Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.)

This commit is contained in:
Relintai 2022-02-22 12:02:42 +01:00
parent 6c60ca107a
commit 6272c56664
44 changed files with 139 additions and 139 deletions

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_WORLD_AREA_H #ifndef TERRAIN_2D_WORLD_AREA_H
#define TERRAIN_WORLD_AREA_H #define TERRAIN_2D_WORLD_AREA_H
#include "core/version.h" #include "core/version.h"

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_LIGHT_H #ifndef TERRAIN_2D_LIGHT_H
#define TERRAIN_LIGHT_H #define TERRAIN_2D_LIGHT_H
#include "core/version.h" #include "core/version.h"

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@ -1,6 +1,6 @@
#ifndef TERRAIN_DEFINES_H #ifndef TERRAIN_2D_DEFINES_H
#define TERRAIN_DEFINES_H #define TERRAIN_2D_DEFINES_H
#include "core/version.h" #include "core/version.h"

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@ -56,13 +56,13 @@
</member> </member>
</members> </members>
<constants> <constants>
<constant name="TERRAIN_SIDE_TOP" value="0" enum="Terrain2DSurfaceSides"> <constant name="TERRAIN_2D_SIDE_TOP" value="0" enum="Terrain2DSurfaceSides">
</constant> </constant>
<constant name="TERRAIN_SIDE_BOTTOM" value="1" enum="Terrain2DSurfaceSides"> <constant name="TERRAIN_2D_SIDE_BOTTOM" value="1" enum="Terrain2DSurfaceSides">
</constant> </constant>
<constant name="TERRAIN_SIDE_SIDE" value="2" enum="Terrain2DSurfaceSides"> <constant name="TERRAIN_2D_SIDE_SIDE" value="2" enum="Terrain2DSurfaceSides">
</constant> </constant>
<constant name="TERRAIN_SIDES_COUNT" value="3"> <constant name="TERRAIN_2D_SIDES_COUNT" value="3">
</constant> </constant>
</constants> </constants>
</class> </class>

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_LEVEL_GENERATOR_H #ifndef TERRAIN_2D_LEVEL_GENERATOR_H
#define TERRAIN_LEVEL_GENERATOR_H #define TERRAIN_2D_LEVEL_GENERATOR_H
#include "core/version.h" #include "core/version.h"

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_LEVEL_GENERATOR_FLAT_H #ifndef TERRAIN_2D_LEVEL_GENERATOR_FLAT_H
#define TERRAIN_LEVEL_GENERATOR_FLAT_H #define TERRAIN_2D_LEVEL_GENERATOR_FLAT_H
#include "terrain_2d_level_generator.h" #include "terrain_2d_level_generator.h"

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_LIBRARY_H #ifndef TERRAIN_2D_LIBRARY_H
#define TERRAIN_LIBRARY_H #define TERRAIN_2D_LIBRARY_H
#include "core/version.h" #include "core/version.h"
@ -205,4 +205,4 @@ protected:
Vector<Ref<Material>> _prop_materials; Vector<Ref<Material>> _prop_materials;
}; };
#endif // TERRAIN_LIBRARY_H #endif // TERRAIN_2D_LIBRARY_H

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@ -233,7 +233,7 @@ void Terrain2DLibraryMerger::refresh_rects() {
Ref<Terrain2DSurfaceMerger> surface = Ref<Terrain2DSurfaceMerger>(_terra_surfaces[i]); Ref<Terrain2DSurfaceMerger> surface = Ref<Terrain2DSurfaceMerger>(_terra_surfaces[i]);
if (surface.is_valid()) { if (surface.is_valid()) {
for (int j = 0; j < Terrain2DSurface::TERRAIN_SIDES_COUNT; ++j) { for (int j = 0; j < Terrain2DSurface::TERRAIN_2D_SIDES_COUNT; ++j) {
Ref<Texture> tex = surface->get_texture(static_cast<Terrain2DSurface::Terrain2DSurfaceSides>(j)); Ref<Texture> tex = surface->get_texture(static_cast<Terrain2DSurface::Terrain2DSurfaceSides>(j));
if (!tex.is_valid()) if (!tex.is_valid())

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_LIBRARY_MERGER_H #ifndef TERRAIN_2D_LIBRARY_MERGER_H
#define TERRAIN_LIBRARY_MERGER_H #define TERRAIN_2D_LIBRARY_MERGER_H
#include "core/version.h" #include "core/version.h"

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@ -621,7 +621,7 @@ void Terrain2DLibraryMergerPCM::refresh_rects() {
Ref<Terrain2DSurfaceMerger> surface = Ref<Terrain2DSurfaceMerger>(_terra_surfaces[i]); Ref<Terrain2DSurfaceMerger> surface = Ref<Terrain2DSurfaceMerger>(_terra_surfaces[i]);
if (surface.is_valid()) { if (surface.is_valid()) {
for (int j = 0; j < Terrain2DSurface::TERRAIN_SIDES_COUNT; ++j) { for (int j = 0; j < Terrain2DSurface::TERRAIN_2D_SIDES_COUNT; ++j) {
Ref<Texture> tex = surface->get_texture(static_cast<Terrain2DSurface::Terrain2DSurfaceSides>(j)); Ref<Texture> tex = surface->get_texture(static_cast<Terrain2DSurface::Terrain2DSurfaceSides>(j));
if (!tex.is_valid()) if (!tex.is_valid())

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_LIBRARY_MERGER_PCM_H #ifndef TERRAIN_2D_LIBRARY_MERGER_PCM_H
#define TERRAIN_LIBRARY_MERGER_PCM_H #define TERRAIN_2D_LIBRARY_MERGER_PCM_H
#include "core/version.h" #include "core/version.h"

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_LIBRARY_SIMPLE_H #ifndef TERRAIN_2D_LIBRARY_SIMPLE_H
#define TERRAIN_LIBRARY_SIMPLE_H #define TERRAIN_2D_LIBRARY_SIMPLE_H
#include "core/version.h" #include "core/version.h"
@ -77,4 +77,4 @@ private:
int _atlas_rows; int _atlas_rows;
}; };
#endif // TERRAIN_LIBRARY_H #endif // TERRAIN_2D_LIBRARY_H

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_MATERIAL_CACHE_H #ifndef TERRAIN_2D_MATERIAL_CACHE_H
#define TERRAIN_MATERIAL_CACHE_H #define TERRAIN_2D_MATERIAL_CACHE_H
#include "core/version.h" #include "core/version.h"

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@ -109,7 +109,7 @@ void Terrain2DMaterialCachePCM::refresh_rects() {
Ref<Terrain2DSurfaceMerger> surface = Ref<Terrain2DSurfaceMerger>(_surfaces[i]); Ref<Terrain2DSurfaceMerger> surface = Ref<Terrain2DSurfaceMerger>(_surfaces[i]);
if (surface.is_valid()) { if (surface.is_valid()) {
for (int j = 0; j < Terrain2DSurface::TERRAIN_SIDES_COUNT; ++j) { for (int j = 0; j < Terrain2DSurface::TERRAIN_2D_SIDES_COUNT; ++j) {
Ref<Texture> tex = surface->get_texture(static_cast<Terrain2DSurface::Terrain2DSurfaceSides>(j)); Ref<Texture> tex = surface->get_texture(static_cast<Terrain2DSurface::Terrain2DSurfaceSides>(j));
if (!tex.is_valid()) if (!tex.is_valid())

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_MATERIAL_CACHE_PCM_H #ifndef TERRAIN_2D_MATERIAL_CACHE_PCM_H
#define TERRAIN_MATERIAL_CACHE_PCM_H #define TERRAIN_2D_MATERIAL_CACHE_PCM_H
#include "terrain_2d_material_cache.h" #include "terrain_2d_material_cache.h"

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@ -104,9 +104,9 @@ void Terrain2DSurface::_bind_methods() {
ClassDB::bind_method(D_METHOD("refresh_rects"), &Terrain2DSurface::refresh_rects); ClassDB::bind_method(D_METHOD("refresh_rects"), &Terrain2DSurface::refresh_rects);
BIND_ENUM_CONSTANT(TERRAIN_SIDE_TOP); BIND_ENUM_CONSTANT(TERRAIN_2D_SIDE_TOP);
BIND_ENUM_CONSTANT(TERRAIN_SIDE_BOTTOM); BIND_ENUM_CONSTANT(TERRAIN_2D_SIDE_BOTTOM);
BIND_ENUM_CONSTANT(TERRAIN_SIDE_SIDE); BIND_ENUM_CONSTANT(TERRAIN_2D_SIDE_SIDE);
BIND_CONSTANT(TERRAIN_SIDES_COUNT); BIND_CONSTANT(TERRAIN_2D_SIDES_COUNT);
} }

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_SURFACE_H #ifndef TERRAIN_2D_SURFACE_H
#define TERRAIN_SURFACE_H #define TERRAIN_2D_SURFACE_H
#include "core/version.h" #include "core/version.h"
@ -63,14 +63,14 @@ public:
*/ */
enum Terrain2DSurfaceSides { enum Terrain2DSurfaceSides {
TERRAIN_SIDE_TOP = 0, TERRAIN_2D_SIDE_TOP = 0,
TERRAIN_SIDE_BOTTOM = 1, TERRAIN_2D_SIDE_BOTTOM = 1,
TERRAIN_SIDE_SIDE = 2, TERRAIN_2D_SIDE_SIDE = 2,
}; };
enum { enum {
TERRAIN_SIDES_COUNT = 3, TERRAIN_2D_SIDES_COUNT = 3,
TERRAIN_SIDES_ARRAY_SIZE = TERRAIN_SIDES_COUNT * 2, TERRAIN_2D_SIDES_ARRAY_SIZE = TERRAIN_2D_SIDES_COUNT * 2,
}; };
int get_id() const; int get_id() const;
@ -99,7 +99,7 @@ protected:
int _mesher_index; int _mesher_index;
bool _transparent; bool _transparent;
bool _liquid; bool _liquid;
Rect2 _rects[TERRAIN_SIDES_COUNT]; Rect2 _rects[TERRAIN_2D_SIDES_COUNT];
}; };
VARIANT_ENUM_CAST(Terrain2DSurface::Terrain2DSurfaceSides); VARIANT_ENUM_CAST(Terrain2DSurface::Terrain2DSurfaceSides);

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@ -45,7 +45,7 @@ void Terrain2DSurfaceMerger::set_texture(const Terrain2DSurfaceSides side, const
} }
void Terrain2DSurfaceMerger::refresh_rects() { void Terrain2DSurfaceMerger::refresh_rects() {
for (int i = 0; i < TERRAIN_SIDES_COUNT; ++i) { for (int i = 0; i < TERRAIN_2D_SIDES_COUNT; ++i) {
if (!_regions[i].is_valid()) { if (!_regions[i].is_valid()) {
_rects[i] = Rect2(); _rects[i] = Rect2();
continue; continue;
@ -75,7 +75,7 @@ void Terrain2DSurfaceMerger::refresh_rects() {
} }
Terrain2DSurfaceMerger::Terrain2DSurfaceMerger() { Terrain2DSurfaceMerger::Terrain2DSurfaceMerger() {
for (int i = 0; i < TERRAIN_SIDES_COUNT; ++i) { for (int i = 0; i < TERRAIN_2D_SIDES_COUNT; ++i) {
_regions[i].unref(); _regions[i].unref();
_textures[i].unref(); _textures[i].unref();
} }
@ -87,13 +87,13 @@ Terrain2DSurfaceMerger::~Terrain2DSurfaceMerger() {
void Terrain2DSurfaceMerger::_bind_methods() { void Terrain2DSurfaceMerger::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_region", "side"), &Terrain2DSurfaceMerger::get_region); ClassDB::bind_method(D_METHOD("get_region", "side"), &Terrain2DSurfaceMerger::get_region);
ClassDB::bind_method(D_METHOD("set_region", "side", "texture"), &Terrain2DSurfaceMerger::set_region); ClassDB::bind_method(D_METHOD("set_region", "side", "texture"), &Terrain2DSurfaceMerger::set_region);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_top", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_SIDE_TOP); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_top", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_2D_SIDE_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_bottom", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_SIDE_BOTTOM); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_bottom", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_2D_SIDE_BOTTOM);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_side", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_SIDE_SIDE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "region_side", PROPERTY_HINT_RESOURCE_TYPE, "AtlasTexture", 0), "set_region", "get_region", TERRAIN_2D_SIDE_SIDE);
ClassDB::bind_method(D_METHOD("get_texture", "side"), &Terrain2DSurfaceMerger::get_texture); ClassDB::bind_method(D_METHOD("get_texture", "side"), &Terrain2DSurfaceMerger::get_texture);
ClassDB::bind_method(D_METHOD("set_texture", "side", "texture"), &Terrain2DSurfaceMerger::set_texture); ClassDB::bind_method(D_METHOD("set_texture", "side", "texture"), &Terrain2DSurfaceMerger::set_texture);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_top", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_SIDE_TOP); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_top", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_2D_SIDE_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_bottom", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_SIDE_BOTTOM); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_bottom", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_2D_SIDE_BOTTOM);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_side", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_SIDE_SIDE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_side", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TERRAIN_2D_SIDE_SIDE);
} }

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_SURFACE_MERGER_H #ifndef TERRAIN_2D_SURFACE_MERGER_H
#define TERRAIN_SURFACE_MERGER_H #define TERRAIN_2D_SURFACE_MERGER_H
#include "terrain_2d_surface.h" #include "terrain_2d_surface.h"
@ -54,8 +54,8 @@ protected:
static void _bind_methods(); static void _bind_methods();
private: private:
Ref<AtlasTexture> _regions[TERRAIN_SIDES_COUNT]; Ref<AtlasTexture> _regions[TERRAIN_2D_SIDES_COUNT];
Ref<Texture> _textures[TERRAIN_SIDES_COUNT]; Ref<Texture> _textures[TERRAIN_2D_SIDES_COUNT];
}; };
#endif #endif

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@ -51,7 +51,7 @@ void Terrain2DSurfaceSimple::refresh_rects() {
ERR_FAIL_COND(lib == NULL); ERR_FAIL_COND(lib == NULL);
for (int i = 0; i < TERRAIN_SIDES_COUNT; ++i) { for (int i = 0; i < TERRAIN_2D_SIDES_COUNT; ++i) {
float culomn = 1.0 / static_cast<float>(lib->get_atlas_columns()); float culomn = 1.0 / static_cast<float>(lib->get_atlas_columns());
float row = 1.0 / static_cast<float>(lib->get_atlas_rows()); float row = 1.0 / static_cast<float>(lib->get_atlas_rows());
@ -68,7 +68,7 @@ void Terrain2DSurfaceSimple::refresh_rects() {
} }
Terrain2DSurfaceSimple::Terrain2DSurfaceSimple() { Terrain2DSurfaceSimple::Terrain2DSurfaceSimple() {
for (int i = 0; i < TERRAIN_SIDES_ARRAY_SIZE; ++i) { for (int i = 0; i < TERRAIN_2D_SIDES_ARRAY_SIZE; ++i) {
_atlas_positions[i] = 0; _atlas_positions[i] = 0;
} }
} }
@ -83,12 +83,12 @@ void Terrain2DSurfaceSimple::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_atlas_y", "side"), &Terrain2DSurfaceSimple::get_atlas_y); ClassDB::bind_method(D_METHOD("get_atlas_y", "side"), &Terrain2DSurfaceSimple::get_atlas_y);
ClassDB::bind_method(D_METHOD("set_atlas_y", "side", "value"), &Terrain2DSurfaceSimple::set_atlas_y); ClassDB::bind_method(D_METHOD("set_atlas_y", "side", "value"), &Terrain2DSurfaceSimple::set_atlas_y);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "top_atlas_x"), "set_atlas_x", "get_atlas_x", TERRAIN_SIDE_TOP); ADD_PROPERTYI(PropertyInfo(Variant::INT, "top_atlas_x"), "set_atlas_x", "get_atlas_x", TERRAIN_2D_SIDE_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "top_atlas_y"), "set_atlas_y", "get_atlas_y", TERRAIN_SIDE_TOP); ADD_PROPERTYI(PropertyInfo(Variant::INT, "top_atlas_y"), "set_atlas_y", "get_atlas_y", TERRAIN_2D_SIDE_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "bottom_atlas_x"), "set_atlas_x", "get_atlas_x", TERRAIN_SIDE_BOTTOM); ADD_PROPERTYI(PropertyInfo(Variant::INT, "bottom_atlas_x"), "set_atlas_x", "get_atlas_x", TERRAIN_2D_SIDE_BOTTOM);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "bottom_atlas_y"), "set_atlas_y", "get_atlas_y", TERRAIN_SIDE_BOTTOM); ADD_PROPERTYI(PropertyInfo(Variant::INT, "bottom_atlas_y"), "set_atlas_y", "get_atlas_y", TERRAIN_2D_SIDE_BOTTOM);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "side_atlas_x"), "set_atlas_x", "get_atlas_x", TERRAIN_SIDE_SIDE); ADD_PROPERTYI(PropertyInfo(Variant::INT, "side_atlas_x"), "set_atlas_x", "get_atlas_x", TERRAIN_2D_SIDE_SIDE);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "side_atlas_y"), "set_atlas_y", "get_atlas_y", TERRAIN_SIDE_SIDE); ADD_PROPERTYI(PropertyInfo(Variant::INT, "side_atlas_y"), "set_atlas_y", "get_atlas_y", TERRAIN_2D_SIDE_SIDE);
} }

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_SURFACE_SIMPLE_H #ifndef TERRAIN_2D_SURFACE_SIMPLE_H
#define TERRAIN_SURFACE_SIMPLE_H #define TERRAIN_2D_SURFACE_SIMPLE_H
#include "terrain_2d_surface.h" #include "terrain_2d_surface.h"
@ -44,7 +44,7 @@ protected:
static void _bind_methods(); static void _bind_methods();
private: private:
int _atlas_positions[TERRAIN_SIDES_ARRAY_SIZE]; int _atlas_positions[TERRAIN_2D_SIDES_ARRAY_SIZE];
}; };
#endif #endif

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@ -173,10 +173,10 @@ void Terrain2DMesherBlocky::add_chunk_normal(Ref<Terrain2DChunkDefault> chunk) {
add_indices(vc + 0); add_indices(vc + 0);
Vector2 uvs[] = { Vector2 uvs[] = {
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(1, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(1, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(0, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(0, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(0, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(0, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(1, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()) surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(1, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale())
}; };
Vector3 verts[] = { Vector3 verts[] = {
@ -340,10 +340,10 @@ void Terrain2DMesherBlocky::add_chunk_lod(Ref<Terrain2DChunkDefault> chunk) {
add_indices(vc + 0); add_indices(vc + 0);
Vector2 uvs[] = { Vector2 uvs[] = {
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(1, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(1, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(0, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(0, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(0, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(0, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(1, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()) surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(1, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale())
}; };
Vector3 verts[] = { Vector3 verts[] = {
@ -512,10 +512,10 @@ void Terrain2DMesherBlocky::create_margin_zmin(Ref<Terrain2DChunkDefault> chunk)
add_indices(vc + 0); add_indices(vc + 0);
Vector2 uvs[] = { Vector2 uvs[] = {
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(1, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(1, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(0, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(0, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(0, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(0, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(1, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()) surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(1, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale())
}; };
float vi0 = Math::lerp(isolevels[2], isolevels[3], x_interp); float vi0 = Math::lerp(isolevels[2], isolevels[3], x_interp);
@ -684,10 +684,10 @@ void Terrain2DMesherBlocky::create_margin_zmax(Ref<Terrain2DChunkDefault> chunk)
add_indices(vc + 0); add_indices(vc + 0);
Vector2 uvs[] = { Vector2 uvs[] = {
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(1, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(1, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(0, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(0, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(0, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(0, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(1, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()) surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(1, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale())
}; };
float vi0 = Math::lerp(isolevels[1], isolevels[0], x_interp); float vi0 = Math::lerp(isolevels[1], isolevels[0], x_interp);
@ -856,10 +856,10 @@ void Terrain2DMesherBlocky::create_margin_xmin(Ref<Terrain2DChunkDefault> chunk)
add_indices(vc + 0); add_indices(vc + 0);
Vector2 uvs[] = { Vector2 uvs[] = {
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(1, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(1, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(0, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(0, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(0, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(0, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(1, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()) surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(1, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale())
}; };
float vi0 = Math::lerp(isolevels[0], isolevels[3], z_interp); float vi0 = Math::lerp(isolevels[0], isolevels[3], z_interp);
@ -1026,10 +1026,10 @@ void Terrain2DMesherBlocky::create_margin_xmax(Ref<Terrain2DChunkDefault> chunk)
add_indices(vc + 0); add_indices(vc + 0);
Vector2 uvs[] = { Vector2 uvs[] = {
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(1, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(1, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(0, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(0, 0), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(0, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(0, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(1, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale()) surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(1, 1), x % get_texture_scale(), z % get_texture_scale(), get_texture_scale())
}; };
float vi0 = Math::lerp(isolevels[1], isolevels[2], z_interp); float vi0 = Math::lerp(isolevels[1], isolevels[2], z_interp);
@ -1186,10 +1186,10 @@ void Terrain2DMesherBlocky::create_face(Ref<Terrain2DChunkDefault> chunk, int da
add_indices(vc + 0); add_indices(vc + 0);
Vector2 uvs[] = { Vector2 uvs[] = {
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(1, 0), dataxmin % get_texture_scale(), datazmin % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(1, 0), dataxmin % get_texture_scale(), datazmin % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(0, 0), dataxmin % get_texture_scale(), datazmin % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(0, 0), dataxmin % get_texture_scale(), datazmin % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(0, 1), dataxmin % get_texture_scale(), datazmin % get_texture_scale(), get_texture_scale()), surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(0, 1), dataxmin % get_texture_scale(), datazmin % get_texture_scale(), get_texture_scale()),
surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_SIDE_TOP, Vector2(1, 1), dataxmin % get_texture_scale(), datazmin % get_texture_scale(), get_texture_scale()) surface->transform_uv_scaled(Terrain2DSurface::TERRAIN_2D_SIDE_TOP, Vector2(1, 1), dataxmin % get_texture_scale(), datazmin % get_texture_scale(), get_texture_scale())
}; };
Vector3 verts[] = { Vector3 verts[] = {

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_MESHER_BLOCKY_H #ifndef TERRAIN_2D_MESHER_BLOCKY_H
#define TERRAIN_MESHER_BLOCKY_H #define TERRAIN_2D_MESHER_BLOCKY_H
#include "core/version.h" #include "core/version.h"

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_MESHER_DEFAULT_H #ifndef TERRAIN_2D_MESHER_DEFAULT_H
#define TERRAIN_MESHER_DEFAULT_H #define TERRAIN_2D_MESHER_DEFAULT_H
#include "core/version.h" #include "core/version.h"

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_TOOLS_H #ifndef TERRAIN_2D_TOOLS_H
#define TERRAIN_TOOLS_H #define TERRAIN_2D_TOOLS_H
#include "core/version.h" #include "core/version.h"

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_LIGHT_NODE_H #ifndef TERRAIN_2D_LIGHT_NODE_H
#define TERRAIN_LIGHT_NODE_H #define TERRAIN_2D_LIGHT_NODE_H
#include "core/version.h" #include "core/version.h"

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_REGISTER_TYPES_H #ifndef TERRAIN_2D_REGISTER_TYPES_H
#define TERRAIN_REGISTER_TYPES_H #define TERRAIN_2D_REGISTER_TYPES_H
void register_terraman_2d_types(); void register_terraman_2d_types();
void unregister_terraman_2d_types(); void unregister_terraman_2d_types();

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef BLOCK_TERRAIN_STRUCTURE_H #ifndef BLOCK_TERRAIN_2D_STRUCTURE_H
#define BLOCK_TERRAIN_STRUCTURE_H #define BLOCK_TERRAIN_2D_STRUCTURE_H
#include "core/version.h" #include "core/version.h"

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_CHUNK_BLOCKY_H #ifndef TERRAIN_2D_CHUNK_BLOCKY_H
#define TERRAIN_CHUNK_BLOCKY_H #define TERRAIN_2D_CHUNK_BLOCKY_H
#include "../default/terrain_2d_chunk_default.h" #include "../default/terrain_2d_chunk_default.h"

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_WORLD_BLOCKY_H #ifndef TERRAIN_2D_WORLD_BLOCKY_H
#define TERRAIN_WORLD_BLOCKY_H #define TERRAIN_2D_WORLD_BLOCKY_H
#include "../default/terrain_2d_world_default.h" #include "../default/terrain_2d_world_default.h"

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_CHUNK_DEFAULT_H #ifndef TERRAIN_2D_CHUNK_DEFAULT_H
#define TERRAIN_CHUNK_DEFAULT_H #define TERRAIN_2D_CHUNK_DEFAULT_H
#include "core/version.h" #include "core/version.h"

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_WORLD_DEFAULT_H #ifndef TERRAIN_2D_WORLD_DEFAULT_H
#define TERRAIN_WORLD_DEFAULT_H #define TERRAIN_2D_WORLD_DEFAULT_H
#include "../terrain_2d_world.h" #include "../terrain_2d_world.h"

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_JOB_H #ifndef TERRAIN_2D_JOB_H
#define TERRAIN_JOB_H #define TERRAIN_2D_JOB_H
#include "scene/resources/texture.h" #include "scene/resources/texture.h"

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_LIGHT_JOB_H #ifndef TERRAIN_2D_LIGHT_JOB_H
#define TERRAIN_LIGHT_JOB_H #define TERRAIN_2D_LIGHT_JOB_H
#include "terrain_2d_job.h" #include "terrain_2d_job.h"

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@ -22,7 +22,7 @@ SOFTWARE.
#include "terrain_2d_mesher_job_step.h" #include "terrain_2d_mesher_job_step.h"
const String Terrain2DMesherJobStep::BINDING_STRING_TERRAIN_TERRAIN_JOB_STEP_TYPE = "Normal,Normal LOD,Drop UV2,Merge Verts,Bake Texture,Simplify Mesh"; const String Terrain2DMesherJobStep::BINDING_STRING_TERRAIN_2D_TERRAIN_2D_JOB_STEP_TYPE = "Normal,Normal LOD,Drop UV2,Merge Verts,Bake Texture,Simplify Mesh";
Terrain2DMesherJobStep::Terrain2DMesherJobStepType Terrain2DMesherJobStep::get_job_type() const { Terrain2DMesherJobStep::Terrain2DMesherJobStepType Terrain2DMesherJobStep::get_job_type() const {
return _job_type; return _job_type;
@ -89,7 +89,7 @@ Terrain2DMesherJobStep::~Terrain2DMesherJobStep() {
void Terrain2DMesherJobStep::_bind_methods() { void Terrain2DMesherJobStep::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_job_type"), &Terrain2DMesherJobStep::get_job_type); ClassDB::bind_method(D_METHOD("get_job_type"), &Terrain2DMesherJobStep::get_job_type);
ClassDB::bind_method(D_METHOD("set_job_type", "value"), &Terrain2DMesherJobStep::set_job_type); ClassDB::bind_method(D_METHOD("set_job_type", "value"), &Terrain2DMesherJobStep::set_job_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "job_type", PROPERTY_HINT_ENUM, Terrain2DMesherJobStep::BINDING_STRING_TERRAIN_TERRAIN_JOB_STEP_TYPE), "set_job_type", "get_job_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "job_type", PROPERTY_HINT_ENUM, Terrain2DMesherJobStep::BINDING_STRING_TERRAIN_2D_TERRAIN_2D_JOB_STEP_TYPE), "set_job_type", "get_job_type");
ClassDB::bind_method(D_METHOD("get_lod_index"), &Terrain2DMesherJobStep::get_lod_index); ClassDB::bind_method(D_METHOD("get_lod_index"), &Terrain2DMesherJobStep::get_lod_index);
ClassDB::bind_method(D_METHOD("set_lod_index", "value"), &Terrain2DMesherJobStep::set_lod_index); ClassDB::bind_method(D_METHOD("set_lod_index", "value"), &Terrain2DMesherJobStep::set_lod_index);

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_TERRAIN_JOB_STEP_H #ifndef TERRAIN_2D_TERRAIN_2D_JOB_STEP_H
#define TERRAIN_TERRAIN_JOB_STEP_H #define TERRAIN_2D_TERRAIN_2D_JOB_STEP_H
#include "core/version.h" #include "core/version.h"
@ -56,7 +56,7 @@ public:
TYPE_OTHER, TYPE_OTHER,
}; };
static const String BINDING_STRING_TERRAIN_TERRAIN_JOB_STEP_TYPE; static const String BINDING_STRING_TERRAIN_2D_TERRAIN_2D_JOB_STEP_TYPE;
Terrain2DMesherJobStepType get_job_type() const; Terrain2DMesherJobStepType get_job_type() const;
void set_job_type(const Terrain2DMesherJobStepType value); void set_job_type(const Terrain2DMesherJobStepType value);

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_PROP_JOB_H #ifndef TERRAIN_2D_PROP_JOB_H
#define TERRAIN_PROP_JOB_H #define TERRAIN_2D_PROP_JOB_H
#include "terrain_2d_job.h" #include "terrain_2d_job.h"

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_TERRAIN_JOB_H #ifndef TERRAIN_2D_TERRAIN_2D_JOB_H
#define TERRAIN_TERRAIN_JOB_H #define TERRAIN_2D_TERRAIN_2D_JOB_H
#include "terrain_2d_job.h" #include "terrain_2d_job.h"

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@ -1074,7 +1074,7 @@ Terrain2DChunk::Terrain2DChunk() {
_is_generating = false; _is_generating = false;
_dirty = false; _dirty = false;
_state = TERRAIN_CHUNK_STATE_OK; _state = TERRAIN_2D_CHUNK_STATE_OK;
_voxel_scale = 1; _voxel_scale = 1;

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_CHUNK_H #ifndef TERRAIN_2D_CHUNK_H
#define TERRAIN_CHUNK_H #define TERRAIN_2D_CHUNK_H
#include "core/version.h" #include "core/version.h"
@ -79,7 +79,7 @@ class Terrain2DChunk : public Resource {
public: public:
enum { enum {
TERRAIN_CHUNK_STATE_OK = 0, TERRAIN_2D_CHUNK_STATE_OK = 0,
}; };
public: public:

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_ENVIRONMENT_DATA_H #ifndef TERRAIN_2D_ENVIRONMENT_DATA_H
#define TERRAIN_ENVIRONMENT_DATA_H #define TERRAIN_2D_ENVIRONMENT_DATA_H
#include "core/version.h" #include "core/version.h"

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_STRUCTURE_H #ifndef TERRAIN_2D_STRUCTURE_H
#define TERRAIN_STRUCTURE_H #define TERRAIN_2D_STRUCTURE_H
#include "core/version.h" #include "core/version.h"

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_WORLD_H #ifndef TERRAIN_2D_WORLD_H
#define TERRAIN_WORLD_H #define TERRAIN_2D_WORLD_H
#include "core/version.h" #include "core/version.h"

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@ -20,8 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifndef TERRAIN_WORLD_EDITOR_PLUGIN_H #ifndef TERRAIN_2D_WORLD_EDITOR_PLUGIN_H
#define TERRAIN_WORLD_EDITOR_PLUGIN_H #define TERRAIN_2D_WORLD_EDITOR_PLUGIN_H
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_plugin.h" #include "editor/editor_plugin.h"