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https://github.com/Relintai/terraman_2d.git
synced 2025-03-10 18:33:26 +01:00
Store the texture's rid to the chunk.
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d47a87934b
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@ -82,6 +82,8 @@ void Terrain2DTerrain2DJob::phase_library_setup() {
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Ref<Terrain2DMaterialCache> cache = lib->material_cache_get(_chunk->material_cache_key_get());
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Ref<Terrain2DMaterialCache> cache = lib->material_cache_get(_chunk->material_cache_key_get());
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if (!cache.is_valid()) {
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if (!cache.is_valid()) {
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//todo library texture get
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next_phase();
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next_phase();
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return;
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return;
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}
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}
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@ -92,6 +94,16 @@ void Terrain2DTerrain2DJob::phase_library_setup() {
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//Let's just wait
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//Let's just wait
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OS::get_singleton()->delay_usec(100);
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OS::get_singleton()->delay_usec(100);
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}
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}
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Ref<Terrain2DChunkDefault> cd = _chunk;
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if (cd.is_valid()) {
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Ref<Texture> tex = cache->texture_get_merged();
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if (tex.is_valid()) {
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cd->mesh_rid_set(Terrain2DChunkDefault::MESH_INDEX_TERRAIN, Terrain2DChunkDefault::MESH_TYPE_INDEX_TEXTURE_RID, tex->get_rid());
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}
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}
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}
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}
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}
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}
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