2021-11-22 22:00:45 +01:00
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/*
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2022-02-22 10:33:06 +01:00
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Copyright (c) 2019-2022 Péter Magyar
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2021-11-22 22:00:45 +01:00
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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2022-02-22 11:09:36 +01:00
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#include "terrain_2d_world_area.h"
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AABB Terrain2DWorldArea::get_aabb() const {
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return _aabb;
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}
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void Terrain2DWorldArea::set_aabb(const AABB value) {
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_aabb = value;
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}
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Ref<Texture> Terrain2DWorldArea::get_map_texture() const {
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return _map_texture;
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}
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void Terrain2DWorldArea::set_map_texture(const Ref<Texture> &value) {
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_map_texture = value;
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}
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Ref<Texture> Terrain2DWorldArea::get_fov_texture() const {
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return _fov_texture;
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}
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void Terrain2DWorldArea::set_fov_texture(const Ref<Texture> &value) {
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_fov_texture = value;
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}
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String Terrain2DWorldArea::get_name() const {
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return _name;
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}
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void Terrain2DWorldArea::set_name(const String &value) {
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_name = value;
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}
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int Terrain2DWorldArea::get_level() const {
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return _level;
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}
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void Terrain2DWorldArea::set_level(const int level) {
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_level = level;
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}
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Terrain2DWorldArea::Terrain2DWorldArea() {
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_level = 0;
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}
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Terrain2DWorldArea::~Terrain2DWorldArea() {
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}
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void Terrain2DWorldArea::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_aabb"), &Terrain2DWorldArea::get_aabb);
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ClassDB::bind_method(D_METHOD("set_aabb"), &Terrain2DWorldArea::set_aabb);
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ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
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ClassDB::bind_method(D_METHOD("get_map_texture"), &Terrain2DWorldArea::get_map_texture);
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ClassDB::bind_method(D_METHOD("set_map_texture"), &Terrain2DWorldArea::set_map_texture);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "map_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_map_texture", "get_map_texture");
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ClassDB::bind_method(D_METHOD("get_fov_texture"), &Terrain2DWorldArea::get_fov_texture);
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ClassDB::bind_method(D_METHOD("set_fov_texture"), &Terrain2DWorldArea::set_fov_texture);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fov_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_fov_texture", "get_fov_texture");
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ClassDB::bind_method(D_METHOD("get_name"), &Terrain2DWorldArea::get_name);
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ClassDB::bind_method(D_METHOD("set_name"), &Terrain2DWorldArea::set_name);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "name"), "set_name", "get_name");
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ClassDB::bind_method(D_METHOD("get_level"), &Terrain2DWorldArea::get_level);
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ClassDB::bind_method(D_METHOD("set_level"), &Terrain2DWorldArea::set_level);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "level"), "set_level", "get_level");
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}
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