/* Copyright (c) 2019-2021 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "terra_chunk.h" #include "terra_world.h" #include "../thirdparty/lz4/lz4.h" #include "../defines.h" #include "jobs/terra_job.h" #include "terra_structure.h" #if THREAD_POOL_PRESENT #include "../../thread_pool/thread_pool.h" #endif _FORCE_INLINE_ bool TerraChunk::get_process() const { return _is_processing; } _FORCE_INLINE_ void TerraChunk::set_process(const bool value) { _is_processing = value; } _FORCE_INLINE_ bool TerraChunk::get_physics_process() const { return _is_phisics_processing; } _FORCE_INLINE_ void TerraChunk::set_physics_process(const bool value) { _is_phisics_processing = value; } bool TerraChunk::get_visible() const { return _is_visible; } void TerraChunk::set_visible(const bool value) { _is_visible = value; visibility_changed(value); } _FORCE_INLINE_ bool TerraChunk::get_is_generating() const { return _is_generating; } _FORCE_INLINE_ void TerraChunk::set_is_generating(const bool value) { _is_generating = value; } bool TerraChunk::is_in_tree() const { return _is_in_tree; } _FORCE_INLINE_ bool TerraChunk::get_dirty() const { return _dirty; } _FORCE_INLINE_ void TerraChunk::set_dirty(const bool value) { _dirty = value; } _FORCE_INLINE_ int TerraChunk::get_state() const { return _state; } _FORCE_INLINE_ void TerraChunk::set_state(const int value) { _state = value; } _FORCE_INLINE_ int TerraChunk::get_position_x() const { return _position_x; } void TerraChunk::set_position_x(const int value) { _position_x = value; } _FORCE_INLINE_ int TerraChunk::get_position_z() const { return _position_z; } void TerraChunk::set_position_z(const int value) { _position_z = value; } _FORCE_INLINE_ Vector2 TerraChunk::get_position() const { return Vector2(_position_x, _position_z); } _FORCE_INLINE_ Vector2 TerraChunk::get_world_position() const { return Vector2(_position_x * _size_x * _voxel_scale, _position_z * _size_z * _voxel_scale); } _FORCE_INLINE_ Vector3 TerraChunk::get_world_size() const { return Vector3(_size_x * _voxel_scale, _world_height * _voxel_scale, _size_z * _voxel_scale); } _FORCE_INLINE_ AABB TerraChunk::get_world_aabb() const { Vector2 v = get_world_position(); return AABB(Vector3(v.x, 0, v.y), get_world_size()); } _FORCE_INLINE_ int TerraChunk::get_size_x() const { return _size_x; } _FORCE_INLINE_ int TerraChunk::get_size_z() const { return _size_z; } _FORCE_INLINE_ void TerraChunk::set_size_x(const int value) { _size_x = value; } _FORCE_INLINE_ void TerraChunk::set_size_z(const int value) { _size_z = value; } _FORCE_INLINE_ Vector3 TerraChunk::get_size() const { return Vector3(_size_x, _world_height, _size_z); } _FORCE_INLINE_ int TerraChunk::get_data_size_x() const { return _data_size_x; } _FORCE_INLINE_ int TerraChunk::get_data_size_z() const { return _data_size_z; } _FORCE_INLINE_ void TerraChunk::set_data_size_x(const int value) { _data_size_x = value; } _FORCE_INLINE_ void TerraChunk::set_data_size_z(const int value) { _data_size_z = value; } _FORCE_INLINE_ float TerraChunk::get_world_height() const { return _world_height; } void TerraChunk::set_world_height(const float value) { _world_height = value; } void TerraChunk::set_position(const int x, const int z) { _position_x = x; _position_z = z; } _FORCE_INLINE_ int TerraChunk::get_margin_start() const { return _margin_start; } _FORCE_INLINE_ int TerraChunk::get_margin_end() const { return _margin_end; } _FORCE_INLINE_ void TerraChunk::set_margin_start(const int value) { _margin_start = value; } _FORCE_INLINE_ void TerraChunk::set_margin_end(const int value) { _margin_end = value; } int TerraChunk::material_cache_key_get() const { return _material_cache_key; } void TerraChunk::material_cache_key_set(const int value) { _material_cache_key = value; } bool TerraChunk::material_cache_key_has() const { return _material_cache_key_has; } void TerraChunk::material_cache_key_has_set(const bool value) { _material_cache_key_has = value; } Ref TerraChunk::get_library() { return _library; } void TerraChunk::set_library(const Ref &value) { _library = value; } float TerraChunk::get_voxel_scale() const { return _voxel_scale; } void TerraChunk::set_voxel_scale(const float value) { _voxel_scale = value; } TerraWorld *TerraChunk::get_voxel_world() const { return _voxel_world; } void TerraChunk::set_voxel_world(TerraWorld *world) { _voxel_world = world; } void TerraChunk::set_voxel_world_bind(Node *world) { if (world == NULL) { _voxel_world = NULL; return; } _voxel_world = Object::cast_to(world); } Ref TerraChunk::job_get(int index) const { ERR_FAIL_INDEX_V(index, _jobs.size(), Ref()); return _jobs.get(index); } void TerraChunk::job_set(int index, const Ref &job) { ERR_FAIL_INDEX(index, _jobs.size()); _jobs.set(index, job); } void TerraChunk::job_remove(const int index) { ERR_FAIL_INDEX(index, _jobs.size()); _jobs.remove(index); } void TerraChunk::job_add(const Ref &job) { _jobs.push_back(job); } int TerraChunk::job_get_count() const { return _jobs.size(); } int TerraChunk::job_get_current_index() { return _current_job; } void TerraChunk::job_next() { _THREAD_SAFE_METHOD_ ++_current_job; if (_current_job >= _jobs.size()) { _current_job = -1; set_is_generating(false); finalize_build(); return; } Ref j = _jobs[_current_job]; if (!j.is_valid()) { //skip if invalid job_next(); } j->reset(); j->set_complete(false); if (j->get_build_phase_type() == TerraJob::BUILD_PHASE_TYPE_NORMAL) { #if THREAD_POOL_PRESENT ThreadPool::get_singleton()->add_job(j); #else j->execute(); #endif } } Ref TerraChunk::job_get_current() { _THREAD_SAFE_METHOD_ if (_current_job < 0 || _current_job >= _jobs.size()) { return Ref(); } return _jobs[_current_job]; } //Terra Data void TerraChunk::channel_setup() { ERR_FAIL_COND_MSG(!has_method("_channel_setup"), "TerraChunk: _setup_channels() is missing! Please implement it!"); call("_channel_setup"); } void TerraChunk::set_size(const int size_x, const int size_z, const int margin_start, const int margin_end) { if (_size_x == size_x && _size_z == size_z && _margin_start == margin_start && _margin_end == margin_end) { return; } _size_x = size_x; _size_z = size_z; _data_size_x = size_x + margin_start + margin_end; _data_size_z = size_z + margin_start + margin_end; _margin_start = margin_start; _margin_end = margin_end; for (int i = 0; i < _channels.size(); ++i) { uint8_t *ch = _channels[i]; if (ch != NULL) { memdelete_arr(ch); } } _channels.clear(); channel_setup(); } bool TerraChunk::validate_data_position(const int x, const int z) const { return x < _data_size_x && z < _data_size_z; } uint8_t TerraChunk::get_voxel(const int p_x, const int p_z, const int p_channel_index) const { int x = p_x + _margin_start; int z = p_z + _margin_start; ERR_FAIL_INDEX_V(p_channel_index, _channels.size(), 0); ERR_FAIL_COND_V_MSG(!validate_data_position(x, z), 0, "Error, index out of range! " + String::num(x) + " " + String::num(z)); uint8_t *ch = _channels.get(p_channel_index); if (!ch) return 0; return ch[get_data_index(x, z)]; } void TerraChunk::set_voxel(const uint8_t p_value, const int p_x, const int p_z, const int p_channel_index) { int x = p_x + _margin_start; int z = p_z + _margin_start; ERR_FAIL_INDEX(p_channel_index, _channels.size()); ERR_FAIL_COND_MSG(!validate_data_position(x, z), "Error, index out of range! " + String::num(x) + " " + String::num(z)); uint8_t *ch = channel_get_valid(p_channel_index); ch[get_data_index(x, z)] = p_value; } int TerraChunk::channel_get_count() const { return _channels.size(); } void TerraChunk::channel_set_count(const int count) { if (count == _channels.size()) return; if (_channels.size() >= count) { for (int i = count; i < _channels.size(); ++i) { uint8_t *ch = _channels[i]; if (ch != NULL) { memdelete_arr(ch); } _channels.set(i, NULL); } _channels.resize(count); return; } int s = _channels.size(); _channels.resize(count); for (int i = s; i < count; ++i) { _channels.set(i, NULL); } } bool TerraChunk::channel_is_allocated(const int channel_index) { ERR_FAIL_INDEX_V(channel_index, _channels.size(), false); return _channels[channel_index] != NULL; } void TerraChunk::channel_ensure_allocated(const int channel_index, const uint8_t default_value) { ERR_FAIL_INDEX(channel_index, _channels.size()); if (_channels[channel_index] == NULL) channel_allocate(channel_index, default_value); } void TerraChunk::channel_allocate(const int channel_index, const uint8_t default_value) { ERR_FAIL_INDEX(channel_index, _channels.size()); if (_channels[channel_index] != NULL) return; uint32_t size = _data_size_x * _data_size_z; uint8_t *ch = memnew_arr(uint8_t, size); memset(ch, default_value, size); _channels.set(channel_index, ch); } void TerraChunk::channel_fill(const uint8_t value, const int channel_index) { ERR_FAIL_INDEX(channel_index, _channels.size()); uint8_t *ch = _channels.get(channel_index); if (ch == NULL) { channel_allocate(channel_index, value); return; } uint32_t size = get_data_size(); for (uint32_t i = 0; i < size; ++i) { ch[i] = value; } } void TerraChunk::channel_dealloc(const int channel_index) { ERR_FAIL_INDEX(channel_index, _channels.size()); uint8_t *ch = _channels.get(channel_index); if (ch != NULL) { memdelete_arr(ch); _channels.set(channel_index, NULL); } } uint8_t *TerraChunk::channel_get(const int channel_index) { ERR_FAIL_INDEX_V(channel_index, _channels.size(), NULL); return _channels.get(channel_index); } uint8_t *TerraChunk::channel_get_valid(const int channel_index, const uint8_t default_value) { ERR_FAIL_INDEX_V(channel_index, _channels.size(), 0); uint8_t *ch = _channels.get(channel_index); if (ch == NULL) { channel_allocate(channel_index, default_value); return _channels.get(channel_index); } return ch; } PoolByteArray TerraChunk::channel_get_array(const int channel_index) const { PoolByteArray arr; uint32_t size = _data_size_x * _data_size_z; if (channel_index >= _channels.size()) return arr; uint8_t *ch = _channels.get(channel_index); if (ch == NULL) return arr; arr.resize(size); for (uint32_t i = 0; i < size; ++i) { arr.set(i, ch[i]); } return arr; } void TerraChunk::channel_set_array(const int channel_index, const PoolByteArray &array) { if (array.size() == 0) return; if (_channels.size() <= channel_index) channel_set_count(channel_index + 1); uint8_t *ch = _channels.get(channel_index); if (ch == NULL) { if (_channels[channel_index] != NULL) return; ch = memnew_arr(uint8_t, array.size()); _channels.set(channel_index, ch); } for (int i = 0; i < array.size(); ++i) { ch[i] = array[i]; } } PoolByteArray TerraChunk::channel_get_compressed(const int channel_index) const { PoolByteArray arr; int size = _data_size_x * _data_size_z; if (channel_index >= _channels.size()) return arr; uint8_t *ch = _channels.get(channel_index); if (ch == NULL) return arr; int bound = LZ4_compressBound(size); arr.resize(bound); #if !GODOT4 PoolByteArray::Write w = arr.write(); int ns = LZ4_compress_default(reinterpret_cast(ch), reinterpret_cast(w.ptr()), size, bound); w.release(); #else int ns = LZ4_compress_default(reinterpret_cast(ch), reinterpret_cast(arr.ptrw()), size, bound); #endif arr.resize(ns); return arr; } void TerraChunk::channel_set_compressed(const int channel_index, const PoolByteArray &data) { if (data.size() == 0) return; int size = _data_size_x * _data_size_z; if (_channels.size() <= channel_index) channel_set_count(channel_index + 1); uint8_t *ch = _channels.get(channel_index); if (ch == NULL) { if (_channels[channel_index] != NULL) return; ch = memnew_arr(uint8_t, size); _channels.set(channel_index, ch); } int ds = data.size(); #if !GODOT4 PoolByteArray::Read r = data.read(); //We are not going to write to it uint8_t *data_arr = const_cast(r.ptr()); LZ4_decompress_safe(reinterpret_cast(data_arr), reinterpret_cast(ch), ds, size); #else //We are not going to write to it uint8_t *data_arr = const_cast(data.ptr()); LZ4_decompress_safe(reinterpret_cast(data_arr), reinterpret_cast(ch), ds, size); #endif } _FORCE_INLINE_ int TerraChunk::get_index(const int x, const int z) const { return ((x + _margin_start) + _data_size_x * (z + _margin_start)); } _FORCE_INLINE_ int TerraChunk::get_data_index(const int x, const int z) const { return (x + _data_size_x * z); } _FORCE_INLINE_ int TerraChunk::get_data_size() const { return _data_size_x * _data_size_z; } //Terra Structures Ref TerraChunk::voxel_structure_get(const int index) const { ERR_FAIL_INDEX_V(index, _voxel_structures.size(), Ref()); return _voxel_structures.get(index); } void TerraChunk::voxel_structure_add(const Ref &structure) { _voxel_structures.push_back(structure); } void TerraChunk::voxel_structure_remove(const Ref &structure) { if (!structure.is_valid()) return; int index = _voxel_structures.find(structure); if (index != -1) _voxel_structures.remove(index); } void TerraChunk::voxel_structure_remove_index(const int index) { ERR_FAIL_INDEX(index, _voxel_structures.size()); _voxel_structures.remove(index); } void TerraChunk::voxel_structure_clear() { _voxel_structures.clear(); } int TerraChunk::voxel_structure_get_count() const { return _voxel_structures.size(); } void TerraChunk::voxel_structure_add_at_position(Ref structure, const Vector3 &world_position) { ERR_FAIL_COND(!structure.is_valid()); structure->set_position_x(static_cast(world_position.x / _voxel_scale)); structure->set_position_y(static_cast(world_position.y / _voxel_scale)); structure->set_position_z(static_cast(world_position.z / _voxel_scale)); voxel_structure_add(structure); } Vector TerraChunk::voxel_structures_get() { VARIANT_ARRAY_GET(_voxel_structures); } void TerraChunk::voxel_structures_set(const Vector &structures) { voxel_structure_clear(); for (int i = 0; i < structures.size(); ++i) { Ref structure = Ref(structures[i]); voxel_structure_add(structure); } } void TerraChunk::build() { ERR_FAIL_COND(!INSTANCE_VALIDATE(get_voxel_world())); ERR_FAIL_COND(!get_voxel_world()->is_inside_tree()); ERR_FAIL_COND(!is_in_tree()); call("_build"); } void TerraChunk::_build() { if (get_is_generating()) { _queued_generation = true; return; } _is_generating = true; job_next(); } void TerraChunk::clear() { ERR_FAIL_COND_MSG(!has_method("_clear"), "TerraChunk: _clear() is missing! Please implement it!"); call("_clear"); } void TerraChunk::finalize_build() { if (has_method("_finalize_build")) { call("_finalize_build"); } } void TerraChunk::bake_lights() { if (has_method("_bake_lights")) call("_bake_lights"); } void TerraChunk::bake_light(Ref light) { if (!light.is_valid()) return; if (has_method("_bake_lights")) call("_bake_light", light); } void TerraChunk::clear_baked_lights() { if (has_method("_clear_baked_lights")) call("_clear_baked_lights"); } #if PROPS_PRESENT void TerraChunk::prop_add(const Transform &tarnsform, const Ref &prop) { ERR_FAIL_COND(!prop.is_valid()); PropDataStore s; s.transform = tarnsform; s.prop = prop; _props.push_back(s); } Ref TerraChunk::prop_get(int index) { ERR_FAIL_INDEX_V(index, _props.size(), Ref()); return _props.get(index).prop; } Transform TerraChunk::prop_get_tarnsform(const int index) { ERR_FAIL_INDEX_V(index, _props.size(), Transform()); return _props.get(index).transform; } int TerraChunk::prop_get_count() const { return _props.size(); } void TerraChunk::prop_remove(const int index) { ERR_FAIL_INDEX(index, _props.size()); _props.remove(index); } void TerraChunk::props_clear() { _props.clear(); } #endif #if MESH_DATA_RESOURCE_PRESENT int TerraChunk::mesh_data_resource_addv(const Vector3 &local_data_pos, const Ref &mesh, const Ref &texture, const Color &color, const bool apply_voxel_scale) { ERR_FAIL_COND_V(!mesh.is_valid(), 0); int index = _mesh_data_resources.size(); MeshDataResourceEntry e; if (apply_voxel_scale) { e.transform = Transform(Basis().scaled(Vector3(_voxel_scale, _voxel_scale, _voxel_scale))); e.transform.origin = local_data_pos * _voxel_scale; } else { e.transform.origin = local_data_pos; } e.mesh = mesh; e.texture = texture; e.color = color; AABB aabb = AABB(Vector3(), get_world_size()); AABB mesh_aabb = e.transform.xform(mesh->get_aabb()); e.is_inside = aabb.encloses(mesh_aabb); #if PROPS_PRESENT if (get_library().is_valid() && texture.is_valid()) { e.uv_rect = get_library()->get_prop_uv_rect(texture); } else { e.uv_rect = Rect2(0, 0, 1, 1); } #else e.uv_rect = Rect2(0, 0, 1, 1); #endif _mesh_data_resources.push_back(e); if (has_method("_mesh_data_resource_added")) call("_mesh_data_resource_added", index); return index; } int TerraChunk::mesh_data_resource_add(const Transform &local_transform, const Ref &mesh, const Ref &texture, const Color &color, const bool apply_voxel_scale) { ERR_FAIL_COND_V(!mesh.is_valid(), 0); int index = _mesh_data_resources.size(); MeshDataResourceEntry e; e.transform = local_transform; if (apply_voxel_scale) { e.transform.basis = e.transform.basis.scaled(Vector3(_voxel_scale, _voxel_scale, _voxel_scale)); e.transform.origin = e.transform.origin * _voxel_scale; } e.mesh = mesh; e.texture = texture; e.color = color; AABB aabb = AABB(Vector3(), get_world_size()); AABB mesh_aabb = e.transform.xform(mesh->get_aabb()); e.is_inside = aabb.encloses(mesh_aabb); #if PROPS_PRESENT if (get_library().is_valid() && texture.is_valid()) e.uv_rect = get_library()->get_prop_uv_rect(texture); else e.uv_rect = Rect2(0, 0, 1, 1); #else e.uv_rect = Rect2(0, 0, 1, 1); #endif _mesh_data_resources.push_back(e); if (has_method("_mesh_data_resource_added")) call("_mesh_data_resource_added", index); return index; } Ref TerraChunk::mesh_data_resource_get(const int index) { ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Ref()); return _mesh_data_resources[index].mesh; } void TerraChunk::mesh_data_resource_set(const int index, const Ref &mesh) { ERR_FAIL_INDEX(index, _mesh_data_resources.size()); } Ref TerraChunk::mesh_data_resource_get_texture(const int index) { ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Ref()); return _mesh_data_resources[index].texture; } void TerraChunk::mesh_data_resource_set_texture(const int index, const Ref &texture) { ERR_FAIL_INDEX(index, _mesh_data_resources.size()); _mesh_data_resources.write[index].texture = texture; } Color TerraChunk::mesh_data_resource_get_color(const int index) { ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Color()); return _mesh_data_resources[index].color; } void TerraChunk::mesh_data_resource_set_color(const int index, const Color &color) { ERR_FAIL_INDEX(index, _mesh_data_resources.size()); _mesh_data_resources.write[index].color = color; } Rect2 TerraChunk::mesh_data_resource_get_uv_rect(const int index) { ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Rect2()); return _mesh_data_resources[index].uv_rect; } void TerraChunk::mesh_data_resource_set_uv_rect(const int index, const Rect2 &uv_rect) { ERR_FAIL_INDEX(index, _mesh_data_resources.size()); _mesh_data_resources.write[index].uv_rect = uv_rect; } Transform TerraChunk::mesh_data_resource_get_transform(const int index) { ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), Transform()); return _mesh_data_resources.write[index].transform; } void TerraChunk::mesh_data_resource_set_transform(const int index, const Transform &transform) { ERR_FAIL_INDEX(index, _mesh_data_resources.size()); _mesh_data_resources.write[index].transform = transform; } bool TerraChunk::mesh_data_resource_get_is_inside(const int index) { ERR_FAIL_INDEX_V(index, _mesh_data_resources.size(), true); return _mesh_data_resources[index].is_inside; } void TerraChunk::mesh_data_resource_set_is_inside(const int index, const bool &inside) { ERR_FAIL_INDEX(index, _mesh_data_resources.size()); _mesh_data_resources.write[index].is_inside = inside; } int TerraChunk::mesh_data_resource_get_count() const { return _mesh_data_resources.size(); } void TerraChunk::mesh_data_resource_remove(const int index) { ERR_FAIL_INDEX(index, _mesh_data_resources.size()); _mesh_data_resources.remove(index); } void TerraChunk::mesh_data_resource_clear() { _mesh_data_resources.clear(); } #endif int TerraChunk::collider_add(const Transform &local_transform, const Ref &shape, const RID &shape_rid, const RID &body) { ERR_FAIL_COND_V(!shape.is_valid() && shape_rid == RID(), 0); int index = _colliders.size(); ColliderBody e; e.transform = local_transform; e.body = body; e.shape = shape; e.shape_rid = shape_rid; _colliders.push_back(e); return index; } Transform TerraChunk::collider_get_transform(const int index) { ERR_FAIL_INDEX_V(index, _colliders.size(), Transform()); return _colliders[index].transform; } void TerraChunk::collider_set_transform(const int index, const Transform &transform) { ERR_FAIL_INDEX(index, _colliders.size()); _colliders.write[index].transform = transform; } Ref TerraChunk::collider_get_shape(const int index) { ERR_FAIL_INDEX_V(index, _colliders.size(), Ref()); return _colliders[index].shape; } void TerraChunk::collider_set_shape(const int index, const Ref &shape) { ERR_FAIL_INDEX(index, _colliders.size()); _colliders.write[index].shape = shape; } RID TerraChunk::collider_get_shape_rid(const int index) { ERR_FAIL_INDEX_V(index, _colliders.size(), RID()); return _colliders[index].shape_rid; } void TerraChunk::collider_set_shape_rid(const int index, const RID &rid) { ERR_FAIL_INDEX(index, _colliders.size()); _colliders.write[index].shape_rid = rid; } RID TerraChunk::collider_get_body(const int index) { ERR_FAIL_INDEX_V(index, _colliders.size(), RID()); return _colliders[index].body; } void TerraChunk::collider_set_body(const int index, const RID &rid) { ERR_FAIL_INDEX(index, _colliders.size()); _colliders.write[index].body = rid; } int TerraChunk::collider_get_count() const { return _colliders.size(); } void TerraChunk::collider_remove(const int index) { ERR_FAIL_INDEX(index, _colliders.size()); _colliders.remove(index); } void TerraChunk::colliders_clear() { _colliders.clear(); } void TerraChunk::enter_tree() { _is_in_tree = true; if (has_method("_enter_tree")) call("_enter_tree"); } void TerraChunk::exit_tree() { _is_in_tree = false; if (has_method("_exit_tree")) call("_exit_tree"); } void TerraChunk::process(const float delta) { if (has_method("_process")) call("_process", delta); } void TerraChunk::physics_process(const float delta) { if (has_method("_physics_process")) call("_physics_process", delta); } void TerraChunk::world_transform_changed() { call("_world_transform_changed"); } void TerraChunk::visibility_changed(const bool visible) { if (has_method("_visibility_changed")) call("_visibility_changed", _is_visible); } void TerraChunk::world_light_added(const Ref &light) { if (has_method("_world_light_added")) call("_world_light_added", light); } void TerraChunk::world_light_removed(const Ref &light) { if (has_method("_world_light_removed")) call("_world_light_removed", light); } void TerraChunk::generation_process(const float delta) { call("_generation_process", delta); } void TerraChunk::generation_physics_process(const float delta) { call("_generation_physics_process", delta); } Transform TerraChunk::get_transform() const { return _transform; } void TerraChunk::set_transform(const Transform &transform) { _transform = transform; } Transform TerraChunk::get_global_transform() const { ERR_FAIL_COND_V(!get_voxel_world(), Transform()); return get_voxel_world()->get_global_transform() * _transform; } Vector3 TerraChunk::to_local(Vector3 p_global) const { return get_global_transform().affine_inverse().xform(p_global); } Vector3 TerraChunk::to_global(Vector3 p_local) const { return get_global_transform().xform(p_local); } TerraChunk::TerraChunk() { _is_processing = false; _is_phisics_processing = false; _is_in_tree = false; _is_visible = true; _is_generating = false; _dirty = false; _state = TERRA_CHUNK_STATE_OK; _voxel_scale = 1; _voxel_world = NULL; _position_x = 0; _position_z = 0; _size_x = 0; _size_z = 0; _data_size_x = 0; _data_size_z = 0; _margin_start = 0; _margin_end = 0; _material_cache_key = 0; _material_cache_key_has = false; _current_job = -1; _world_height = 256; _queued_generation = false; } TerraChunk::~TerraChunk() { if (_library.is_valid()) { _library.unref(); } #if PROPS_PRESENT props_clear(); #endif #if MESH_DATA_RESOURCE_PRESENT mesh_data_resource_clear(); #endif for (int i = 0; i < _channels.size(); ++i) { uint8_t *ch = _channels[i]; if (ch != NULL) { memdelete_arr(ch); } } for (int i = 0; i < _colliders.size(); ++i) { PhysicsServer::get_singleton()->free(_colliders[i].body); } _colliders.clear(); _jobs.clear(); } void TerraChunk::_enter_tree() { for (int i = 0; i < _jobs.size(); ++i) { Ref j = _jobs[i]; if (j.is_valid()) { j->set_chunk(Ref(this)); } } } void TerraChunk::_exit_tree() { _abort_build = true; for (int i = 0; i < _jobs.size(); ++i) { Ref j = _jobs[i]; if (j.is_valid()) { j->chunk_exit_tree(); } } } void TerraChunk::_generation_process(const float delta) { _THREAD_SAFE_METHOD_ if (_current_job < 0 || _current_job >= _jobs.size()) return; Ref job = _jobs[_current_job]; ERR_FAIL_COND(!job.is_valid()); if (job->get_build_phase_type() == TerraJob::BUILD_PHASE_TYPE_PROCESS) { if (!_voxel_world->can_chunk_do_build_step()) return; job->process(delta); if (job->get_build_phase_type() == TerraJob::BUILD_PHASE_TYPE_NORMAL) { #if THREAD_POOL_PRESENT ThreadPool::get_singleton()->add_job(job); #else job->execute(); #endif } } } void TerraChunk::_generation_physics_process(const float delta) { _THREAD_SAFE_METHOD_ if (_current_job < 0 || _current_job >= _jobs.size()) return; Ref job = _jobs[_current_job]; ERR_FAIL_COND(!job.is_valid()); if (job->get_build_phase_type() == TerraJob::BUILD_PHASE_TYPE_PHYSICS_PROCESS) { if (!_voxel_world->can_chunk_do_build_step()) return; job->physics_process(delta); if (job->get_build_phase_type() == TerraJob::BUILD_PHASE_TYPE_NORMAL) { #if THREAD_POOL_PRESENT ThreadPool::get_singleton()->add_job(job); #else job->execute(); #endif } } } void TerraChunk::_world_transform_changed() { Transform wt; if (_voxel_world != NULL) { wt = _voxel_world->get_transform(); } set_transform(wt * Transform(Basis(), Vector3(_position_x * static_cast(_size_x) * _voxel_scale, 0, _position_z * static_cast(_size_z) * _voxel_scale))); } /* bool TerraChunk::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name.begins_with("channels/")) { int index = name.get_slicec('/', 1).to_int(); if (_channels.size() <= index) { set_channel_count(index); } PoolByteArray arr = p_value; if (arr.size() == 0) return true; set_channel_array(index, arr); } return true; } bool TerraChunk::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; if (name.begins_with("channels/")) { int index = name.get_slicec('/', 1).to_int(); r_ret = get_channel_array(index); return true; } return false; } void TerraChunk::_get_property_list(List *p_list) const { for (int i = 0; i < _channels.size(); ++i) { p_list->push_back(PropertyInfo(Variant::POOL_BYTE_ARRAY, "channels/" + String::num(i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL)); } } */ void TerraChunk::_bind_methods() { ADD_SIGNAL(MethodInfo("mesh_generation_finished", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "TerraChunk"))); BIND_VMETHOD(MethodInfo("_mesh_data_resource_added", PropertyInfo(Variant::INT, "index"))); BIND_VMETHOD(MethodInfo("_channel_setup")); BIND_VMETHOD(MethodInfo("_bake_lights")); BIND_VMETHOD(MethodInfo("_bake_light", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "TerraLight"))); BIND_VMETHOD(MethodInfo("_clear_baked_lights")); ClassDB::bind_method(D_METHOD("bake_lights"), &TerraChunk::bake_lights); ClassDB::bind_method(D_METHOD("bake_light", "light"), &TerraChunk::bake_light); ClassDB::bind_method(D_METHOD("clear_baked_lights"), &TerraChunk::clear_baked_lights); BIND_VMETHOD(MethodInfo("_enter_tree")); BIND_VMETHOD(MethodInfo("_exit_tree")); BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta"))); BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta"))); BIND_VMETHOD(MethodInfo("_world_transform_changed")); BIND_VMETHOD(MethodInfo("_visibility_changed", PropertyInfo(Variant::BOOL, "visible"))); BIND_VMETHOD(MethodInfo("_world_light_added", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "TerraLight"))); BIND_VMETHOD(MethodInfo("_world_light_removed", PropertyInfo(Variant::OBJECT, "light", PROPERTY_HINT_RESOURCE_TYPE, "TerraLight"))); BIND_VMETHOD(MethodInfo("_generation_process", PropertyInfo(Variant::REAL, "delta"))); BIND_VMETHOD(MethodInfo("_generation_physics_process", PropertyInfo(Variant::REAL, "delta"))); BIND_VMETHOD(MethodInfo("_finalize_build")); ClassDB::bind_method(D_METHOD("enter_tree"), &TerraChunk::enter_tree); ClassDB::bind_method(D_METHOD("exit_tree"), &TerraChunk::exit_tree); ClassDB::bind_method(D_METHOD("process", "delta"), &TerraChunk::process); ClassDB::bind_method(D_METHOD("physics_process", "delta"), &TerraChunk::physics_process); ClassDB::bind_method(D_METHOD("world_transform_changed"), &TerraChunk::world_transform_changed); ClassDB::bind_method(D_METHOD("visibility_changed", "visible"), &TerraChunk::visibility_changed); ClassDB::bind_method(D_METHOD("world_light_added", "light"), &TerraChunk::world_light_added); ClassDB::bind_method(D_METHOD("world_light_removed", "light"), &TerraChunk::world_light_removed); ClassDB::bind_method(D_METHOD("generation_process", "delta"), &TerraChunk::generation_process); ClassDB::bind_method(D_METHOD("generation_physics_process", "delta"), &TerraChunk::generation_physics_process); ClassDB::bind_method(D_METHOD("finalize_build"), &TerraChunk::finalize_build); ClassDB::bind_method(D_METHOD("get_process"), &TerraChunk::get_process); ClassDB::bind_method(D_METHOD("set_process", "value"), &TerraChunk::set_process); ClassDB::bind_method(D_METHOD("get_physics_process"), &TerraChunk::get_physics_process); ClassDB::bind_method(D_METHOD("set_physics_process", "value"), &TerraChunk::set_physics_process); ClassDB::bind_method(D_METHOD("is_in_tree"), &TerraChunk::is_in_tree); ClassDB::bind_method(D_METHOD("get_transform"), &TerraChunk::get_transform); ClassDB::bind_method(D_METHOD("set_transform", "value"), &TerraChunk::set_transform); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform"); ClassDB::bind_method(D_METHOD("get_visible"), &TerraChunk::get_visible); ClassDB::bind_method(D_METHOD("set_visible", "value"), &TerraChunk::set_visible); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "get_visible"); ClassDB::bind_method(D_METHOD("get_is_generating"), &TerraChunk::get_is_generating); ClassDB::bind_method(D_METHOD("set_is_generating", "value"), &TerraChunk::set_is_generating); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_generating", PROPERTY_HINT_NONE, "", 0), "set_is_generating", "get_is_generating"); ClassDB::bind_method(D_METHOD("get_dirty"), &TerraChunk::get_dirty); ClassDB::bind_method(D_METHOD("set_dirty", "value"), &TerraChunk::set_dirty); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dirty", PROPERTY_HINT_NONE, "", 0), "set_dirty", "get_dirty"); ClassDB::bind_method(D_METHOD("get_state"), &TerraChunk::get_state); ClassDB::bind_method(D_METHOD("set_state", "value"), &TerraChunk::set_state); ADD_PROPERTY(PropertyInfo(Variant::INT, "state", PROPERTY_HINT_NONE, "", 0), "set_state", "get_state"); ClassDB::bind_method(D_METHOD("get_position_x"), &TerraChunk::get_position_x); ClassDB::bind_method(D_METHOD("set_position_x", "value"), &TerraChunk::set_position_x); ADD_PROPERTY(PropertyInfo(Variant::INT, "position_x"), "set_position_x", "get_position_x"); ClassDB::bind_method(D_METHOD("get_position_z"), &TerraChunk::get_position_z); ClassDB::bind_method(D_METHOD("set_position_z", "value"), &TerraChunk::set_position_z); ADD_PROPERTY(PropertyInfo(Variant::INT, "position_z"), "set_position_z", "get_position_z"); ClassDB::bind_method(D_METHOD("get_size_x"), &TerraChunk::get_size_x); ClassDB::bind_method(D_METHOD("set_size_x"), &TerraChunk::set_size_x); ADD_PROPERTY(PropertyInfo(Variant::INT, "size_x"), "set_size_x", "get_size_x"); ClassDB::bind_method(D_METHOD("get_size_z"), &TerraChunk::get_size_z); ClassDB::bind_method(D_METHOD("set_size_z"), &TerraChunk::set_size_z); ADD_PROPERTY(PropertyInfo(Variant::INT, "size_z"), "set_size_z", "get_size_z"); ClassDB::bind_method(D_METHOD("get_data_size_x"), &TerraChunk::get_data_size_x); ClassDB::bind_method(D_METHOD("set_data_size_x"), &TerraChunk::set_data_size_x); ADD_PROPERTY(PropertyInfo(Variant::INT, "data_size_x"), "set_data_size_x", "get_data_size_x"); ClassDB::bind_method(D_METHOD("get_data_size_z"), &TerraChunk::get_data_size_z); ClassDB::bind_method(D_METHOD("set_data_size_z"), &TerraChunk::set_data_size_z); ADD_PROPERTY(PropertyInfo(Variant::INT, "data_size_z"), "set_data_size_z", "get_data_size_z"); ClassDB::bind_method(D_METHOD("get_world_height"), &TerraChunk::get_world_height); ClassDB::bind_method(D_METHOD("set_world_height", "height"), &TerraChunk::set_world_height); ADD_PROPERTY(PropertyInfo(Variant::REAL, "world_height"), "set_world_height", "get_world_height"); ClassDB::bind_method(D_METHOD("get_position"), &TerraChunk::get_position); ClassDB::bind_method(D_METHOD("set_position", "x", "z"), &TerraChunk::set_position); ClassDB::bind_method(D_METHOD("get_world_position"), &TerraChunk::get_world_position); ClassDB::bind_method(D_METHOD("get_world_size"), &TerraChunk::get_world_size); ClassDB::bind_method(D_METHOD("get_world_aabb"), &TerraChunk::get_world_aabb); ClassDB::bind_method(D_METHOD("get_margin_start"), &TerraChunk::get_margin_start); ClassDB::bind_method(D_METHOD("set_margin_start"), &TerraChunk::set_margin_start); ADD_PROPERTY(PropertyInfo(Variant::INT, "margin_start"), "set_margin_start", "get_margin_start"); ClassDB::bind_method(D_METHOD("get_margin_end"), &TerraChunk::get_margin_end); ClassDB::bind_method(D_METHOD("set_margin_end"), &TerraChunk::set_margin_end); ADD_PROPERTY(PropertyInfo(Variant::INT, "margin_end"), "set_margin_end", "get_margin_end"); ClassDB::bind_method(D_METHOD("material_cache_key_get"), &TerraChunk::material_cache_key_get); ClassDB::bind_method(D_METHOD("material_cache_key_set"), &TerraChunk::material_cache_key_set); ADD_PROPERTY(PropertyInfo(Variant::INT, "material_cache_key"), "material_cache_key_set", "material_cache_key_get"); ClassDB::bind_method(D_METHOD("material_cache_key_has"), &TerraChunk::material_cache_key_has); ClassDB::bind_method(D_METHOD("material_cache_key_has_set"), &TerraChunk::material_cache_key_has_set); ADD_PROPERTY(PropertyInfo(Variant::INT, "material_cache_key_has"), "material_cache_key_has_set", "material_cache_key_has"); ClassDB::bind_method(D_METHOD("get_library"), &TerraChunk::get_library); ClassDB::bind_method(D_METHOD("set_library", "value"), &TerraChunk::set_library); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "TerramanLibrary"), "set_library", "get_library"); ClassDB::bind_method(D_METHOD("get_voxel_scale"), &TerraChunk::get_voxel_scale); ClassDB::bind_method(D_METHOD("set_voxel_scale", "value"), &TerraChunk::set_voxel_scale); ADD_PROPERTY(PropertyInfo(Variant::REAL, "voxel_scale"), "set_voxel_scale", "get_voxel_scale"); ClassDB::bind_method(D_METHOD("job_get", "index"), &TerraChunk::job_get); ClassDB::bind_method(D_METHOD("job_set", "index", "job"), &TerraChunk::job_set); ClassDB::bind_method(D_METHOD("job_remove", "index"), &TerraChunk::job_remove); ClassDB::bind_method(D_METHOD("job_add", "job"), &TerraChunk::job_add); ClassDB::bind_method(D_METHOD("job_get_count"), &TerraChunk::job_get_count); ClassDB::bind_method(D_METHOD("job_get_current_index"), &TerraChunk::job_get_current_index); ClassDB::bind_method(D_METHOD("job_next"), &TerraChunk::job_next); ClassDB::bind_method(D_METHOD("job_get_current"), &TerraChunk::job_get_current); ClassDB::bind_method(D_METHOD("get_voxel_world"), &TerraChunk::get_voxel_world); ClassDB::bind_method(D_METHOD("set_voxel_world", "world"), &TerraChunk::set_voxel_world_bind); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "voxel_world", PROPERTY_HINT_RESOURCE_TYPE, "TerraWorld", 0), "set_voxel_world", "get_voxel_world"); //Terra Data ClassDB::bind_method(D_METHOD("channel_setup"), &TerraChunk::channel_setup); ClassDB::bind_method(D_METHOD("set_size", "size_x", "size_z", "margin_start", "margin_end"), &TerraChunk::set_size, DEFVAL(0), DEFVAL(0)); ClassDB::bind_method(D_METHOD("validate_data_position", "x", "z"), &TerraChunk::validate_data_position); ClassDB::bind_method(D_METHOD("get_voxel", "x", "z", "index"), &TerraChunk::get_voxel); ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "z", "index"), &TerraChunk::set_voxel); ClassDB::bind_method(D_METHOD("channel_get_count"), &TerraChunk::channel_get_count); ClassDB::bind_method(D_METHOD("channel_set_count", "count"), &TerraChunk::channel_set_count); ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "channel_set_count", "channel_get_count"); ClassDB::bind_method(D_METHOD("channel_is_allocated", "index"), &TerraChunk::channel_is_allocated); ClassDB::bind_method(D_METHOD("channel_ensure_allocated", "index", "default_value"), &TerraChunk::channel_ensure_allocated); ClassDB::bind_method(D_METHOD("channel_allocate", "index", "default_value"), &TerraChunk::channel_allocate); ClassDB::bind_method(D_METHOD("channel_fill", "value", "index"), &TerraChunk::channel_fill); ClassDB::bind_method(D_METHOD("channel_dealloc", "index"), &TerraChunk::channel_dealloc); ClassDB::bind_method(D_METHOD("channel_get_array", "index"), &TerraChunk::channel_get_array); ClassDB::bind_method(D_METHOD("channel_set_array", "index", "array"), &TerraChunk::channel_set_array); ClassDB::bind_method(D_METHOD("channel_get_compressed", "index"), &TerraChunk::channel_get_compressed); ClassDB::bind_method(D_METHOD("channel_set_compressed", "index", "array"), &TerraChunk::channel_set_compressed); ClassDB::bind_method(D_METHOD("get_index", "x", "z"), &TerraChunk::get_index); ClassDB::bind_method(D_METHOD("get_data_index", "x", "z"), &TerraChunk::get_data_index); ClassDB::bind_method(D_METHOD("get_data_size"), &TerraChunk::get_data_size); ClassDB::bind_method(D_METHOD("voxel_structure_get", "index"), &TerraChunk::voxel_structure_get); ClassDB::bind_method(D_METHOD("voxel_structure_add", "structure"), &TerraChunk::voxel_structure_add); ClassDB::bind_method(D_METHOD("voxel_structure_remove", "structure"), &TerraChunk::voxel_structure_remove); ClassDB::bind_method(D_METHOD("voxel_structure_remove_index", "index"), &TerraChunk::voxel_structure_remove_index); ClassDB::bind_method(D_METHOD("voxel_structure_clear"), &TerraChunk::voxel_structure_clear); ClassDB::bind_method(D_METHOD("voxel_structure_get_count"), &TerraChunk::voxel_structure_get_count); ClassDB::bind_method(D_METHOD("voxel_structure_add_at_position", "structure", "world_position"), &TerraChunk::voxel_structure_add_at_position); ClassDB::bind_method(D_METHOD("voxel_structures_get"), &TerraChunk::voxel_structures_get); ClassDB::bind_method(D_METHOD("voxel_structures_set"), &TerraChunk::voxel_structures_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_structures", PROPERTY_HINT_NONE, "17/17:TerraStructure", PROPERTY_USAGE_DEFAULT, "TerraStructure"), "voxel_structures_set", "voxel_structures_get"); //Meshes #if PROPS_PRESENT ClassDB::bind_method(D_METHOD("prop_add", "prop"), &TerraChunk::prop_add); ClassDB::bind_method(D_METHOD("prop_get", "index"), &TerraChunk::prop_get); ClassDB::bind_method(D_METHOD("prop_get_count"), &TerraChunk::prop_get_count); ClassDB::bind_method(D_METHOD("prop_remove", "index"), &TerraChunk::prop_remove); ClassDB::bind_method(D_METHOD("props_clear"), &TerraChunk::props_clear); #endif #if MESH_DATA_RESOURCE_PRESENT ClassDB::bind_method(D_METHOD("mesh_data_resource_addv", "local_data_pos", "mesh", "texture", "color", "apply_voxel_scale"), &TerraChunk::mesh_data_resource_addv, DEFVAL(Ref()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true)); ClassDB::bind_method(D_METHOD("mesh_data_resource_add", "local_transform", "mesh", "texture", "color", "apply_voxel_scale"), &TerraChunk::mesh_data_resource_add, DEFVAL(Ref()), DEFVAL(Color(1, 1, 1, 1)), DEFVAL(true)); ClassDB::bind_method(D_METHOD("mesh_data_resource_get", "index"), &TerraChunk::mesh_data_resource_get); ClassDB::bind_method(D_METHOD("mesh_data_resource_set", "index", "mesh"), &TerraChunk::mesh_data_resource_set); ClassDB::bind_method(D_METHOD("mesh_data_resource_get_texture", "index"), &TerraChunk::mesh_data_resource_get_texture); ClassDB::bind_method(D_METHOD("mesh_data_resource_set_texture", "index", "texture"), &TerraChunk::mesh_data_resource_set_texture); ClassDB::bind_method(D_METHOD("mesh_data_resource_get_color", "index"), &TerraChunk::mesh_data_resource_get_color); ClassDB::bind_method(D_METHOD("mesh_data_resource_set_color", "index", "color"), &TerraChunk::mesh_data_resource_set_color); ClassDB::bind_method(D_METHOD("mesh_data_resource_get_uv_rect", "index"), &TerraChunk::mesh_data_resource_get_uv_rect); ClassDB::bind_method(D_METHOD("mesh_data_resource_set_uv_rect", "index", "uv_rect"), &TerraChunk::mesh_data_resource_set_uv_rect); ClassDB::bind_method(D_METHOD("mesh_data_resource_get_transform", "index"), &TerraChunk::mesh_data_resource_get_transform); ClassDB::bind_method(D_METHOD("mesh_data_resource_set_transform", "index", "transform"), &TerraChunk::mesh_data_resource_set_transform); ClassDB::bind_method(D_METHOD("mesh_data_resource_get_is_inside", "index"), &TerraChunk::mesh_data_resource_get_is_inside); ClassDB::bind_method(D_METHOD("mesh_data_resource_set_is_inside", "index", "inside"), &TerraChunk::mesh_data_resource_set_is_inside); ClassDB::bind_method(D_METHOD("mesh_data_resource_get_count"), &TerraChunk::mesh_data_resource_get_count); ClassDB::bind_method(D_METHOD("mesh_data_resource_remove", "index"), &TerraChunk::mesh_data_resource_remove); ClassDB::bind_method(D_METHOD("mesh_data_resource_clear"), &TerraChunk::mesh_data_resource_clear); #endif ClassDB::bind_method(D_METHOD("collider_add", "local_transform", "shape", "shape_rid", "body"), &TerraChunk::collider_add, DEFVAL(RID()), DEFVAL(RID())); ClassDB::bind_method(D_METHOD("collider_get_transform", "index"), &TerraChunk::collider_get_transform); ClassDB::bind_method(D_METHOD("collider_set_transform", "index", "transform"), &TerraChunk::collider_set_transform); ClassDB::bind_method(D_METHOD("collider_get_shape", "index"), &TerraChunk::collider_get_shape); ClassDB::bind_method(D_METHOD("collider_set_shape", "index", "shape"), &TerraChunk::collider_set_shape); ClassDB::bind_method(D_METHOD("collider_get_shape_rid", "index"), &TerraChunk::collider_get_shape_rid); ClassDB::bind_method(D_METHOD("collider_set_shape_rid", "index", "rid"), &TerraChunk::collider_set_shape_rid); ClassDB::bind_method(D_METHOD("collider_get_body", "index"), &TerraChunk::collider_get_body); ClassDB::bind_method(D_METHOD("collider_set_body", "index", "rid"), &TerraChunk::collider_set_body); ClassDB::bind_method(D_METHOD("collider_get_count"), &TerraChunk::collider_get_count); ClassDB::bind_method(D_METHOD("collider_remove", "index"), &TerraChunk::collider_remove); ClassDB::bind_method(D_METHOD("colliders_clear"), &TerraChunk::colliders_clear); BIND_VMETHOD(MethodInfo("_build")); ClassDB::bind_method(D_METHOD("build"), &TerraChunk::build); ClassDB::bind_method(D_METHOD("_build"), &TerraChunk::_build); ClassDB::bind_method(D_METHOD("get_global_transform"), &TerraChunk::get_global_transform); ClassDB::bind_method(D_METHOD("to_local", "global"), &TerraChunk::to_local); ClassDB::bind_method(D_METHOD("to_global", "local"), &TerraChunk::to_global); ClassDB::bind_method(D_METHOD("_world_transform_changed"), &TerraChunk::_world_transform_changed); ClassDB::bind_method(D_METHOD("_enter_tree"), &TerraChunk::_enter_tree); ClassDB::bind_method(D_METHOD("_exit_tree"), &TerraChunk::_exit_tree); ClassDB::bind_method(D_METHOD("_generation_process"), &TerraChunk::_generation_process); ClassDB::bind_method(D_METHOD("_generation_physics_process"), &TerraChunk::_generation_physics_process); }