mirror of
https://github.com/Relintai/terraman_2d.git
synced 2024-11-14 10:17:23 +01:00
Quick notes.
This commit is contained in:
parent
91ffd8d1c3
commit
93e3bb48c1
@ -70,6 +70,28 @@ include_pool_vector
|
||||
#include "../library/terrain_2d_surface.h"
|
||||
; //hackfix for a clang format issue
|
||||
|
||||
//debug meshes update
|
||||
//cell size x, y
|
||||
//voxel scale remove (= cell size)
|
||||
//light ppu -> max(cell_size.x, cell_zise.y)
|
||||
//Props->ppu -> cell size
|
||||
//mesh gen-> dont scale images, put exact sized meshes, but on the grid
|
||||
//Add custom mesh transform
|
||||
//world height remove
|
||||
//create lods and use isolevel build flag remove
|
||||
|
||||
//chunk marbgin dfefaul = 1 ok
|
||||
//reimplement colliders
|
||||
// add colliders where tile is missing, but has neighbours
|
||||
//Add pivot support to surfaces
|
||||
//Remove faces from the surfaces, shoul donly have one.
|
||||
//Scale RAO to the cell size
|
||||
|
||||
//Reimplement props
|
||||
|
||||
//Add wall layer (normal types, but gets a different mesh) ? -> TiledWalls are probably better, and they do this if props are fixed
|
||||
//Also if they are not merged they can be hidden one by one (even automatically)
|
||||
|
||||
class Terrain2DJob;
|
||||
class Terrain2DWorld;
|
||||
class Terrain2DStructure;
|
||||
|
Loading…
Reference in New Issue
Block a user