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Fix the merger surface's texture rect calculation.
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@ -59,8 +59,8 @@ void Terrain2DSurfaceMerger::refresh_rects() {
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}
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Rect2 region = at->get_region();
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Rect2 region = at->get_region();
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float w = at->get_width();
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float w = tex->get_width();
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float h = at->get_height();
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float h = tex->get_height();
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Rect2 r;
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Rect2 r;
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