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https://github.com/Relintai/terraman_2d.git
synced 2024-11-14 10:17:23 +01:00
Removed the default isolevel channels.
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3a8ca20448
commit
da473b0794
@ -46,7 +46,6 @@ Ref<Terrain2DChunk> Terrain2DWorldBlocky::_create_chunk(int x, int z, Ref<Terrai
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Ref<Terrain2DMesherBlocky> liquid_mesher;
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liquid_mesher.instance();
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liquid_mesher->set_channel_index_type(Terrain2DChunkDefault::DEFAULT_CHANNEL_LIQUID_TYPE);
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liquid_mesher->set_channel_index_isolevel(Terrain2DChunkDefault::DEFAULT_CHANNEL_LIQUID_ISOLEVEL);
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tj->set_liquid_mesher(liquid_mesher);
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Ref<Terrain2DProp2DJob> pj;
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@ -652,7 +652,7 @@ void Terrain2DChunkDefault::draw_debug_voxels(int max, Color color) {
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continue;
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}
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draw_cross_voxels_fill(Vector3(x, get_voxel(x, z, Terrain2DChunkDefault::DEFAULT_CHANNEL_ISOLEVEL), z), get_voxel(x, z, Terrain2DChunkDefault::DEFAULT_CHANNEL_ISOLEVEL) / 255.0 * get_voxel_scale() * 2.0);
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draw_cross_voxels_fill(Vector3(x, 0, z), 1);
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++a;
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@ -970,9 +970,7 @@ void Terrain2DChunkDefault::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_finalize_build"), &Terrain2DChunkDefault::_finalize_build);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_TYPE);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_ISOLEVEL);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIQUID_TYPE);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIQUID_ISOLEVEL);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIGHT_COLOR_R);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIGHT_COLOR_G);
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BIND_ENUM_CONSTANT(DEFAULT_CHANNEL_LIGHT_COLOR_B);
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@ -64,9 +64,7 @@ public:
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enum DefaultChannels {
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DEFAULT_CHANNEL_TYPE = 0,
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DEFAULT_CHANNEL_ISOLEVEL,
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DEFAULT_CHANNEL_LIQUID_TYPE,
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DEFAULT_CHANNEL_LIQUID_ISOLEVEL,
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DEFAULT_CHANNEL_LIGHT_COLOR_R,
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DEFAULT_CHANNEL_LIGHT_COLOR_G,
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DEFAULT_CHANNEL_LIGHT_COLOR_B,
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@ -219,7 +219,7 @@ int Terrain2DWorldDefault::_get_channel_index_info(const Terrain2DWorld::Channel
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case CHANNEL_TYPE_INFO_TYPE:
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return Terrain2DChunkDefault::DEFAULT_CHANNEL_TYPE;
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case CHANNEL_TYPE_INFO_ISOLEVEL:
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return Terrain2DChunkDefault::DEFAULT_CHANNEL_ISOLEVEL;
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return -1;
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case CHANNEL_TYPE_INFO_LIQUID_FLOW:
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return -1;
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default:
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@ -103,41 +103,6 @@ void Terrain2DJob::physics_process(const float delta) {
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//Data Management functions
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void Terrain2DJob::generate_ao() {
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ERR_FAIL_COND(!_chunk.is_valid());
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int data_size_x = _chunk->get_data_size_x();
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int data_size_z = _chunk->get_data_size_z();
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ERR_FAIL_COND(data_size_x == 0 || data_size_z == 0);
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int margin_start = _chunk->get_margin_start();
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int margin_end = _chunk->get_margin_end();
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int ssize_x = _chunk->get_size_x();
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int ssize_z = _chunk->get_size_z();
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int size_x = ssize_x + margin_end;
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int size_z = ssize_z + margin_end;
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for (int z = margin_start - 1; z < size_z - 1; ++z) {
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for (int x = margin_start - 1; x < size_x - 1; ++x) {
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int current = _chunk->get_voxel(x, z, Terrain2DChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
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int sum = _chunk->get_voxel(x + 1, z, Terrain2DChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
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sum += _chunk->get_voxel(x - 1, z, Terrain2DChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
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sum += _chunk->get_voxel(x, z + 1, Terrain2DChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
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sum += _chunk->get_voxel(x, z - 1, Terrain2DChunkDefault::DEFAULT_CHANNEL_ISOLEVEL);
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sum /= 6;
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sum -= current;
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if (sum < 0)
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sum = 0;
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_chunk->set_voxel(sum, x, z, Terrain2DChunkDefault::DEFAULT_CHANNEL_AO);
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}
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}
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}
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void Terrain2DJob::generate_random_ao(int seed, int octaves, int period, float persistence, float scale_factor) {
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@ -163,7 +128,7 @@ void Terrain2DJob::generate_random_ao(int seed, int octaves, int period, float p
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for (int x = -margin_start; x < size_x + margin_end; ++x) {
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for (int z = -margin_start; z < size_z + margin_end; ++z) {
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float val = noise->get_noise_3d(x + (position_x * size_x), 0, z + (position_z * size_z));
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float val = noise->get_noise_2d(x + (position_x * size_x), z + (position_z * size_z));
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val *= scale_factor;
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