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Use the library's texture when needed in Terrain job.
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40478dda74
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@ -82,7 +82,16 @@ void Terrain2DTerrain2DJob::phase_library_setup() {
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Ref<Terrain2DMaterialCache> cache = lib->material_cache_get(_chunk->material_cache_key_get());
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Ref<Terrain2DMaterialCache> cache = lib->material_cache_get(_chunk->material_cache_key_get());
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if (!cache.is_valid()) {
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if (!cache.is_valid()) {
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//todo library texture get
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//Try a fallback texture
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Ref<Terrain2DChunkDefault> cd = _chunk;
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if (cd.is_valid()) {
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Ref<Texture> tex = lib->texture_get();
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if (tex.is_valid()) {
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cd->mesh_rid_set(Terrain2DChunkDefault::MESH_INDEX_TERRAIN, Terrain2DChunkDefault::MESH_TYPE_INDEX_TEXTURE_RID, tex->get_rid());
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}
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}
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next_phase();
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next_phase();
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return;
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return;
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@ -105,6 +114,16 @@ void Terrain2DTerrain2DJob::phase_library_setup() {
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}
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}
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}
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}
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}
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}
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} else {
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Ref<Terrain2DChunkDefault> cd = _chunk;
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if (cd.is_valid()) {
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Ref<Texture> tex = lib->texture_get();
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if (tex.is_valid()) {
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cd->mesh_rid_set(Terrain2DChunkDefault::MESH_INDEX_TERRAIN, Terrain2DChunkDefault::MESH_TYPE_INDEX_TEXTURE_RID, tex->get_rid());
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}
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}
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}
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}
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next_phase();
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next_phase();
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