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https://github.com/Relintai/terraman_2d.git
synced 2024-11-12 10:15:18 +01:00
Comment some unneeded logic.
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@ -564,6 +564,7 @@ void Terrain2DLibraryMergerPCM::set_props(const Vector<Variant> &props) {
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}
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Rect2 Terrain2DLibraryMergerPCM::get_prop_uv_rect(const Ref<Texture> &texture) {
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/*
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if (!texture.is_valid()) {
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return Rect2(0, 0, 1, 1);
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}
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@ -593,8 +594,8 @@ Rect2 Terrain2DLibraryMergerPCM::get_prop_uv_rect(const Ref<Texture> &texture) {
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region.position = Size2(region.position.x / w, region.position.y / h);
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region.size = Size2(region.size.x / w, region.size.y / h);
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return region;
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*/
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return Rect2();
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}
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Ref<TexturePacker> Terrain2DLibraryMergerPCM::get_prop_packer() {
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@ -603,6 +604,7 @@ Ref<TexturePacker> Terrain2DLibraryMergerPCM::get_prop_packer() {
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#endif
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void Terrain2DLibraryMergerPCM::refresh_rects() {
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/*
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bool texture_added = false;
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for (int i = 0; i < _terra_surfaces.size(); i++) {
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Ref<Terrain2DSurfaceMerger> surface = Ref<Terrain2DSurfaceMerger>(_terra_surfaces[i]);
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@ -666,11 +668,12 @@ void Terrain2DLibraryMergerPCM::refresh_rects() {
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surface->refresh_rects();
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}
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}
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*/
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set_initialized(true);
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}
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void Terrain2DLibraryMergerPCM::_setup_material_albedo(const int material_index, const Ref<Texture> &texture) {
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/*
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Ref<ShaderMaterial> shmat;
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switch (material_index) {
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@ -687,7 +690,7 @@ void Terrain2DLibraryMergerPCM::_setup_material_albedo(const int material_index,
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if (shmat.is_valid()) {
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shmat->set_shader_param("texture_albedo", texture);
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}
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}*/
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}
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Terrain2DLibraryMergerPCM::Terrain2DLibraryMergerPCM() {
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@ -736,6 +739,7 @@ Terrain2DLibraryMergerPCM::~Terrain2DLibraryMergerPCM() {
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#ifdef PROPS_2D_PRESENT
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bool Terrain2DLibraryMergerPCM::process_prop_textures(Ref<Prop2DData> prop) {
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/*
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if (!prop.is_valid()) {
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return false;
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}
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@ -766,6 +770,8 @@ bool Terrain2DLibraryMergerPCM::process_prop_textures(Ref<Prop2DData> prop) {
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}
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return texture_added;
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*/
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return false;
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}
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#endif
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