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Lod margin corners.
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@ -211,6 +211,7 @@ void TerraMesherBlocky::add_chunk_lod(Ref<TerraChunkDefault> chunk) {
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create_margin_zmax(chunk);
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create_margin_zmax(chunk);
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create_margin_xmin(chunk);
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create_margin_xmin(chunk);
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create_margin_xmax(chunk);
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create_margin_xmax(chunk);
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create_margin_corners(chunk);
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int x_size = chunk->get_size_x();
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int x_size = chunk->get_size_x();
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int z_size = chunk->get_size_z();
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int z_size = chunk->get_size_z();
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@ -413,7 +414,7 @@ void TerraMesherBlocky::create_margin_zmin(Ref<TerraChunkDefault> chunk) {
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for (int x = margin_start + 1; x < x_size + margin_start - 1; ++x) {
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for (int x = margin_start + 1; x < x_size + margin_start - 1; ++x) {
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int prev_main_x = x - (x % lod_skip) ;
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int prev_main_x = x - (x % lod_skip);
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int next_main_x = prev_main_x + lod_skip;
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int next_main_x = prev_main_x + lod_skip;
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next_main_x = CLAMP(next_main_x, 0, x_data_size);
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next_main_x = CLAMP(next_main_x, 0, x_data_size);
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@ -575,7 +576,7 @@ void TerraMesherBlocky::create_margin_zmax(Ref<TerraChunkDefault> chunk) {
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for (int x = margin_start + 1; x < x_size + margin_start - 1; ++x) {
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for (int x = margin_start + 1; x < x_size + margin_start - 1; ++x) {
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int prev_main_x = x - (x % lod_skip) ;
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int prev_main_x = x - (x % lod_skip);
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int next_main_x = prev_main_x + lod_skip;
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int next_main_x = prev_main_x + lod_skip;
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next_main_x = CLAMP(next_main_x, 0, x_data_size);
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next_main_x = CLAMP(next_main_x, 0, x_data_size);
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@ -737,7 +738,7 @@ void TerraMesherBlocky::create_margin_xmin(Ref<TerraChunkDefault> chunk) {
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for (int z = margin_start + 1; z < z_size + margin_start - 1; ++z) {
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for (int z = margin_start + 1; z < z_size + margin_start - 1; ++z) {
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int prev_main_z = z - (z % lod_skip) ;
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int prev_main_z = z - (z % lod_skip);
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int next_main_z = prev_main_z + lod_skip;
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int next_main_z = prev_main_z + lod_skip;
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next_main_z = CLAMP(next_main_z, 0, z_data_size);
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next_main_z = CLAMP(next_main_z, 0, z_data_size);
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@ -842,7 +843,7 @@ void TerraMesherBlocky::create_margin_xmin(Ref<TerraChunkDefault> chunk) {
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}
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}
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void TerraMesherBlocky::create_margin_xmax(Ref<TerraChunkDefault> chunk) {
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void TerraMesherBlocky::create_margin_xmax(Ref<TerraChunkDefault> chunk) {
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//if ((get_build_flags() & TerraChunkDefault::BUILD_FLAG_GENERATE_AO) != 0)
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//if ((get_build_flags() & TerraChunkDefault::BUILD_FLAG_GENERATE_AO) != 0)
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// if (!chunk->get_channel(TerraChunkDefault::DEFAULT_CHANNEL_AO))
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// if (!chunk->get_channel(TerraChunkDefault::DEFAULT_CHANNEL_AO))
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// chunk->generate_ao();
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// chunk->generate_ao();
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@ -896,7 +897,7 @@ void TerraMesherBlocky::create_margin_xmax(Ref<TerraChunkDefault> chunk) {
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for (int z = margin_start + 1; z < z_size + margin_start - 1; ++z) {
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for (int z = margin_start + 1; z < z_size + margin_start - 1; ++z) {
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int prev_main_z = z - (z % lod_skip) ;
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int prev_main_z = z - (z % lod_skip);
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int next_main_z = prev_main_z + lod_skip;
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int next_main_z = prev_main_z + lod_skip;
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next_main_z = CLAMP(next_main_z, 0, z_data_size);
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next_main_z = CLAMP(next_main_z, 0, z_data_size);
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@ -1000,6 +1001,150 @@ void TerraMesherBlocky::create_margin_xmax(Ref<TerraChunkDefault> chunk) {
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}
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}
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}
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}
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void TerraMesherBlocky::create_margin_corners(Ref<TerraChunkDefault> chunk) {
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create_face(chunk, 1, 2, 1, 2);
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create_face(chunk, 1, 2, chunk->get_size_z() + chunk->get_margin_start() - 1, chunk->get_size_z() + chunk->get_margin_start());
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create_face(chunk, chunk->get_size_x() + chunk->get_margin_start() - 1, chunk->get_size_x() + chunk->get_margin_start(), 1, 2);
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create_face(chunk, chunk->get_size_x() + chunk->get_margin_start() - 1, chunk->get_size_x() + chunk->get_margin_start(), chunk->get_size_z() + chunk->get_margin_start() - 1, chunk->get_size_z() + chunk->get_margin_start());
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}
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void TerraMesherBlocky::create_face(Ref<TerraChunkDefault> chunk, int dataxmin, int dataxmax, int datazmin, int datazmax) {
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//if ((get_build_flags() & TerraChunkDefault::BUILD_FLAG_GENERATE_AO) != 0)
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// if (!chunk->get_channel(TerraChunkDefault::DEFAULT_CHANNEL_AO))
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// chunk->generate_ao();
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float world_height = chunk->get_world_height();
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float voxel_scale = get_voxel_scale();
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uint8_t *channel_type = chunk->channel_get(_channel_index_type);
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if (!channel_type)
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return;
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uint8_t *channel_isolevel = chunk->channel_get(_channel_index_isolevel);
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if (!channel_isolevel)
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return;
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uint8_t *channel_color_r = NULL;
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uint8_t *channel_color_g = NULL;
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uint8_t *channel_color_b = NULL;
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uint8_t *channel_ao = NULL;
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uint8_t *channel_rao = NULL;
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Color base_light(_base_light_value, _base_light_value, _base_light_value);
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Color light[4]{ Color(1, 1, 1), Color(1, 1, 1), Color(1, 1, 1), Color(1, 1, 1) };
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bool use_lighting = (get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_LIGHTING) != 0;
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bool use_ao = (get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_AO) != 0;
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bool use_rao = (get_build_flags() & TerraChunkDefault::BUILD_FLAG_USE_RAO) != 0;
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if (use_lighting) {
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channel_color_r = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_R);
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channel_color_g = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_G);
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channel_color_b = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_LIGHT_COLOR_B);
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if (use_ao)
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channel_ao = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_AO);
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if (use_rao)
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channel_rao = chunk->channel_get_valid(TerraChunkDefault::DEFAULT_CHANNEL_RANDOM_AO);
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}
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int indexes[4] = {
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chunk->get_data_index(dataxmax, datazmin), //x + 1
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chunk->get_data_index(dataxmin, datazmin), //x
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chunk->get_data_index(dataxmin, datazmax),
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chunk->get_data_index(dataxmax, datazmax),
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};
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uint8_t type = channel_type[indexes[0]];
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if (type == 0)
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return;
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Ref<TerraSurface> surface = _library->voxel_surface_get(type - 1);
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if (!surface.is_valid())
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return;
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uint8_t isolevels[] = {
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channel_isolevel[indexes[0]],
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channel_isolevel[indexes[1]],
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channel_isolevel[indexes[2]],
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channel_isolevel[indexes[3]],
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};
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if (use_lighting) {
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for (int i = 0; i < 4; ++i) {
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int indx = indexes[i];
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light[i] = Color(channel_color_r[indx] / 255.0,
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channel_color_g[indx] / 255.0,
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channel_color_b[indx] / 255.0);
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float ao = 0;
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if (use_ao)
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ao = channel_ao[indx] / 255.0;
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if (use_rao) {
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float rao = channel_rao[indx] / 255.0;
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ao += rao;
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}
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light[i] += base_light;
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if (ao > 0)
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light[i] -= Color(ao, ao, ao) * _ao_strength;
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light[i].r = CLAMP(light[i].r, 0, 1.0);
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light[i].g = CLAMP(light[i].g, 0, 1.0);
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light[i].b = CLAMP(light[i].b, 0, 1.0);
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}
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}
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int vc = get_vertex_count();
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add_indices(vc + 2);
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add_indices(vc + 1);
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add_indices(vc + 0);
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add_indices(vc + 3);
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add_indices(vc + 2);
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add_indices(vc + 0);
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Vector2 uvs[] = {
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surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(1, 0), dataxmin % get_texture_scale(), datazmin % get_texture_scale(), get_texture_scale()),
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surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(0, 0), dataxmin % get_texture_scale(), datazmin % get_texture_scale(), get_texture_scale()),
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surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(0, 1), dataxmin % get_texture_scale(), datazmin % get_texture_scale(), get_texture_scale()),
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surface->transform_uv_scaled(TerraSurface::TERRA_SIDE_TOP, Vector2(1, 1), dataxmin % get_texture_scale(), datazmin % get_texture_scale(), get_texture_scale())
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};
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Vector3 verts[] = {
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Vector3(dataxmax, isolevels[0] / 255.0 * world_height, datazmin) * voxel_scale,
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Vector3(dataxmin, isolevels[1] / 255.0 * world_height, datazmin) * voxel_scale,
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Vector3(dataxmin, isolevels[2] / 255.0 * world_height, datazmax) * voxel_scale,
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Vector3(dataxmax, isolevels[3] / 255.0 * world_height, datazmax) * voxel_scale
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};
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Vector3 normals[] = {
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(verts[0] - verts[1]).cross(verts[0] - verts[2]).normalized(),
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(verts[0] - verts[1]).cross(verts[1] - verts[2]).normalized(),
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(verts[1] - verts[2]).cross(verts[2] - verts[0]).normalized(),
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(verts[2] - verts[3]).cross(verts[3] - verts[0]).normalized(),
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};
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for (int i = 0; i < 4; ++i) {
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add_normal(normals[i]);
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if (use_lighting || _always_add_colors)
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add_color(light[i]);
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add_uv(uvs[i]);
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add_vertex(verts[i]);
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}
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}
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TerraMesherBlocky::TerraMesherBlocky() {
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TerraMesherBlocky::TerraMesherBlocky() {
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_always_add_colors = false;
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_always_add_colors = false;
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_lod_index = 0;
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_lod_index = 0;
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@ -56,6 +56,8 @@ public:
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void create_margin_zmax(Ref<TerraChunkDefault> chunk);
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void create_margin_zmax(Ref<TerraChunkDefault> chunk);
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void create_margin_xmin(Ref<TerraChunkDefault> chunk);
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void create_margin_xmin(Ref<TerraChunkDefault> chunk);
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void create_margin_xmax(Ref<TerraChunkDefault> chunk);
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void create_margin_xmax(Ref<TerraChunkDefault> chunk);
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void create_margin_corners(Ref<TerraChunkDefault> chunk);
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void create_face(Ref<TerraChunkDefault> chunk, int dataxmin, int dataxmax, int datazmin, int datazmax);
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TerraMesherBlocky();
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TerraMesherBlocky();
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~TerraMesherBlocky();
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~TerraMesherBlocky();
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