terraman/world/jobs/terra_terrarin_job.cpp

683 lines
19 KiB
C++

/*
Copyright (c) 2019-2021 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "terra_terrarin_job.h"
#include "../../library/terra_surface.h"
#include "../../library/terraman_library.h"
#include "../../library/terra_material_cache.h"
#include "../../meshers/blocky/terra_mesher_blocky.h"
#include "../../meshers/default/terra_mesher_default.h"
#include "../../meshers/terra_mesher.h"
#include "../default/terra_chunk_default.h"
#ifdef MESH_UTILS_PRESENT
#include "../../../mesh_utils/fast_quadratic_mesh_simplifier.h"
#endif
Ref<TerraMesher> TerraTerrarinJob::get_mesher() const {
return _mesher;
}
void TerraTerrarinJob::set_mesher(const Ref<TerraMesher> &mesher) {
_mesher = mesher;
}
Ref<TerraMesher> TerraTerrarinJob::get_liquid_mesher() const {
return _liquid_mesher;
}
void TerraTerrarinJob::set_liquid_mesher(const Ref<TerraMesher> &mesher) {
_liquid_mesher = mesher;
}
Ref<TerraMesherJobStep> TerraTerrarinJob::get_jobs_step(int index) const {
ERR_FAIL_INDEX_V(index, _job_steps.size(), Ref<TerraMesherJobStep>());
return _job_steps.get(index);
}
void TerraTerrarinJob::set_jobs_step(int index, const Ref<TerraMesherJobStep> &step) {
ERR_FAIL_INDEX(index, _job_steps.size());
_job_steps.set(index, step);
}
void TerraTerrarinJob::remove_jobs_step(const int index) {
ERR_FAIL_INDEX(index, _job_steps.size());
_job_steps.remove(index);
}
void TerraTerrarinJob::add_jobs_step(const Ref<TerraMesherJobStep> &step) {
_job_steps.push_back(step);
}
int TerraTerrarinJob::get_jobs_step_count() const {
return _job_steps.size();
}
void TerraTerrarinJob::phase_setup() {
if (_mesher.is_valid()) {
_mesher->set_library(_chunk->get_library());
_mesher->reset();
}
if (_liquid_mesher.is_valid()) {
_liquid_mesher->set_library(_chunk->get_library());
_liquid_mesher->reset();
}
next_phase();
}
void TerraTerrarinJob::phase_library_setup() {
if (should_return()) {
return;
}
Ref<TerramanLibrary> lib = _chunk->get_library();
if (!lib.is_valid()) {
next_phase();
return;
}
if (lib->supports_caching()) {
lib->material_cache_get_key(_chunk);
//if (_liquid_mesher.is_valid()) {
// _liquid_mesher->set_terrain_material_key(_terrarin_material_key);
//}
}
//if (lib->supports_caching()) {
// _terrain_material_key = lib->material_cached_get_key(_chunk);
//if (_liquid_mesher.is_valid()) {
// _liquid_mesher->set_terrain_material_key(_terrarin_material_key);
//}
//}
next_phase();
}
void TerraTerrarinJob::phase_terrarin_mesh_setup() {
if (should_return()) {
return;
}
if (_mesher.is_valid()) {
if (should_do()) {
_mesher->add_chunk(_chunk);
if (should_return()) {
return;
}
}
}
if (_liquid_mesher.is_valid()) {
_liquid_mesher->add_chunk(_chunk);
}
reset_stages();
next_phase();
}
void TerraTerrarinJob::phase_collider() {
Ref<TerraChunkDefault> chunk = _chunk;
if ((chunk->get_build_flags() & TerraChunkDefault::BUILD_FLAG_CREATE_COLLIDER) == 0) {
next_phase();
return;
}
ERR_FAIL_COND(!_mesher.is_valid());
if (should_return()) {
return;
}
if (should_do()) {
temp_arr_collider.append_array(_mesher->build_collider());
if (should_return()) {
return;
}
}
if (Engine::get_singleton()->is_editor_hint()) {
if (_liquid_mesher.is_valid()) {
temp_arr_collider_liquid.append_array(_liquid_mesher->build_collider());
}
}
if (temp_arr_collider.size() == 0 && temp_arr_collider_liquid.size() == 0) {
reset_stages();
next_phase();
next_phase();
return;
}
set_build_phase_type(BUILD_PHASE_TYPE_PHYSICS_PROCESS);
reset_stages();
next_phase();
}
void TerraTerrarinJob::phase_physics_process() {
Ref<TerraChunkDefault> chunk = _chunk;
if (temp_arr_collider.size() != 0) {
if (!chunk->meshes_has(TerraChunkDefault::MESH_INDEX_TERRARIN, TerraChunkDefault::MESH_TYPE_INDEX_BODY)) {
chunk->colliders_create(TerraChunkDefault::MESH_INDEX_TERRARIN);
}
PhysicsServer::get_singleton()->shape_set_data(chunk->mesh_rid_get(TerraChunkDefault::MESH_INDEX_TERRARIN, TerraChunkDefault::MESH_TYPE_INDEX_SHAPE), temp_arr_collider);
temp_arr_collider.resize(0);
}
if (temp_arr_collider_liquid.size() != 0) {
if (Engine::get_singleton()->is_editor_hint()) {
if (!chunk->meshes_has(TerraChunkDefault::MESH_INDEX_LIQUID, TerraChunkDefault::MESH_TYPE_INDEX_BODY)) {
chunk->colliders_create(TerraChunkDefault::MESH_INDEX_LIQUID);
}
}
/*
else {
if (!has_meshes(MESH_INDEX_LIQUID, MESH_TYPE_INDEX_AREA)) {
create_colliders_area(MESH_INDEX_LIQUID);
}
}*/
PhysicsServer::get_singleton()->shape_set_data(chunk->mesh_rid_get(TerraChunkDefault::MESH_INDEX_LIQUID, TerraChunkDefault::MESH_TYPE_INDEX_SHAPE), temp_arr_collider_liquid);
temp_arr_collider_liquid.resize(0);
}
set_build_phase_type(BUILD_PHASE_TYPE_NORMAL);
reset_stages();
next_phase();
}
void TerraTerrarinJob::phase_terrarin_mesh() {
Ref<TerraChunkDefault> chunk = _chunk;
ERR_FAIL_COND(!_mesher.is_valid());
if (should_return()) {
return;
}
if ((chunk->get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0) {
//if (should_do()) {
// _mesher->bake_colors(_chunk);
// if (should_return()) {
// return;
// }
//}
if (should_do()) {
if (_liquid_mesher.is_valid()) {
_liquid_mesher->bake_colors(_chunk);
if (should_return()) {
return;
}
}
}
}
if (_mesher->get_vertex_count() == 0 && (!_liquid_mesher.is_valid() || _liquid_mesher->get_vertex_count() == 0)) {
reset_stages();
next_phase();
return;
}
//set up the meshes
if (should_do()) {
RID mesh_rid = chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_TERRARIN, TerraChunkDefault::MESH_TYPE_INDEX_MESH, 0);
if (mesh_rid == RID()) {
//need to allocate the meshes
//first count how many we need
int count = 0;
for (int i = 0; i < _job_steps.size(); ++i) {
Ref<TerraMesherJobStep> step = _job_steps[i];
ERR_FAIL_COND(!step.is_valid());
switch (step->get_job_type()) {
case TerraMesherJobStep::TYPE_NORMAL:
++count;
break;
case TerraMesherJobStep::TYPE_NORMAL_LOD:
++count;
break;
case TerraMesherJobStep::TYPE_DROP_UV2:
++count;
break;
case TerraMesherJobStep::TYPE_MERGE_VERTS:
++count;
break;
case TerraMesherJobStep::TYPE_BAKE_TEXTURE:
++count;
break;
case TerraMesherJobStep::TYPE_SIMPLIFY_MESH:
#ifdef MESH_UTILS_PRESENT
count += step->get_simplification_steps();
#endif
break;
default:
break;
}
}
//allocate
if (count > 0)
chunk->meshes_create(TerraChunkDefault::MESH_INDEX_TERRARIN, count);
} else {
//we have the meshes, just clear
int count = chunk->mesh_rid_get_count(TerraChunkDefault::MESH_INDEX_TERRARIN, TerraChunkDefault::MESH_TYPE_INDEX_MESH);
for (int i = 0; i < count; ++i) {
mesh_rid = chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_TERRARIN, TerraChunkDefault::MESH_TYPE_INDEX_MESH, i);
if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
#if !GODOT4
VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
#else
VS::get_singleton()->mesh_clear(mesh_rid);
#endif
}
}
}
for (; _current_job_step < _job_steps.size();) {
Ref<TerraMesherJobStep> step = _job_steps[_current_job_step];
ERR_FAIL_COND(!step.is_valid());
switch (step->get_job_type()) {
case TerraMesherJobStep::TYPE_NORMAL:
step_type_normal();
break;
case TerraMesherJobStep::TYPE_NORMAL_LOD:
step_type_normal_lod();
break;
case TerraMesherJobStep::TYPE_DROP_UV2:
step_type_drop_uv2();
break;
case TerraMesherJobStep::TYPE_MERGE_VERTS:
step_type_merge_verts();
break;
case TerraMesherJobStep::TYPE_BAKE_TEXTURE:
step_type_bake_texture();
break;
case TerraMesherJobStep::TYPE_SIMPLIFY_MESH:
step_type_simplify_mesh();
break;
case TerraMesherJobStep::TYPE_OTHER:
//do nothing
break;
}
++_current_job_step;
if (should_return()) {
return;
}
}
if (_liquid_mesher.is_valid() && _liquid_mesher->get_vertex_count() != 0) {
if (should_do()) {
temp_mesh_arr = _liquid_mesher->build_mesh();
if (should_return()) {
return;
}
}
RID mesh_rid = chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_LIQUID, TerraChunkDefault::MESH_TYPE_INDEX_MESH, 0);
if (should_do()) {
if (mesh_rid == RID()) {
chunk->meshes_create(TerraChunkDefault::MESH_INDEX_LIQUID, 1);
mesh_rid = chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_LIQUID, TerraChunkDefault::MESH_TYPE_INDEX_MESH, 0);
}
if (VS::get_singleton()->mesh_get_surface_count(mesh_rid) > 0)
#if !GODOT4
VS::get_singleton()->mesh_remove_surface(mesh_rid, 0);
#else
VS::get_singleton()->mesh_clear(mesh_rid);
#endif
if (should_return()) {
return;
}
}
// if (should_do()) {
VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
if (chunk->get_library()->liquid_material_lod_get(0).is_valid())
VS::get_singleton()->mesh_surface_set_material(mesh_rid, 0, chunk->get_library()->liquid_material_lod_get(0)->get_rid());
// if (should_return()) {
// return;
// }
//}
}
reset_stages();
next_phase();
}
void TerraTerrarinJob::phase_finalize() {
set_complete(true); //So threadpool knows it's done
next_job();
}
void TerraTerrarinJob::_execute_phase() {
ERR_FAIL_COND(!_chunk.is_valid());
Ref<TerramanLibrary> library = _chunk->get_library();
ERR_FAIL_COND(!library.is_valid());
if (_phase == 0) {
phase_setup();
} else if (_phase == 1) {
phase_library_setup();
} else if (_phase == 2) {
phase_terrarin_mesh_setup();
} else if (_phase == 3) {
phase_collider();
} else if (_phase == 5) {
phase_terrarin_mesh();
} else if (_phase == 6) {
phase_finalize();
} else if (_phase > 6) {
set_complete(true); //So threadpool knows it's done
next_job();
ERR_FAIL_MSG("TerraTerrarinJob: _phase is too high!");
}
}
void TerraTerrarinJob::_reset() {
TerraJob::_reset();
_build_done = false;
_phase = 0;
_current_job_step = 0;
_current_mesh = 0;
ERR_FAIL_COND(!_mesher.is_valid());
_mesher->set_voxel_scale(_chunk->get_voxel_scale());
Ref<TerraChunkDefault> chunk = _chunk;
Ref<TerraMesherDefault> md = _mesher;
if (chunk.is_valid() && md.is_valid()) {
md->set_build_flags(chunk->get_build_flags());
}
if (_liquid_mesher.is_valid()) {
_liquid_mesher->set_voxel_scale(_chunk->get_voxel_scale());
md = _liquid_mesher;
if (chunk.is_valid() && md.is_valid()) {
md->set_build_flags(chunk->get_build_flags());
}
}
}
void TerraTerrarinJob::_physics_process(float delta) {
if (_phase == 4)
phase_physics_process();
}
void TerraTerrarinJob::step_type_normal() {
Ref<TerraChunkDefault> chunk = _chunk;
//TODO make this automatic in build_mesh
if ((chunk->get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0) {
_mesher->bake_colors(_chunk);
}
temp_mesh_arr = _mesher->build_mesh();
RID mesh_rid = chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_TERRARIN, TerraChunkDefault::MESH_TYPE_INDEX_MESH, _current_mesh);
VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
Ref<Material> lmat;
if (chunk->get_library()->supports_caching()) {
lmat = chunk->get_library()->material_cache_get(_chunk->material_cache_key_get())->material_lod_get(_current_mesh);
} else {
lmat = chunk->get_library()->material_lod_get(_current_mesh);
}
if (lmat.is_valid()) {
VisualServer::get_singleton()->mesh_surface_set_material(mesh_rid, 0, lmat->get_rid());
}
++_current_mesh;
}
void TerraTerrarinJob::step_type_normal_lod() {
Ref<TerraMesherBlocky> mesher = _mesher;
ERR_FAIL_COND(!_mesher.is_valid());
Ref<TerraMesherJobStep> step = _job_steps[_current_job_step];
ERR_FAIL_COND(!step.is_valid());
Ref<TerraChunkDefault> chunk = _chunk;
mesher->set_lod_index(step->get_lod_index());
_mesher->reset();
_mesher->add_chunk(_chunk);
//TODO make this automatic in build_mesh
if ((chunk->get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0) {
_mesher->bake_colors(_chunk);
}
temp_mesh_arr = _mesher->build_mesh();
RID mesh_rid = chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_TERRARIN, TerraChunkDefault::MESH_TYPE_INDEX_MESH, _current_mesh);
VS::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
Ref<Material> lmat;
if (chunk->get_library()->supports_caching()) {
lmat = chunk->get_library()->material_cache_get(_chunk->material_cache_key_get())->material_lod_get(_current_mesh);
} else {
lmat = chunk->get_library()->material_lod_get(_current_mesh);
}
if (lmat.is_valid()) {
VisualServer::get_singleton()->mesh_surface_set_material(mesh_rid, 0, lmat->get_rid());
}
++_current_mesh;
}
void TerraTerrarinJob::step_type_drop_uv2() {
Ref<TerraChunkDefault> chunk = _chunk;
RID mesh_rid = chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_TERRARIN, TerraChunkDefault::MESH_TYPE_INDEX_MESH, _current_mesh);
temp_mesh_arr[VisualServer::ARRAY_TEX_UV2] = Variant();
VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
Ref<Material> lmat;
if (chunk->get_library()->supports_caching()) {
lmat = chunk->get_library()->material_cache_get(_chunk->material_cache_key_get())->material_lod_get(_current_mesh);
} else {
lmat = chunk->get_library()->material_lod_get(_current_mesh);
}
if (lmat.is_valid()) {
VisualServer::get_singleton()->mesh_surface_set_material(mesh_rid, 0, lmat->get_rid());
}
++_current_mesh;
}
void TerraTerrarinJob::step_type_merge_verts() {
Array temp_mesh_arr2 = merge_mesh_array(temp_mesh_arr);
temp_mesh_arr = temp_mesh_arr2;
Ref<TerraChunkDefault> chunk = _chunk;
RID mesh_rid = chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_TERRARIN, TerraChunkDefault::MESH_TYPE_INDEX_MESH, _current_mesh);
VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
Ref<Material> lmat;
if (chunk->get_library()->supports_caching()) {
lmat = chunk->get_library()->material_cache_get(_chunk->material_cache_key_get())->material_lod_get(_current_mesh);
} else {
lmat = chunk->get_library()->material_lod_get(_current_mesh);
}
if (lmat.is_valid()) {
VisualServer::get_singleton()->mesh_surface_set_material(mesh_rid, 0, lmat->get_rid());
}
++_current_mesh;
}
void TerraTerrarinJob::step_type_bake_texture() {
Ref<TerraChunkDefault> chunk = _chunk;
Ref<ShaderMaterial> mat = chunk->get_library()->material_lod_get(0);
Ref<SpatialMaterial> spmat = chunk->get_library()->material_lod_get(0);
Ref<Texture> tex;
if (mat.is_valid()) {
tex = mat->get_shader_param("texture_albedo");
} else if (spmat.is_valid()) {
tex = spmat->get_texture(SpatialMaterial::TEXTURE_ALBEDO);
}
if (tex.is_valid()) {
temp_mesh_arr = bake_mesh_array_uv(temp_mesh_arr, tex);
temp_mesh_arr[VisualServer::ARRAY_TEX_UV] = Variant();
RID mesh_rid = chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_TERRARIN, TerraChunkDefault::MESH_TYPE_INDEX_MESH, _current_mesh);
VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
Ref<Material> lmat;
if (chunk->get_library()->supports_caching()) {
lmat = chunk->get_library()->material_cache_get(_chunk->material_cache_key_get())->material_lod_get(_current_mesh);
} else {
lmat = chunk->get_library()->material_lod_get(_current_mesh);
}
if (lmat.is_valid()) {
VisualServer::get_singleton()->mesh_surface_set_material(mesh_rid, 0, lmat->get_rid());
}
}
++_current_mesh;
}
void TerraTerrarinJob::step_type_simplify_mesh() {
#ifdef MESH_UTILS_PRESENT
Ref<TerraChunkDefault> chunk = _chunk;
Ref<TerraMesherJobStep> step = _job_steps[_current_job_step];
ERR_FAIL_COND(!step.is_valid());
Ref<FastQuadraticMeshSimplifier> fqms = step->get_fqms();
ERR_FAIL_COND(!fqms.is_valid());
fqms->initialize(temp_mesh_arr);
for (int i = 0; i < step->get_simplification_steps(); ++i) {
fqms->simplify_mesh(temp_mesh_arr.size() * step->get_simplification_step_ratio(), step->get_simplification_agressiveness());
temp_mesh_arr = fqms->get_arrays();
RID mesh_rid = chunk->mesh_rid_get_index(TerraChunkDefault::MESH_INDEX_TERRARIN, TerraChunkDefault::MESH_TYPE_INDEX_MESH, _current_mesh);
VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh_rid, VisualServer::PRIMITIVE_TRIANGLES, temp_mesh_arr);
Ref<Material> lmat;
if (chunk->get_library()->supports_caching()) {
lmat = chunk->get_library()->material_cache_get(_chunk->material_cache_key_get())->material_lod_get(_current_mesh);
} else {
lmat = chunk->get_library()->material_lod_get(_current_mesh);
}
if (lmat.is_valid()) {
VisualServer::get_singleton()->mesh_surface_set_material(mesh_rid, 0, lmat->get_rid());
}
++_current_mesh;
}
#endif
}
TerraTerrarinJob::TerraTerrarinJob() {
_current_job_step = 0;
_current_mesh = 0;
}
TerraTerrarinJob::~TerraTerrarinJob() {
_mesher.unref();
_liquid_mesher.unref();
}
void TerraTerrarinJob::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_mesher"), &TerraTerrarinJob::get_mesher);
ClassDB::bind_method(D_METHOD("set_mesher", "mesher"), &TerraTerrarinJob::set_mesher);
ClassDB::bind_method(D_METHOD("get_liquid_mesher"), &TerraTerrarinJob::get_liquid_mesher);
ClassDB::bind_method(D_METHOD("set_liquid_mesher", "mesher"), &TerraTerrarinJob::set_liquid_mesher);
ClassDB::bind_method(D_METHOD("get_jobs_step", "index"), &TerraTerrarinJob::get_jobs_step);
ClassDB::bind_method(D_METHOD("set_jobs_step", "index", "mesher"), &TerraTerrarinJob::set_jobs_step);
ClassDB::bind_method(D_METHOD("remove_jobs_step", "index"), &TerraTerrarinJob::remove_jobs_step);
ClassDB::bind_method(D_METHOD("add_jobs_step", "mesher"), &TerraTerrarinJob::add_jobs_step);
ClassDB::bind_method(D_METHOD("get_jobs_step_count"), &TerraTerrarinJob::get_jobs_step_count);
ClassDB::bind_method(D_METHOD("_physics_process", "delta"), &TerraTerrarinJob::_physics_process);
}