBS'] = []
- shared_lib = module_env.SharedLibrary(target='#bin/terraman', source=sources)
+ shared_lib = module_env.SharedLibrary(target='#bin/terraman_2d', source=sources)
shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0]
env.Append(LIBS=[shared_lib_shim])
env.Append(LIBPATH=['#bin'])
diff --git a/config.py b/config.py
index a6bceb0..9d49fe2 100644
--- a/config.py
+++ b/config.py
@@ -62,7 +62,7 @@ def get_doc_classes():
"Terrain2DJob",
"Terrain2DTerrain2DJob",
"Terrain2DLightJob",
- "Terrain2DPropJob",
+ "Terrain2DProp2DJob",
"Terrain2DEnvironmentData",
"Terrain2DMesherJobStep",
diff --git a/doc_classes/TerrainChunk.xml b/doc_classes/TerrainChunk.xml
index b4d8244..a9e1702 100644
--- a/doc_classes/TerrainChunk.xml
+++ b/doc_classes/TerrainChunk.xml
@@ -531,12 +531,12 @@
-
+
-
+
diff --git a/doc_classes/TerrainLibrary.xml b/doc_classes/TerrainLibrary.xml
index 2b016af..62f545b 100644
--- a/doc_classes/TerrainLibrary.xml
+++ b/doc_classes/TerrainLibrary.xml
@@ -193,12 +193,12 @@
-
+
-
+
@@ -210,7 +210,7 @@
-
+
@@ -282,7 +282,7 @@
-
+
diff --git a/doc_classes/TerrainMaterialCache.xml b/doc_classes/TerrainMaterialCache.xml
index 43104e0..c85fc69 100644
--- a/doc_classes/TerrainMaterialCache.xml
+++ b/doc_classes/TerrainMaterialCache.xml
@@ -118,13 +118,13 @@
-
+
-
+
diff --git a/doc_classes/TerrainPropJob.xml b/doc_classes/TerrainPropJob.xml
index fcc0f7e..e62b53c 100644
--- a/doc_classes/TerrainPropJob.xml
+++ b/doc_classes/TerrainPropJob.xml
@@ -1,5 +1,5 @@
-
+
diff --git a/doc_classes/TerrainWorld.xml b/doc_classes/TerrainWorld.xml
index 1697248..3261785 100644
--- a/doc_classes/TerrainWorld.xml
+++ b/doc_classes/TerrainWorld.xml
@@ -255,7 +255,7 @@
-
+
diff --git a/library/terrain_2d_library.cpp b/library/terrain_2d_library.cpp
index c9d0cc2..f0d4ef6 100644
--- a/library/terrain_2d_library.cpp
+++ b/library/terrain_2d_library.cpp
@@ -26,8 +26,8 @@ SOFTWARE.
#include "terrain_2d_material_cache.h"
-#ifdef PROPS_PRESENT
-#include "../../props/props/prop_data.h"
+#ifdef PROPS_2D_PRESENT
+#include "../../props_2d/props/prop_2d_data.h"
#endif
#include "scene/resources/packed_scene.h"
@@ -319,7 +319,7 @@ void Terrain2DLibrary::liquid_materials_set(const Vector &materials) {
}
}
-//Prop Materials
+//Prop2D Materials
Ref Terrain2DLibrary::prop_material_get(const int index) {
ERR_FAIL_INDEX_V(index, _prop_materials.size(), Ref());
@@ -424,16 +424,16 @@ int Terrain2DLibrary::scene_get_num() const {
void Terrain2DLibrary::scenes_clear() {
}
-#ifdef PROPS_PRESENT
-Ref Terrain2DLibrary::prop_get(const int id) {
- return Ref();
+#ifdef PROPS_2D_PRESENT
+Ref Terrain2DLibrary::prop_get(const int id) {
+ return Ref();
}
-void Terrain2DLibrary::prop_add(Ref value) {
+void Terrain2DLibrary::prop_add(Ref value) {
}
-bool Terrain2DLibrary::prop_has(const Ref &value) const {
+bool Terrain2DLibrary::prop_has(const Ref &value) const {
return false;
}
-void Terrain2DLibrary::prop_set(int id, Ref value) {
+void Terrain2DLibrary::prop_set(int id, Ref value) {
}
void Terrain2DLibrary::prop_remove(const int id) {
}
@@ -607,7 +607,7 @@ void Terrain2DLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("scene_get_num"), &Terrain2DLibrary::scene_get_num);
ClassDB::bind_method(D_METHOD("scenes_clear"), &Terrain2DLibrary::scenes_clear);
-#ifdef PROPS_PRESENT
+#ifdef PROPS_2D_PRESENT
ClassDB::bind_method(D_METHOD("prop_get", "id"), &Terrain2DLibrary::prop_get);
ClassDB::bind_method(D_METHOD("prop_add", "value"), &Terrain2DLibrary::prop_add);
ClassDB::bind_method(D_METHOD("prop_has", "prop"), &Terrain2DLibrary::prop_has);
diff --git a/library/terrain_2d_library.h b/library/terrain_2d_library.h
index c52a17e..aa2b092 100644
--- a/library/terrain_2d_library.h
+++ b/library/terrain_2d_library.h
@@ -67,8 +67,8 @@ class Terrain2DSurface;
class Terrain2DMesher;
class PackedScene;
class Terrain2DChunk;
-#ifdef PROPS_PRESENT
-class PropData;
+#ifdef PROPS_2D_PRESENT
+class Prop2DData;
#endif
class Terrain2DLibrary : public Resource {
@@ -159,11 +159,11 @@ public:
virtual int scene_get_num() const;
virtual void scenes_clear();
-#ifdef PROPS_PRESENT
- virtual Ref prop_get(const int id);
- virtual void prop_add(Ref value);
- virtual bool prop_has(const Ref &value) const;
- virtual void prop_set(const int id, Ref value);
+#ifdef PROPS_2D_PRESENT
+ virtual Ref prop_get(const int id);
+ virtual void prop_add(Ref value);
+ virtual bool prop_has(const Ref &value) const;
+ virtual void prop_set(const int id, Ref value);
virtual void prop_remove(const int id);
virtual int prop_get_num() const;
virtual void props_clear();
diff --git a/library/terrain_2d_library_merger.cpp b/library/terrain_2d_library_merger.cpp
index 2ae2b01..b34bbb4 100644
--- a/library/terrain_2d_library_merger.cpp
+++ b/library/terrain_2d_library_merger.cpp
@@ -25,13 +25,13 @@ SOFTWARE.
#include "scene/resources/packed_scene.h"
#include "scene/resources/texture.h"
-#ifdef PROPS_PRESENT
-#include "../../props/props/prop_data.h"
+#ifdef PROPS_2D_PRESENT
+#include "../../props_2d/props/prop_2d_data.h"
-#include "../../props/props/prop_data_prop.h"
+#include "../../props_2d/props/prop_2d_data_prop.h"
#if MESH_DATA_RESOURCE_PRESENT
-#include "../../mesh_data_resource/props/prop_data_mesh_data.h"
+#include "../../mesh_data_resource/props_2d/prop_2d_data_mesh_data.h"
#endif
#endif
@@ -151,19 +151,19 @@ void Terrain2DLibraryMerger::set_terra_surfaces(const Vector &surfaces)
}
}
-#ifdef PROPS_PRESENT
-Ref Terrain2DLibraryMerger::get_prop(const int index) {
- ERR_FAIL_INDEX_V(index, _props.size(), Ref());
+#ifdef PROPS_2D_PRESENT
+Ref Terrain2DLibraryMerger::get_prop(const int index) {
+ ERR_FAIL_INDEX_V(index, _props.size(), Ref());
return _props[index];
}
-void Terrain2DLibraryMerger::add_prop(Ref value) {
+void Terrain2DLibraryMerger::add_prop(Ref value) {
_props.push_back(value);
}
-bool Terrain2DLibraryMerger::has_prop(const Ref &value) const {
+bool Terrain2DLibraryMerger::has_prop(const Ref &value) const {
return _props.find(value) != -1;
}
-void Terrain2DLibraryMerger::set_prop(const int index, const Ref &value) {
+void Terrain2DLibraryMerger::set_prop(const int index, const Ref &value) {
ERR_FAIL_INDEX(index, _props.size());
_props.write[index] = value;
@@ -185,7 +185,7 @@ Vector Terrain2DLibraryMerger::get_props() {
}
void Terrain2DLibraryMerger::set_props(const Vector &props) {
- VARIANT_ARRAY_SET(props, _props, PropData);
+ VARIANT_ARRAY_SET(props, _props, Prop2DData);
}
Rect2 Terrain2DLibraryMerger::get_prop_uv_rect(const Ref &texture) {
@@ -260,11 +260,11 @@ void Terrain2DLibraryMerger::refresh_rects() {
setup_material_albedo(MATERIAL_INDEX_LIQUID, tex);
}
-#ifdef PROPS_PRESENT
+#ifdef PROPS_2D_PRESENT
//todo add this back
//texture_added = false;
for (int i = 0; i < _props.size(); i++) {
- Ref prop = _props.get(i);
+ Ref prop = _props.get(i);
if (prop.is_valid()) {
if (process_prop_textures(prop))
@@ -408,8 +408,8 @@ Terrain2DLibraryMerger::~Terrain2DLibraryMerger() {
_prop_packer.unref();
}
-#ifdef PROPS_PRESENT
-bool Terrain2DLibraryMerger::process_prop_textures(Ref prop) {
+#ifdef PROPS_2D_PRESENT
+bool Terrain2DLibraryMerger::process_prop_textures(Ref prop) {
if (!prop.is_valid()) {
return false;
}
@@ -418,7 +418,7 @@ bool Terrain2DLibraryMerger::process_prop_textures(Ref prop) {
for (int i = 0; i < prop->get_prop_count(); ++i) {
#if MESH_DATA_RESOURCE_PRESENT
- Ref pdm = prop->get_prop(i);
+ Ref pdm = prop->get_prop(i);
if (pdm.is_valid()) {
Ref tex = pdm->get_texture();
@@ -433,7 +433,7 @@ bool Terrain2DLibraryMerger::process_prop_textures(Ref prop) {
}
#endif
- Ref pdp = prop->get_prop(i);
+ Ref pdp = prop->get_prop(i);
if (pdp.is_valid()) {
if (process_prop_textures(pdp))
@@ -470,10 +470,10 @@ void Terrain2DLibraryMerger::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_terra_surfaces"), &Terrain2DLibraryMerger::set_terra_surfaces);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "terra_surfaces", PROPERTY_HINT_NONE, "17/17:Terrain2DSurfaceMerger", PROPERTY_USAGE_DEFAULT, "Terrain2DSurfaceMerger"), "set_terra_surfaces", "get_terra_surfaces");
-#ifdef PROPS_PRESENT
+#ifdef PROPS_2D_PRESENT
ClassDB::bind_method(D_METHOD("get_props"), &Terrain2DLibraryMerger::get_props);
ClassDB::bind_method(D_METHOD("set_props"), &Terrain2DLibraryMerger::set_props);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "17/17:PropData", PROPERTY_USAGE_DEFAULT, "PropData"), "set_props", "get_props");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "17/17:Prop2DData", PROPERTY_USAGE_DEFAULT, "Prop2DData"), "set_props", "get_props");
ClassDB::bind_method(D_METHOD("get_prop_uv_rect", "texture"), &Terrain2DLibraryMerger::get_prop_uv_rect);
diff --git a/library/terrain_2d_library_merger.h b/library/terrain_2d_library_merger.h
index 8d14fb4..8e9bdd6 100644
--- a/library/terrain_2d_library_merger.h
+++ b/library/terrain_2d_library_merger.h
@@ -73,11 +73,11 @@ public:
Vector get_terra_surfaces();
void set_terra_surfaces(const Vector &surfaces);
-#ifdef PROPS_PRESENT
- Ref get_prop(const int index);
- void add_prop(Ref value);
- bool has_prop(const Ref &value) const;
- void set_prop(const int index, const Ref &value);
+#ifdef PROPS_2D_PRESENT
+ Ref get_prop(const int index);
+ void add_prop(Ref value);
+ bool has_prop(const Ref &value) const;
+ void set_prop(const int index, const Ref &value);
void remove_prop(const int index);
int get_num_props() const;
void clear_props();
@@ -98,15 +98,15 @@ public:
~Terrain2DLibraryMerger();
protected:
-#ifdef PROPS_PRESENT
- bool process_prop_textures(Ref prop);
+#ifdef PROPS_2D_PRESENT
+ bool process_prop_textures(Ref prop);
#endif
static void _bind_methods();
Vector[ > _terra_surfaces;
-#ifdef PROPS_PRESENT
- Vector][ > _props;
+#ifdef PROPS_2D_PRESENT
+ Vector][ > _props;
#endif
Ref _packer;
diff --git a/library/terrain_2d_library_merger_pcm.cpp b/library/terrain_2d_library_merger_pcm.cpp
index ac83c7c..91a0508 100644
--- a/library/terrain_2d_library_merger_pcm.cpp
+++ b/library/terrain_2d_library_merger_pcm.cpp
@@ -26,13 +26,13 @@ SOFTWARE.
#include "scene/resources/packed_scene.h"
#include "scene/resources/texture.h"
-#ifdef PROPS_PRESENT
-#include "../../props/props/prop_data.h"
+#ifdef PROPS_2D_PRESENT
+#include "../../props_2d/props/prop_2d_data.h"
-#include "../../props/props/prop_data_prop.h"
+#include "../../props_2d/props/prop_2d_data_prop.h"
#if MESH_DATA_RESOURCE_PRESENT
-#include "../../mesh_data_resource/props/prop_data_mesh_data.h"
+#include "../../mesh_data_resource/props_2d/prop_2d_data_mesh_data.h"
#endif
#endif
@@ -242,14 +242,14 @@ void Terrain2DLibraryMergerPCM::_prop_material_cache_get_key(Ref
Vector props;
/*
- #ifdef PROPS_PRESENT
+ #ifdef PROPS_2D_PRESENT
for (int i = 0; i < chunk->prop_get_count(); ++i) {
- Ref prop = chunk->prop_get(i);
+ Ref prop = chunk->prop_get(i);
ERR_CONTINUE(!prop.is_valid());
//get pointer's value as uint64
- uint64_t v = make_uint64_t(*prop);
+ uint64_t v = make_uint64_t(*prop);
int psize = props.size();
bool found = false;
@@ -351,9 +351,9 @@ void Terrain2DLibraryMergerPCM::_prop_material_cache_get_key(Ref
}
/*
- #ifdef PROPS_PRESENT
+ #ifdef PROPS_2D_PRESENT
for (int i = 0; i < chunk->prop_get_count(); ++i) {
- Ref prop = chunk->prop_get(i);
+ Ref prop = chunk->prop_get(i);
ERR_CONTINUE(!prop.is_valid());
@@ -539,19 +539,19 @@ void Terrain2DLibraryMergerPCM::set_terra_surfaces(const Vector &surfac
}
}
-#ifdef PROPS_PRESENT
-Ref Terrain2DLibraryMergerPCM::get_prop(const int index) {
- ERR_FAIL_INDEX_V(index, _props.size(), Ref());
+#ifdef PROPS_2D_PRESENT
+Ref Terrain2DLibraryMergerPCM::get_prop(const int index) {
+ ERR_FAIL_INDEX_V(index, _props.size(), Ref());
return _props[index];
}
-void Terrain2DLibraryMergerPCM::add_prop(Ref value) {
+void Terrain2DLibraryMergerPCM::add_prop(Ref value) {
_props.push_back(value);
}
-bool Terrain2DLibraryMergerPCM::has_prop(const Ref &value) const {
+bool Terrain2DLibraryMergerPCM::has_prop(const Ref &value) const {
return _props.find(value) != -1;
}
-void Terrain2DLibraryMergerPCM::set_prop(const int index, const Ref &value) {
+void Terrain2DLibraryMergerPCM::set_prop(const int index, const Ref &value) {
ERR_FAIL_INDEX(index, _props.size());
_props.write[index] = value;
@@ -573,7 +573,7 @@ Vector Terrain2DLibraryMergerPCM::get_props() {
}
void Terrain2DLibraryMergerPCM::set_props(const Vector &props) {
- VARIANT_ARRAY_SET(props, _props, PropData);
+ VARIANT_ARRAY_SET(props, _props, Prop2DData);
}
Rect2 Terrain2DLibraryMergerPCM::get_prop_uv_rect(const Ref &texture) {
@@ -648,11 +648,11 @@ void Terrain2DLibraryMergerPCM::refresh_rects() {
setup_material_albedo(MATERIAL_INDEX_LIQUID, tex);
}
-#ifdef PROPS_PRESENT
+#ifdef PROPS_2D_PRESENT
//todo add this back
//texture_added = false;
for (int i = 0; i < _props.size(); i++) {
- Ref prop = _props.get(i);
+ Ref prop = _props.get(i);
if (prop.is_valid()) {
if (process_prop_textures(prop))
@@ -796,8 +796,8 @@ Terrain2DLibraryMergerPCM::~Terrain2DLibraryMergerPCM() {
_prop_packer.unref();
}
-#ifdef PROPS_PRESENT
-bool Terrain2DLibraryMergerPCM::process_prop_textures(Ref prop) {
+#ifdef PROPS_2D_PRESENT
+bool Terrain2DLibraryMergerPCM::process_prop_textures(Ref prop) {
if (!prop.is_valid()) {
return false;
}
@@ -805,7 +805,7 @@ bool Terrain2DLibraryMergerPCM::process_prop_textures(Ref prop) {
bool texture_added = false;
for (int i = 0; i < prop->get_prop_count(); ++i) {
- Ref pdm = prop->get_prop(i);
+ Ref pdm = prop->get_prop(i);
if (pdm.is_valid()) {
Ref tex = pdm->get_texture();
@@ -819,7 +819,7 @@ bool Terrain2DLibraryMergerPCM::process_prop_textures(Ref prop) {
}
}
- Ref pdp = prop->get_prop(i);
+ Ref pdp = prop->get_prop(i);
if (pdp.is_valid()) {
if (process_prop_textures(pdp))
@@ -856,10 +856,10 @@ void Terrain2DLibraryMergerPCM::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_terra_surfaces"), &Terrain2DLibraryMergerPCM::set_terra_surfaces);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "terra_surfaces", PROPERTY_HINT_NONE, "17/17:Terrain2DSurfaceMerger", PROPERTY_USAGE_DEFAULT, "Terrain2DSurfaceMerger"), "set_terra_surfaces", "get_terra_surfaces");
-#ifdef PROPS_PRESENT
+#ifdef PROPS_2D_PRESENT
ClassDB::bind_method(D_METHOD("get_props"), &Terrain2DLibraryMergerPCM::get_props);
ClassDB::bind_method(D_METHOD("set_props"), &Terrain2DLibraryMergerPCM::set_props);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "17/17:PropData", PROPERTY_USAGE_DEFAULT, "PropData"), "set_props", "get_props");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "17/17:Prop2DData", PROPERTY_USAGE_DEFAULT, "Prop2DData"), "set_props", "get_props");
ClassDB::bind_method(D_METHOD("get_prop_uv_rect", "texture"), &Terrain2DLibraryMergerPCM::get_prop_uv_rect);
diff --git a/library/terrain_2d_library_merger_pcm.h b/library/terrain_2d_library_merger_pcm.h
index d5ae8e4..cff8c87 100644
--- a/library/terrain_2d_library_merger_pcm.h
+++ b/library/terrain_2d_library_merger_pcm.h
@@ -88,11 +88,11 @@ public:
Vector get_terra_surfaces();
void set_terra_surfaces(const Vector &surfaces);
-#ifdef PROPS_PRESENT
- Ref get_prop(const int index);
- void add_prop(Ref value);
- bool has_prop(const Ref &value) const;
- void set_prop(const int index, const Ref &value);
+#ifdef PROPS_2D_PRESENT
+ Ref get_prop(const int index);
+ void add_prop(Ref value);
+ bool has_prop(const Ref &value) const;
+ void set_prop(const int index, const Ref &value);
void remove_prop(const int index);
int get_num_props() const;
void clear_props();
@@ -113,8 +113,8 @@ public:
~Terrain2DLibraryMergerPCM();
protected:
-#ifdef PROPS_PRESENT
- bool process_prop_textures(Ref prop);
+#ifdef PROPS_2D_PRESENT
+ bool process_prop_textures(Ref prop);
#endif
static void _bind_methods();
@@ -123,8 +123,8 @@ protected:
Map > _prop_material_cache;
Vector][ > _terra_surfaces;
-#ifdef PROPS_PRESENT
- Vector][ > _props;
+#ifdef PROPS_2D_PRESENT
+ Vector][ > _props;
#endif
//todo remove these
diff --git a/library/terrain_2d_material_cache.cpp b/library/terrain_2d_material_cache.cpp
index 1018ac6..e07d9a0 100644
--- a/library/terrain_2d_material_cache.cpp
+++ b/library/terrain_2d_material_cache.cpp
@@ -24,12 +24,12 @@ SOFTWARE.
#include "../defines.h"
-#ifdef PROPS_PRESENT
-#include "../../props/props/prop_data.h"
-#include "../../props/props/prop_data_prop.h"
+#ifdef PROPS_2D_PRESENT
+#include "../../props_2d/props/prop_2d_data.h"
+#include "../../props_2d/props/prop_2d_data_prop.h"
#if MESH_DATA_RESOURCE_PRESENT
-#include "../../mesh_data_resource/props/prop_data_mesh_data.h"
+#include "../../mesh_data_resource/props_2d/prop_2d_data_mesh_data.h"
#endif
#endif
@@ -196,15 +196,15 @@ Rect2 Terrain2DMaterialCache::additional_texture_get_uv_rect(const Ref
return Rect2(0, 0, 1, 1);
}
-#ifdef PROPS_PRESENT
-void Terrain2DMaterialCache::prop_add_textures(const Ref &prop) {
+#ifdef PROPS_2D_PRESENT
+void Terrain2DMaterialCache::prop_add_textures(const Ref &prop) {
if (!prop.is_valid()) {
return;
}
for (int i = 0; i < prop->get_prop_count(); ++i) {
#if MESH_DATA_RESOURCE_PRESENT
- Ref pdm = prop->get_prop(i);
+ Ref pdm = prop->get_prop(i);
if (pdm.is_valid()) {
Ref tex = pdm->get_texture();
@@ -216,21 +216,21 @@ void Terrain2DMaterialCache::prop_add_textures(const Ref &prop) {
}
#endif
- Ref pdp = prop->get_prop(i);
+ Ref pdp = prop->get_prop(i);
if (pdp.is_valid()) {
prop_add_textures(pdp);
}
}
}
-void Terrain2DMaterialCache::prop_remove_textures(const Ref &prop) {
+void Terrain2DMaterialCache::prop_remove_textures(const Ref &prop) {
if (!prop.is_valid()) {
return;
}
for (int i = 0; i < prop->get_prop_count(); ++i) {
#if MESH_DATA_RESOURCE_PRESENT
- Ref pdm = prop->get_prop(i);
+ Ref pdm = prop->get_prop(i);
if (pdm.is_valid()) {
Ref tex = pdm->get_texture();
@@ -242,7 +242,7 @@ void Terrain2DMaterialCache::prop_remove_textures(const Ref &prop) {
}
#endif
- Ref pdp = prop->get_prop(i);
+ Ref pdp = prop->get_prop(i);
if (pdp.is_valid()) {
prop_remove_textures(pdp);
@@ -323,7 +323,7 @@ void Terrain2DMaterialCache::_bind_methods() {
ClassDB::bind_method(D_METHOD("additional_texture_get_atlas_tex", "index"), &Terrain2DMaterialCache::additional_texture_get_atlas_tex);
ClassDB::bind_method(D_METHOD("additional_texture_get_uv_rect", "texture"), &Terrain2DMaterialCache::additional_texture_get_uv_rect);
-#ifdef PROPS_PRESENT
+#ifdef PROPS_2D_PRESENT
ClassDB::bind_method(D_METHOD("prop_add_textures", "prop"), &Terrain2DMaterialCache::prop_add_textures);
ClassDB::bind_method(D_METHOD("prop_remove_textures", "prop"), &Terrain2DMaterialCache::prop_remove_textures);
#endif
diff --git a/library/terrain_2d_material_cache.h b/library/terrain_2d_material_cache.h
index a60b7ab..d1a14a7 100644
--- a/library/terrain_2d_material_cache.h
+++ b/library/terrain_2d_material_cache.h
@@ -85,9 +85,9 @@ public:
virtual Ref additional_texture_get_atlas_tex(const Ref &texture);
virtual Rect2 additional_texture_get_uv_rect(const Ref &texture);
-#ifdef PROPS_PRESENT
- void prop_add_textures(const Ref &prop);
- void prop_remove_textures(const Ref &prop);
+#ifdef PROPS_2D_PRESENT
+ void prop_add_textures(const Ref &prop);
+ void prop_remove_textures(const Ref &prop);
#endif
virtual void refresh_rects();
diff --git a/library/terrain_2d_material_cache_pcm.h b/library/terrain_2d_material_cache_pcm.h
index a17b528..cd385bd 100644
--- a/library/terrain_2d_material_cache_pcm.h
+++ b/library/terrain_2d_material_cache_pcm.h
@@ -44,7 +44,7 @@ SOFTWARE.
class Terrain2DSurface;
class TexturePacker;
-class PropData;
+class Prop2DData;
class Terrain2DMaterialCachePCM : public Terrain2DMaterialCache {
GDCLASS(Terrain2DMaterialCachePCM, Terrain2DMaterialCache);
diff --git a/nodes/terrain_2d_light_node.h b/nodes/terrain_2d_light_node.h
index 8088d27..6752881 100644
--- a/nodes/terrain_2d_light_node.h
+++ b/nodes/terrain_2d_light_node.h
@@ -37,7 +37,7 @@ SOFTWARE.
class Terrain2DLightNode : public Spatial {
GDCLASS(Terrain2DLightNode, Spatial);
- OBJ_CATEGORY("Props");
+ OBJ_CATEGORY("Prop2Ds");
public:
//make it turn into a normal light if voxelman isn't present?
diff --git a/register_types.cpp b/register_types.cpp
index 9b53d34..655ee3b 100644
--- a/register_types.cpp
+++ b/register_types.cpp
@@ -112,7 +112,7 @@ void register_terraman_2d_types() {
ClassDB::register_class();
ClassDB::register_class();
ClassDB::register_class();
- ClassDB::register_class();
+ ClassDB::register_class();
#ifdef TOOLS_ENABLED
EditorPlugins::add_by_type();
diff --git a/thirdparty/lz4/lz4.c b/thirdparty/lz4/lz4.c
index 82ab490..7646f90 100644
--- a/thirdparty/lz4/lz4.c
+++ b/thirdparty/lz4/lz4.c
@@ -1888,7 +1888,7 @@ LZ4_decompress_generic(
}
/* The second stage didn't work out, but the info is ready.
- * Propel it right to the point of match copying. */
+ * Prop2Del it right to the point of match copying. */
goto _copy_match;
}
diff --git a/world/blocky/terrain_2d_world_blocky.cpp b/world/blocky/terrain_2d_world_blocky.cpp
index 21bbe6a..f794121 100644
--- a/world/blocky/terrain_2d_world_blocky.cpp
+++ b/world/blocky/terrain_2d_world_blocky.cpp
@@ -72,7 +72,7 @@ Ref Terrain2DWorldBlocky::_create_chunk(int x, int z, Refset_channel_index_isolevel(Terrain2DChunkDefault::DEFAULT_CHANNEL_LIQUID_ISOLEVEL);
tj->set_liquid_mesher(liquid_mesher);
- Ref pj;
+ Ref pj;
pj.instance();
pj->set_prop_mesher(Ref(memnew(Terrain2DMesherBlocky)));
diff --git a/world/default/terrain_2d_world_default.cpp b/world/default/terrain_2d_world_default.cpp
index 5d8c147..f5b65d7 100644
--- a/world/default/terrain_2d_world_default.cpp
+++ b/world/default/terrain_2d_world_default.cpp
@@ -187,7 +187,7 @@ Ref Terrain2DWorldDefault::_create_chunk(int x, int z, Ref lj;
lj.instance();
- Ref pj;
+ Ref pj;
pj.instance();
pj->set_prop_mesher(Ref(memnew(Terrain2DMesherDefault)));
diff --git a/world/jobs/terrain_2d_prop_job.cpp b/world/jobs/terrain_2d_prop_job.cpp
index b3c6e86..a2e2816 100644
--- a/world/jobs/terrain_2d_prop_job.cpp
+++ b/world/jobs/terrain_2d_prop_job.cpp
@@ -42,36 +42,36 @@ SOFTWARE.
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
#endif
-Ref Terrain2DPropJob::get_prop_mesher() const {
+Ref Terrain2DProp2DJob::get_prop_mesher() const {
return _prop_mesher;
}
-void Terrain2DPropJob::set_prop_mesher(const Ref &mesher) {
+void Terrain2DProp2DJob::set_prop_mesher(const Ref &mesher) {
_prop_mesher = mesher;
}
-Ref Terrain2DPropJob::get_jobs_step(int index) const {
+Ref Terrain2DProp2DJob::get_jobs_step(int index) const {
ERR_FAIL_INDEX_V(index, _job_steps.size(), Ref());
return _job_steps.get(index);
}
-void Terrain2DPropJob::set_jobs_step(int index, const Ref &step) {
+void Terrain2DProp2DJob::set_jobs_step(int index, const Ref &step) {
ERR_FAIL_INDEX(index, _job_steps.size());
_job_steps.set(index, step);
}
-void Terrain2DPropJob::remove_jobs_step(const int index) {
+void Terrain2DProp2DJob::remove_jobs_step(const int index) {
ERR_FAIL_INDEX(index, _job_steps.size());
_job_steps.remove(index);
}
-void Terrain2DPropJob::add_jobs_step(const Ref &step) {
+void Terrain2DProp2DJob::add_jobs_step(const Ref &step) {
_job_steps.push_back(step);
}
-int Terrain2DPropJob::get_jobs_step_count() const {
+int Terrain2DProp2DJob::get_jobs_step_count() const {
return _job_steps.size();
}
-void Terrain2DPropJob::phase_physics_process() {
+void Terrain2DProp2DJob::phase_physics_process() {
Ref chunk = _chunk;
//TODO this should only update the differences
@@ -129,7 +129,7 @@ void Terrain2DPropJob::phase_physics_process() {
next_phase();
}
-void Terrain2DPropJob::phase_prop() {
+void Terrain2DProp2DJob::phase_prop() {
#ifdef MESH_DATA_RESOURCE_PRESENT
Ref chunk = _chunk;
@@ -216,12 +216,12 @@ void Terrain2DPropJob::phase_prop() {
next_phase();
}
-void Terrain2DPropJob::_physics_process(float delta) {
+void Terrain2DProp2DJob::_physics_process(float delta) {
if (_phase == 0)
phase_physics_process();
}
-void Terrain2DPropJob::_execute_phase() {
+void Terrain2DProp2DJob::_execute_phase() {
ERR_FAIL_COND(!_chunk.is_valid());
Ref library = _chunk->get_library();
@@ -249,11 +249,11 @@ void Terrain2DPropJob::_execute_phase() {
} else if (_phase > 3) {
set_complete(true); //So threadpool knows it's done
next_job();
- ERR_FAIL_MSG("Terrain2DPropJob: _phase is too high!");
+ ERR_FAIL_MSG("Terrain2DProp2DJob: _phase is too high!");
}
}
-void Terrain2DPropJob::_reset() {
+void Terrain2DProp2DJob::_reset() {
Terrain2DJob::_reset();
_build_done = false;
@@ -270,7 +270,7 @@ void Terrain2DPropJob::_reset() {
set_build_phase_type(BUILD_PHASE_TYPE_PHYSICS_PROCESS);
}
-void Terrain2DPropJob::phase_setup() {
+void Terrain2DProp2DJob::phase_setup() {
Ref library = _chunk->get_library();
if (!library->supports_caching()) {
@@ -319,7 +319,7 @@ void Terrain2DPropJob::phase_setup() {
}
}
-void Terrain2DPropJob::phase_steps() {
+void Terrain2DProp2DJob::phase_steps() {
Ref chunk = _chunk;
ERR_FAIL_COND(!_prop_mesher.is_valid());
@@ -441,7 +441,7 @@ void Terrain2DPropJob::phase_steps() {
next_job();
}
-void Terrain2DPropJob::step_type_normal() {
+void Terrain2DProp2DJob::step_type_normal() {
//TODO add a lighting generation step
Ref chunk = _chunk;
@@ -467,13 +467,13 @@ void Terrain2DPropJob::step_type_normal() {
++_current_mesh;
}
-void Terrain2DPropJob::step_type_normal_lod() {
- print_error("Error: step_type_normal_lod doesn't work for Terrain2DPropJobs!");
+void Terrain2DProp2DJob::step_type_normal_lod() {
+ print_error("Error: step_type_normal_lod doesn't work for Terrain2DProp2DJobs!");
++_current_mesh;
}
-void Terrain2DPropJob::step_type_drop_uv2() {
+void Terrain2DProp2DJob::step_type_drop_uv2() {
Ref chunk = _chunk;
RID mesh_rid = chunk->mesh_rid_get_index(Terrain2DChunkDefault::MESH_INDEX_PROP, Terrain2DChunkDefault::MESH_TYPE_INDEX_MESH, _current_mesh);
@@ -497,7 +497,7 @@ void Terrain2DPropJob::step_type_drop_uv2() {
++_current_mesh;
}
-void Terrain2DPropJob::step_type_merge_verts() {
+void Terrain2DProp2DJob::step_type_merge_verts() {
Array temp_mesh_arr2 = merge_mesh_array(temp_mesh_arr);
temp_mesh_arr = temp_mesh_arr2;
@@ -521,7 +521,7 @@ void Terrain2DPropJob::step_type_merge_verts() {
++_current_mesh;
}
-void Terrain2DPropJob::step_type_bake_texture() {
+void Terrain2DProp2DJob::step_type_bake_texture() {
Ref chunk = _chunk;
Ref mat = chunk->get_library()->material_lod_get(0);
@@ -558,7 +558,7 @@ void Terrain2DPropJob::step_type_bake_texture() {
++_current_mesh;
}
-void Terrain2DPropJob::step_type_simplify_mesh() {
+void Terrain2DProp2DJob::step_type_simplify_mesh() {
#ifdef MESH_UTILS_PRESENT
Ref chunk = _chunk;
@@ -595,26 +595,26 @@ void Terrain2DPropJob::step_type_simplify_mesh() {
#endif
}
-Terrain2DPropJob::Terrain2DPropJob() {
+Terrain2DProp2DJob::Terrain2DProp2DJob() {
set_build_phase_type(BUILD_PHASE_TYPE_PHYSICS_PROCESS);
_current_job_step = 0;
_current_mesh = 0;
}
-Terrain2DPropJob::~Terrain2DPropJob() {
+Terrain2DProp2DJob::~Terrain2DProp2DJob() {
}
-void Terrain2DPropJob::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_prop_mesher"), &Terrain2DPropJob::get_prop_mesher);
- ClassDB::bind_method(D_METHOD("set_prop_mesher", "mesher"), &Terrain2DPropJob::set_prop_mesher);
+void Terrain2DProp2DJob::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_prop_mesher"), &Terrain2DProp2DJob::get_prop_mesher);
+ ClassDB::bind_method(D_METHOD("set_prop_mesher", "mesher"), &Terrain2DProp2DJob::set_prop_mesher);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "prop_mesher", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DMesher", 0), "set_prop_mesher", "get_prop_mesher");
- ClassDB::bind_method(D_METHOD("get_jobs_step", "index"), &Terrain2DPropJob::get_jobs_step);
- ClassDB::bind_method(D_METHOD("set_jobs_step", "index", "mesher"), &Terrain2DPropJob::set_jobs_step);
- ClassDB::bind_method(D_METHOD("remove_jobs_step", "index"), &Terrain2DPropJob::remove_jobs_step);
- ClassDB::bind_method(D_METHOD("add_jobs_step", "mesher"), &Terrain2DPropJob::add_jobs_step);
- ClassDB::bind_method(D_METHOD("get_jobs_step_count"), &Terrain2DPropJob::get_jobs_step_count);
+ ClassDB::bind_method(D_METHOD("get_jobs_step", "index"), &Terrain2DProp2DJob::get_jobs_step);
+ ClassDB::bind_method(D_METHOD("set_jobs_step", "index", "mesher"), &Terrain2DProp2DJob::set_jobs_step);
+ ClassDB::bind_method(D_METHOD("remove_jobs_step", "index"), &Terrain2DProp2DJob::remove_jobs_step);
+ ClassDB::bind_method(D_METHOD("add_jobs_step", "mesher"), &Terrain2DProp2DJob::add_jobs_step);
+ ClassDB::bind_method(D_METHOD("get_jobs_step_count"), &Terrain2DProp2DJob::get_jobs_step_count);
- ClassDB::bind_method(D_METHOD("_physics_process", "delta"), &Terrain2DPropJob::_physics_process);
+ ClassDB::bind_method(D_METHOD("_physics_process", "delta"), &Terrain2DProp2DJob::_physics_process);
}
diff --git a/world/jobs/terrain_2d_prop_job.h b/world/jobs/terrain_2d_prop_job.h
index e053953..64ac275 100644
--- a/world/jobs/terrain_2d_prop_job.h
+++ b/world/jobs/terrain_2d_prop_job.h
@@ -29,8 +29,8 @@ SOFTWARE.
class Terrain2DMesher;
-class Terrain2DPropJob : public Terrain2DJob {
- GDCLASS(Terrain2DPropJob, Terrain2DJob);
+class Terrain2DProp2DJob : public Terrain2DJob {
+ GDCLASS(Terrain2DProp2DJob, Terrain2DJob);
public:
Ref get_prop_mesher() const;
@@ -60,8 +60,8 @@ public:
void step_type_bake_texture();
void step_type_simplify_mesh();
- Terrain2DPropJob();
- ~Terrain2DPropJob();
+ Terrain2DProp2DJob();
+ ~Terrain2DProp2DJob();
protected:
static void _bind_methods();
diff --git a/world/terrain_2d_chunk.cpp b/world/terrain_2d_chunk.cpp
index 261db99..a144b74 100644
--- a/world/terrain_2d_chunk.cpp
+++ b/world/terrain_2d_chunk.cpp
@@ -719,18 +719,18 @@ void Terrain2DChunk::clear_baked_lights() {
call("_clear_baked_lights");
}
-#if PROPS_PRESENT
-void Terrain2DChunk::prop_add(const Transform &tarnsform, const Ref &prop) {
+#if PROPS_2D_PRESENT
+void Terrain2DChunk::prop_add(const Transform &tarnsform, const Ref &prop) {
ERR_FAIL_COND(!prop.is_valid());
- PropDataStore s;
+ Prop2DDataStore s;
s.transform = tarnsform;
s.prop = prop;
_props.push_back(s);
}
-Ref Terrain2DChunk::prop_get(int index) {
- ERR_FAIL_INDEX_V(index, _props.size(), Ref());
+Ref Terrain2DChunk::prop_get(int index) {
+ ERR_FAIL_INDEX_V(index, _props.size(), Ref());
return _props.get(index).prop;
}
@@ -775,7 +775,7 @@ int Terrain2DChunk::mesh_data_resource_addv(const Vector3 &local_data_pos, const
AABB mesh_aabb = e.transform.xform(mesh->get_aabb());
e.is_inside = aabb.encloses(mesh_aabb);
-#if PROPS_PRESENT
+#if PROPS_2D_PRESENT
if (get_library().is_valid() && texture.is_valid()) {
e.uv_rect = get_library()->get_prop_uv_rect(texture);
} else {
@@ -815,7 +815,7 @@ int Terrain2DChunk::mesh_data_resource_add(const Transform &local_transform, con
AABB mesh_aabb = e.transform.xform(mesh->get_aabb());
e.is_inside = aabb.encloses(mesh_aabb);
-#if PROPS_PRESENT
+#if PROPS_2D_PRESENT
if (get_library().is_valid() && texture.is_valid())
e.uv_rect = get_library()->get_prop_uv_rect(texture);
else
@@ -1113,7 +1113,7 @@ Terrain2DChunk::~Terrain2DChunk() {
_library.unref();
}
-#if PROPS_PRESENT
+#if PROPS_2D_PRESENT
props_clear();
#endif
@@ -1490,7 +1490,7 @@ void Terrain2DChunk::_bind_methods() {
//Meshes
-#if PROPS_PRESENT
+#if PROPS_2D_PRESENT
ClassDB::bind_method(D_METHOD("prop_add", "prop"), &Terrain2DChunk::prop_add);
ClassDB::bind_method(D_METHOD("prop_get", "index"), &Terrain2DChunk::prop_get);
ClassDB::bind_method(D_METHOD("prop_get_count"), &Terrain2DChunk::prop_get_count);
diff --git a/world/terrain_2d_chunk.h b/world/terrain_2d_chunk.h
index 9ab25be..da06fdb 100644
--- a/world/terrain_2d_chunk.h
+++ b/world/terrain_2d_chunk.h
@@ -54,8 +54,8 @@ include_pool_vector
#include "../meshers/terrain_2d_mesher.h"
-#if PROPS_PRESENT
-#include "../../props/props/prop_data.h"
+#if PROPS_2D_PRESENT
+#include "../../props_2d/props/prop_2d_data.h"
#endif
#include "core/version.h"
@@ -233,9 +233,9 @@ public:
void bake_light(Ref light);
void clear_baked_lights();
-#if PROPS_PRESENT
- void prop_add(const Transform &tarnsform, const Ref &prop);
- Ref prop_get(const int index);
+#if PROPS_2D_PRESENT
+ void prop_add(const Transform &tarnsform, const Ref &prop);
+ Ref prop_get(const int index);
Transform prop_get_tarnsform(const int index);
int prop_get_count() const;
void prop_remove(const int index);
@@ -319,10 +319,10 @@ protected:
virtual void _generation_physics_process(const float delta);
protected:
-#if PROPS_PRESENT
- struct PropDataStore {
+#if PROPS_2D_PRESENT
+ struct Prop2DDataStore {
Transform transform;
- Ref prop;
+ Ref prop;
};
#endif
@@ -401,8 +401,8 @@ protected:
Vector][> _voxel_structures;
-#if PROPS_PRESENT
- Vector _props;
+#if PROPS_2D_PRESENT
+ Vector _props;
#endif
#if MESH_DATA_RESOURCE_PRESENT
diff --git a/world/terrain_2d_world.cpp b/world/terrain_2d_world.cpp
index 3a92dd2..3ea2816 100644
--- a/world/terrain_2d_world.cpp
+++ b/world/terrain_2d_world.cpp
@@ -30,16 +30,16 @@ SOFTWARE.
#include "../defines.h"
-#if PROPS_PRESENT
-#include "../../props/props/prop_data.h"
-#include "../../props/props/prop_data_entry.h"
-#include "../../props/props/prop_data_light.h"
-#include "../../props/props/prop_data_prop.h"
-#include "../../props/props/prop_data_scene.h"
+#if PROPS_2D_PRESENT
+#include "../../props_2d/props/prop_2d_data.h"
+#include "../../props_2d/props/prop_2d_data_entry.h"
+#include "../../props_2d/props/prop_2d_data_light.h"
+#include "../../props_2d/props/prop_2d_data_prop.h"
+#include "../../props_2d/props/prop_2d_data_scene.h"
#endif
#if MESH_DATA_RESOURCE_PRESENT
-#include "../../mesh_data_resource/props/prop_data_mesh_data.h"
+#include "../../mesh_data_resource/props_2d/prop_2d_data_mesh_data.h"
#endif
#if TOOLS_ENABLED
@@ -586,8 +586,8 @@ int Terrain2DWorld::generation_get_size() const {
return _generating.size();
}
-#if PROPS_PRESENT
-void Terrain2DWorld::prop_add(Transform transform, const Ref &prop, const bool apply_voxel_scale) {
+#if PROPS_2D_PRESENT
+void Terrain2DWorld::prop_add(Transform transform, const Ref &prop, const bool apply_voxel_scale) {
ERR_FAIL_COND(!prop.is_valid());
if (apply_voxel_scale) {
@@ -602,7 +602,7 @@ void Terrain2DWorld::prop_add(Transform transform, const Ref &prop, co
int count = prop->get_prop_count();
for (int i = 0; i < count; ++i) {
- Ref entry = prop->get_prop(i);
+ Ref entry = prop->get_prop(i);
if (!entry.is_valid())
continue;
@@ -612,10 +612,10 @@ void Terrain2DWorld::prop_add(Transform transform, const Ref &prop, co
wp = t.xform(Vector3());
chunk = get_or_create_chunk_at_world_position(wp);
- Ref prop_entry_data = entry;
+ Ref prop_entry_data = entry;
if (prop_entry_data.is_valid()) {
- Ref p = prop_entry_data->get_prop();
+ Ref p = prop_entry_data->get_prop();
if (!p.is_valid())
continue;
@@ -625,7 +625,7 @@ void Terrain2DWorld::prop_add(Transform transform, const Ref &prop, co
continue;
}
- Ref scene_data = entry;
+ Ref scene_data = entry;
if (scene_data.is_valid()) {
Ref sc = scene_data->get_scene();
@@ -646,7 +646,7 @@ void Terrain2DWorld::prop_add(Transform transform, const Ref &prop, co
continue;
}
- Ref light_data = entry;
+ Ref light_data = entry;
if (light_data.is_valid()) {
Ref light;
@@ -662,7 +662,7 @@ void Terrain2DWorld::prop_add(Transform transform, const Ref &prop, co
}
#if MESH_DATA_RESOURCE_PRESENT
- Ref mesh_data = entry;
+ Ref mesh_data = entry;
if (mesh_data.is_valid()) {
Ref mdr = mesh_data->get_mesh();
@@ -1219,7 +1219,7 @@ void Terrain2DWorld::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_position_walkable", "position"), &Terrain2DWorld::is_position_walkable);
ClassDB::bind_method(D_METHOD("on_chunk_mesh_generation_finished", "chunk"), &Terrain2DWorld::on_chunk_mesh_generation_finished);
-#if PROPS_PRESENT
+#if PROPS_2D_PRESENT
ClassDB::bind_method(D_METHOD("prop_add", "transform", "prop", "apply_voxel_scale"), &Terrain2DWorld::prop_add, DEFVAL(true));
#endif
diff --git a/world/terrain_2d_world.h b/world/terrain_2d_world.h
index 16693fd..39c4fbc 100644
--- a/world/terrain_2d_world.h
+++ b/world/terrain_2d_world.h
@@ -43,13 +43,13 @@ SOFTWARE.
#include "core/os/os.h"
-#if PROPS_PRESENT
-#include "../../props/props/prop_data.h"
+#if PROPS_2D_PRESENT
+#include "../../props_2d/props/prop_2d_data.h"
#endif
class Terrain2DStructure;
class Terrain2DChunk;
-class PropData;
+class Prop2DData;
class Terrain2DWorld : public Navigation {
GDCLASS(Terrain2DWorld, Navigation);
@@ -169,8 +169,8 @@ public:
void generation_remove_index(const int index);
int generation_get_size() const;
-#if PROPS_PRESENT
- void prop_add(Transform transform, const Ref &prop, const bool apply_voxel_scale = true);
+#if PROPS_2D_PRESENT
+ void prop_add(Transform transform, const Ref &prop, const bool apply_voxel_scale = true);
#endif
//Lights
]